Allow the control group modifier key to be customized.

This commit is contained in:
Paul Chote
2011-03-18 16:26:00 +13:00
parent 6ba6940aad
commit 08158a6929
2 changed files with 9 additions and 3 deletions

View File

@@ -66,7 +66,7 @@ namespace OpenRA
public void DoControlGroup(World world, int group, Modifiers mods)
{
if (mods.HasModifier(Modifiers.Ctrl))
if (mods.HasModifier(Game.Settings.Keyboard.ControlGroupModifier))
{
if (actors.Count == 0)
return;