Add an update rule to replace RenderInfantryProne and RenderInfantryPanic with RenderInfantry
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@@ -462,8 +462,18 @@ namespace OpenRA.Utility
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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// RenderInfantryProne and RenderInfantryPanic was merged into RenderInfantry
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if (engineVersion < 20140824)
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{
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var renderInfantryRemoval = node.Value.Nodes.FirstOrDefault(n => n.Key == "-RenderInfantry");
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if (depth == 0 && renderInfantryRemoval != null && !node.Value.Nodes.Any(n => n.Key == "RenderDisguise"))
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node.Value.Nodes.Remove(renderInfantryRemoval);
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if (depth == 1 && (node.Key == "RenderInfantryProne" || node.Key == "RenderInfantryPanic"))
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node.Key = "RenderInfantry";
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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}
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}
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