Fix typos in mission scripts.
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abcdefg30
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0847cd33bd
@@ -32,7 +32,7 @@ Atk4Waypoints = { waypoint0, waypoint9 }
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Atk6ActorTriggerActivator = { Civilian1, Civilian2 }
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Atk6ActorTriggerActivator = { Civilian1, Civilian2 }
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Atk5ActorTriggerActivator = { Soldier1, Soldier2, Soldier3, Actor105 }
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Atk5ActorTriggerActivator = { Soldier1, Soldier2, Soldier3, Actor105 }
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WinActorTriggerActivator = { GDICiv1, GDICiv2, GDICiv3, GDICiv4, GDICiv5, GDICiv6, GDICiv7, GDICiv8, GDICiv9, GDICiv11, GDICiv12, GDICiv13 }
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WinActorTriggerActivator = { GDICiv1, GDICiv2, GDICiv3, GDICiv4, GDICiv5, GDICiv6, GDICiv7, GDICiv8, GDICiv9, GDICiv11, GDICiv12, GDICiv13 }
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GcivActors = { Gcvi1, Gciv2, GDICiv2, GDICiv9, GDICiv10, GDICiv11 }
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GcivActors = { Gciv1, Gciv2, GDICiv2, GDICiv9, GDICiv10, GDICiv11 }
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Atk2CellTriggerActivator = { CPos.New(41,22), CPos.New(40,22), CPos.New(39,22), CPos.New(41,21), CPos.New(40,21), CPos.New(39,21) }
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Atk2CellTriggerActivator = { CPos.New(41,22), CPos.New(40,22), CPos.New(39,22), CPos.New(41,21), CPos.New(40,21), CPos.New(39,21) }
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Atk3CellTriggerActivator = { CPos.New(18,18), CPos.New(17,18), CPos.New(16,18), CPos.New(15,18), CPos.New(14,18), CPos.New(13,18), CPos.New(12,18), CPos.New(11,18), CPos.New(24,17), CPos.New(23,17), CPos.New(22,17), CPos.New(21,17), CPos.New(20,17), CPos.New(19,17), CPos.New(17,17), CPos.New(16,17), CPos.New(15,17), CPos.New(14,17), CPos.New(13,17), CPos.New(12,17), CPos.New(11,17) }
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Atk3CellTriggerActivator = { CPos.New(18,18), CPos.New(17,18), CPos.New(16,18), CPos.New(15,18), CPos.New(14,18), CPos.New(13,18), CPos.New(12,18), CPos.New(11,18), CPos.New(24,17), CPos.New(23,17), CPos.New(22,17), CPos.New(21,17), CPos.New(20,17), CPos.New(19,17), CPos.New(17,17), CPos.New(16,17), CPos.New(15,17), CPos.New(14,17), CPos.New(13,17), CPos.New(12,17), CPos.New(11,17) }
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@@ -44,14 +44,14 @@ Chn2Waypoints = { ChnEntry.Location, waypoint6.Location }
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Gdi3Waypoints = { waypoint1, waypoint3, waypoint7, waypoint8, waypoint9 }
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Gdi3Waypoints = { waypoint1, waypoint3, waypoint7, waypoint8, waypoint9 }
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Gdi4Waypoints = { waypoint4, waypoint10, waypoint9, waypoint11, waypoint9, waypoint10 }
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Gdi4Waypoints = { waypoint4, waypoint10, waypoint9, waypoint11, waypoint9, waypoint10 }
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Gdi5Waypoints = { waypoint1, waypoint4 }
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Gdi5Waypoints = { waypoint1, waypoint4 }
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Gdi6Waypoints = { waypoint2, waypoints3 }
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Gdi6Waypoints = { waypoint2, waypoint3 }
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Grd2TriggerFunction = function()
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Grd2TriggerFunction = function()
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if not Grd2Switch then
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if not Grd2Switch then
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for type, count in pairs({ ['e1'] = 2, ['e2'] = 1, ['jeep'] = 1 }) do
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for type, count in pairs({ ['e1'] = 2, ['e2'] = 1, ['jeep'] = 1 }) do
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MoveAndHunt(Utils.Take(count, GDI.GetActorsByType(type)), Gdi4Waypoints)
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MoveAndHunt(Utils.Take(count, GDI.GetActorsByType(type)), Gdi4Waypoints)
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end
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end
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Grd2Swicth = true
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Grd2Switch = true
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end
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end
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end
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end
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@@ -7,8 +7,8 @@
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information, see COPYING.
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information, see COPYING.
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]]
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]]
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OrdosMainBase = { OConyard1, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, ORepair, OStarport, OGunt1, OGunt2, OGunt3, OGunt4, OGunt5, OGunt6, ORocket1, ORocket2, OBarracks1, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9, OPower10, OSilo1, OSilo2, OSilo3, OSilo4, OSilo5, OSilo6 }
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OrdosMainBase = { OConYard1, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, ORepair, OStarport, OGunt1, OGunt2, OGunt3, OGunt4, OGunt5, OGunt6, ORocket1, ORocket2, OBarracks1, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9, OPower10, OSilo1, OSilo2, OSilo3, OSilo4, OSilo5, OSilo6 }
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OrdosSmallBase = { OConyard2, ORefinery3, OBarracks2, OLightFactory2, OGunt6, OGunt7, ORocket3, ORocket4, OPower11, OPower12, OPower13, OPower14, OSilo7, OSilo8, OSilo9 }
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OrdosSmallBase = { OConYard2, ORefinery3, OBarracks2, OLightFactory2, OGunt6, OGunt7, ORocket3, ORocket4, OPower11, OPower12, OPower13, OPower14, OSilo7, OSilo8, OSilo9 }
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OrdosReinforcements =
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OrdosReinforcements =
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{
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{
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@@ -23,7 +23,7 @@ ExtractionHeliType = "tran"
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ExtractionPath = { HelicopterSpawn.Location, HelicopterGoal.Location }
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ExtractionPath = { HelicopterSpawn.Location, HelicopterGoal.Location }
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Farmers = { Farmer1, Farmer2, Farmer3 }
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Farmers = { Farmer1, Farmer2, Farmer3 }
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BarrierSoldiers = { BarrierSoldier1, BarrierSoldier2, BarrierSoldier3, BarrierSoldier4, BarrierSoldier5, BarrierSoldier6 }
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BarrierSoldiers = { BarrierSoldier1, BarrierSoldier2, BarrierSoldier3, BarrierSoldier4, BarrierSoldier5, BarrierSoldier6 }
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RedBuildings = { RedBuildung1, RedBuilding2, RedBuilding3 }
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RedBuildings = { RedBuilding1, RedBuilding2, RedBuilding3 }
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BaseBuildings1 = { BaseBarrel1, BaseBarrel2, BaseBuilding1, BaseBuilding2 }
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BaseBuildings1 = { BaseBarrel1, BaseBarrel2, BaseBuilding1, BaseBuilding2 }
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BaseBuildings2 = { BaseBuilding3, BaseBuilding4, BaseBuilding5, BaseBuilding6 }
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BaseBuildings2 = { BaseBuilding3, BaseBuilding4, BaseBuilding5, BaseBuilding6 }
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