Fix typos in mission scripts.

This commit is contained in:
Matthias Mailänder
2023-02-25 15:06:00 +01:00
committed by abcdefg30
parent dc40442118
commit 0847cd33bd
4 changed files with 6 additions and 6 deletions

View File

@@ -32,7 +32,7 @@ Atk4Waypoints = { waypoint0, waypoint9 }
Atk6ActorTriggerActivator = { Civilian1, Civilian2 } Atk6ActorTriggerActivator = { Civilian1, Civilian2 }
Atk5ActorTriggerActivator = { Soldier1, Soldier2, Soldier3, Actor105 } Atk5ActorTriggerActivator = { Soldier1, Soldier2, Soldier3, Actor105 }
WinActorTriggerActivator = { GDICiv1, GDICiv2, GDICiv3, GDICiv4, GDICiv5, GDICiv6, GDICiv7, GDICiv8, GDICiv9, GDICiv11, GDICiv12, GDICiv13 } WinActorTriggerActivator = { GDICiv1, GDICiv2, GDICiv3, GDICiv4, GDICiv5, GDICiv6, GDICiv7, GDICiv8, GDICiv9, GDICiv11, GDICiv12, GDICiv13 }
GcivActors = { Gcvi1, Gciv2, GDICiv2, GDICiv9, GDICiv10, GDICiv11 } GcivActors = { Gciv1, Gciv2, GDICiv2, GDICiv9, GDICiv10, GDICiv11 }
Atk2CellTriggerActivator = { CPos.New(41,22), CPos.New(40,22), CPos.New(39,22), CPos.New(41,21), CPos.New(40,21), CPos.New(39,21) } Atk2CellTriggerActivator = { CPos.New(41,22), CPos.New(40,22), CPos.New(39,22), CPos.New(41,21), CPos.New(40,21), CPos.New(39,21) }
Atk3CellTriggerActivator = { CPos.New(18,18), CPos.New(17,18), CPos.New(16,18), CPos.New(15,18), CPos.New(14,18), CPos.New(13,18), CPos.New(12,18), CPos.New(11,18), CPos.New(24,17), CPos.New(23,17), CPos.New(22,17), CPos.New(21,17), CPos.New(20,17), CPos.New(19,17), CPos.New(17,17), CPos.New(16,17), CPos.New(15,17), CPos.New(14,17), CPos.New(13,17), CPos.New(12,17), CPos.New(11,17) } Atk3CellTriggerActivator = { CPos.New(18,18), CPos.New(17,18), CPos.New(16,18), CPos.New(15,18), CPos.New(14,18), CPos.New(13,18), CPos.New(12,18), CPos.New(11,18), CPos.New(24,17), CPos.New(23,17), CPos.New(22,17), CPos.New(21,17), CPos.New(20,17), CPos.New(19,17), CPos.New(17,17), CPos.New(16,17), CPos.New(15,17), CPos.New(14,17), CPos.New(13,17), CPos.New(12,17), CPos.New(11,17) }

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@@ -44,14 +44,14 @@ Chn2Waypoints = { ChnEntry.Location, waypoint6.Location }
Gdi3Waypoints = { waypoint1, waypoint3, waypoint7, waypoint8, waypoint9 } Gdi3Waypoints = { waypoint1, waypoint3, waypoint7, waypoint8, waypoint9 }
Gdi4Waypoints = { waypoint4, waypoint10, waypoint9, waypoint11, waypoint9, waypoint10 } Gdi4Waypoints = { waypoint4, waypoint10, waypoint9, waypoint11, waypoint9, waypoint10 }
Gdi5Waypoints = { waypoint1, waypoint4 } Gdi5Waypoints = { waypoint1, waypoint4 }
Gdi6Waypoints = { waypoint2, waypoints3 } Gdi6Waypoints = { waypoint2, waypoint3 }
Grd2TriggerFunction = function() Grd2TriggerFunction = function()
if not Grd2Switch then if not Grd2Switch then
for type, count in pairs({ ['e1'] = 2, ['e2'] = 1, ['jeep'] = 1 }) do for type, count in pairs({ ['e1'] = 2, ['e2'] = 1, ['jeep'] = 1 }) do
MoveAndHunt(Utils.Take(count, GDI.GetActorsByType(type)), Gdi4Waypoints) MoveAndHunt(Utils.Take(count, GDI.GetActorsByType(type)), Gdi4Waypoints)
end end
Grd2Swicth = true Grd2Switch = true
end end
end end

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@@ -7,8 +7,8 @@
information, see COPYING. information, see COPYING.
]] ]]
OrdosMainBase = { OConyard1, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, ORepair, OStarport, OGunt1, OGunt2, OGunt3, OGunt4, OGunt5, OGunt6, ORocket1, ORocket2, OBarracks1, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9, OPower10, OSilo1, OSilo2, OSilo3, OSilo4, OSilo5, OSilo6 } OrdosMainBase = { OConYard1, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, ORepair, OStarport, OGunt1, OGunt2, OGunt3, OGunt4, OGunt5, OGunt6, ORocket1, ORocket2, OBarracks1, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9, OPower10, OSilo1, OSilo2, OSilo3, OSilo4, OSilo5, OSilo6 }
OrdosSmallBase = { OConyard2, ORefinery3, OBarracks2, OLightFactory2, OGunt6, OGunt7, ORocket3, ORocket4, OPower11, OPower12, OPower13, OPower14, OSilo7, OSilo8, OSilo9 } OrdosSmallBase = { OConYard2, ORefinery3, OBarracks2, OLightFactory2, OGunt6, OGunt7, ORocket3, ORocket4, OPower11, OPower12, OPower13, OPower14, OSilo7, OSilo8, OSilo9 }
OrdosReinforcements = OrdosReinforcements =
{ {

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@@ -23,7 +23,7 @@ ExtractionHeliType = "tran"
ExtractionPath = { HelicopterSpawn.Location, HelicopterGoal.Location } ExtractionPath = { HelicopterSpawn.Location, HelicopterGoal.Location }
Farmers = { Farmer1, Farmer2, Farmer3 } Farmers = { Farmer1, Farmer2, Farmer3 }
BarrierSoldiers = { BarrierSoldier1, BarrierSoldier2, BarrierSoldier3, BarrierSoldier4, BarrierSoldier5, BarrierSoldier6 } BarrierSoldiers = { BarrierSoldier1, BarrierSoldier2, BarrierSoldier3, BarrierSoldier4, BarrierSoldier5, BarrierSoldier6 }
RedBuildings = { RedBuildung1, RedBuilding2, RedBuilding3 } RedBuildings = { RedBuilding1, RedBuilding2, RedBuilding3 }
BaseBuildings1 = { BaseBarrel1, BaseBarrel2, BaseBuilding1, BaseBuilding2 } BaseBuildings1 = { BaseBarrel1, BaseBarrel2, BaseBuilding1, BaseBuilding2 }
BaseBuildings2 = { BaseBuilding3, BaseBuilding4, BaseBuilding5, BaseBuilding6 } BaseBuildings2 = { BaseBuilding3, BaseBuilding4, BaseBuilding5, BaseBuilding6 }