don't offer attackmove OG in cases for other players' stuff
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@@ -76,7 +76,11 @@ namespace OpenRA.Mods.RA.Widgets
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bool PerformAttackMove()
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bool PerformAttackMove()
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{
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{
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World.OrderGenerator = new GenericSelectTarget(World.Selection.Actors, "AttackMove",
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var actors = World.Selection.Actors
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.Where(a => a.Owner == World.LocalPlayer).ToArray();
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if (actors.Length > 0)
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World.OrderGenerator = new GenericSelectTarget(actors, "AttackMove",
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"attackmove", MouseButton.Right);
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"attackmove", MouseButton.Right);
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return true;
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return true;
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