@@ -14,6 +14,7 @@ NEW:
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|||||||
Re-added move flashes.
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Re-added move flashes.
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||||||
Added a setting to always display unit status bars (can also be toggled by hotkey).
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Added a setting to always display unit status bars (can also be toggled by hotkey).
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||||||
Added a setting for team health bar colors.
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Added a setting for team health bar colors.
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||||||
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Added a new hotkey to select all units on screen (default: CTRL + A).
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||||||
Asset Browser:
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Asset Browser:
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||||||
Fixed crashes when trying to load invalid filenames or sprites with just 1 frame.
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Fixed crashes when trying to load invalid filenames or sprites with just 1 frame.
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||||||
Added support for all sprite types.
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Added support for all sprite types.
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||||||
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|||||||
@@ -149,6 +149,7 @@ namespace OpenRA.GameRules
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|||||||
public Hotkey ToLastEventKey = new Hotkey(Keycode.SPACE, Modifiers.None);
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public Hotkey ToLastEventKey = new Hotkey(Keycode.SPACE, Modifiers.None);
|
||||||
public Hotkey ToSelectionKey = new Hotkey(Keycode.HOME, Modifiers.None);
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public Hotkey ToSelectionKey = new Hotkey(Keycode.HOME, Modifiers.None);
|
||||||
public Hotkey ToggleStatusBarsKey = new Hotkey(Keycode.INSERT, Modifiers.None);
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public Hotkey ToggleStatusBarsKey = new Hotkey(Keycode.INSERT, Modifiers.None);
|
||||||
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public Hotkey SelectAllUnitsKey = new Hotkey(Keycode.A, Modifiers.Ctrl);
|
||||||
|
|
||||||
public Hotkey PauseKey = new Hotkey(Keycode.F9, Modifiers.None);
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public Hotkey PauseKey = new Hotkey(Keycode.F9, Modifiers.None);
|
||||||
public Hotkey SellKey = new Hotkey(Keycode.F10, Modifiers.None);
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public Hotkey SellKey = new Hotkey(Keycode.F10, Modifiers.None);
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||||||
|
|||||||
@@ -202,6 +202,12 @@ namespace OpenRA.Widgets
|
|||||||
}
|
}
|
||||||
else if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.PauseKey && World.LocalPlayer != null) // Disable pausing for spectators
|
else if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.PauseKey && World.LocalPlayer != null) // Disable pausing for spectators
|
||||||
World.SetPauseState(!World.Paused);
|
World.SetPauseState(!World.Paused);
|
||||||
|
else if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.SelectAllUnitsKey)
|
||||||
|
{
|
||||||
|
var ownUnitsOnScreen = SelectActorsInBox(World, worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.BottomRight,
|
||||||
|
a => a.Owner == World.RenderPlayer);
|
||||||
|
World.Selection.Combine(World, ownUnitsOnScreen, false, false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -243,6 +243,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
|||||||
{ "CycleBaseKey", "Jump to base" },
|
{ "CycleBaseKey", "Jump to base" },
|
||||||
{ "ToLastEventKey", "Jump to last radar event" },
|
{ "ToLastEventKey", "Jump to last radar event" },
|
||||||
{ "ToSelectionKey", "Jump to selection" },
|
{ "ToSelectionKey", "Jump to selection" },
|
||||||
|
{ "SelectAllUnitsKey", "Select all units on screen" },
|
||||||
{ "SellKey", "Sell mode" },
|
{ "SellKey", "Sell mode" },
|
||||||
{ "PowerDownKey", "Power-down mode" },
|
{ "PowerDownKey", "Power-down mode" },
|
||||||
{ "RepairKey", "Repair mode" },
|
{ "RepairKey", "Repair mode" },
|
||||||
|
|||||||
Reference in New Issue
Block a user