Fix initial render state for walls.
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@@ -140,6 +140,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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{
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{
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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UpdateNeighbours(self);
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UpdateNeighbours(self);
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// Set the initial animation frame before the render tick (for frozen actor previews)
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self.World.AddFrameEndTask(_ => DefaultAnimation.Tick());
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}
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}
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static void UpdateNeighbours(Actor self)
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static void UpdateNeighbours(Actor self)
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