From 080f1880b9e89aef840699bbb98acd32b054871e Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 1 Aug 2015 13:27:40 +0100 Subject: [PATCH] Make RenderBuildingTurreted fields readonly. --- .../Traits/Render/RenderBuildingTurreted.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/Render/RenderBuildingTurreted.cs b/OpenRA.Mods.Common/Traits/Render/RenderBuildingTurreted.cs index 337847128a..413ee3f180 100644 --- a/OpenRA.Mods.Common/Traits/Render/RenderBuildingTurreted.cs +++ b/OpenRA.Mods.Common/Traits/Render/RenderBuildingTurreted.cs @@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits class RenderBuildingTurreted : RenderBuilding { - Turreted t; + readonly Turreted turreted; static Func MakeTurretFacingFunc(Actor self) { @@ -48,14 +48,14 @@ namespace OpenRA.Mods.Common.Traits public RenderBuildingTurreted(ActorInitializer init, RenderBuildingInfo info) : base(init, info, MakeTurretFacingFunc(init.Self)) { - t = init.Self.TraitsImplementing().FirstOrDefault(); - t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings; + turreted = init.Self.TraitsImplementing().FirstOrDefault(); + turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings; } public override void DamageStateChanged(Actor self, AttackInfo e) { base.DamageStateChanged(self, e); - t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings; + turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings; } } }