Allow the control group modifier key to be customized.
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@@ -66,7 +66,7 @@ namespace OpenRA
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public void DoControlGroup(World world, int group, Modifiers mods)
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{
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if (mods.HasModifier(Modifiers.Ctrl))
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if (mods.HasModifier(Game.Settings.Keyboard.ControlGroupModifier))
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{
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if (actors.Count == 0)
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return;
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