Merge pull request #10461 from RoosterDragon/partition-bounds
Calculate better upper bounds in SpatiallyPartitioned.
This commit is contained in:
@@ -327,6 +327,15 @@ namespace OpenRA
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return root;
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}
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public static int IntegerDivisionRoundingAwayFromZero(int dividend, int divisor)
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{
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int remainder;
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var quotient = Math.DivRem(dividend, divisor, out remainder);
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if (remainder == 0)
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return quotient;
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return quotient + (Math.Sign(dividend) == Math.Sign(divisor) ? 1 : -1);
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}
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public static string JoinWith<T>(this IEnumerable<T> ts, string j)
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{
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return string.Join(j, ts);
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@@ -25,8 +25,8 @@ namespace OpenRA.Primitives
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public SpatiallyPartitioned(int width, int height, int binSize)
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{
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this.binSize = binSize;
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rows = height / binSize + 1;
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cols = width / binSize + 1;
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rows = Exts.IntegerDivisionRoundingAwayFromZero(height, binSize);
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cols = Exts.IntegerDivisionRoundingAwayFromZero(width, binSize);
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itemBoundsBins = Exts.MakeArray(rows * cols, _ => new Dictionary<T, Rectangle>());
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}
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@@ -66,15 +66,21 @@ namespace OpenRA.Primitives
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return new Rectangle(col * binSize, row * binSize, binSize, binSize);
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}
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void BoundsToBinRowsAndCols(Rectangle bounds, out int minRow, out int maxRow, out int minCol, out int maxCol)
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{
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minRow = Math.Max(0, bounds.Top / binSize);
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minCol = Math.Max(0, bounds.Left / binSize);
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maxRow = Math.Min(rows, Exts.IntegerDivisionRoundingAwayFromZero(bounds.Bottom, binSize));
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maxCol = Math.Min(cols, Exts.IntegerDivisionRoundingAwayFromZero(bounds.Right, binSize));
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}
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void MutateBins(T actor, Rectangle bounds, Action<Dictionary<T, Rectangle>, T, Rectangle> action)
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{
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var top = Math.Max(0, bounds.Top / binSize);
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var left = Math.Max(0, bounds.Left / binSize);
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var bottom = Math.Min(rows - 1, bounds.Bottom / binSize);
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var right = Math.Min(cols - 1, bounds.Right / binSize);
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int minRow, maxRow, minCol, maxCol;
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BoundsToBinRowsAndCols(bounds, out minRow, out maxRow, out minCol, out maxCol);
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for (var row = top; row <= bottom; row++)
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for (var col = left; col <= right; col++)
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for (var row = minRow; row < maxRow; row++)
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for (var col = minCol; col < maxCol; col++)
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action(BinAt(row, col), actor, bounds);
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}
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@@ -89,18 +95,16 @@ namespace OpenRA.Primitives
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public IEnumerable<T> InBox(Rectangle box)
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{
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var left = (box.Left / binSize).Clamp(0, cols - 1);
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var right = (box.Right / binSize).Clamp(0, cols - 1);
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var top = (box.Top / binSize).Clamp(0, rows - 1);
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var bottom = (box.Bottom / binSize).Clamp(0, rows - 1);
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int minRow, maxRow, minCol, maxCol;
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BoundsToBinRowsAndCols(box, out minRow, out maxRow, out minCol, out maxCol);
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// We want to return any items intersecting the box.
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// If the box covers multiple bins, we must handle items that are contained in multiple bins and avoid
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// returning them more than once. We shall use a set to track these.
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// PERF: If we are only looking inside one bin, we can avoid the cost of performing this tracking.
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var items = top == bottom && left == right ? null : new HashSet<T>();
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for (var row = top; row <= bottom; row++)
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for (var col = left; col <= right; col++)
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var items = minRow >= maxRow || minCol >= maxCol ? null : new HashSet<T>();
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for (var row = minRow; row < maxRow; row++)
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for (var col = minCol; col < maxCol; col++)
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{
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var binBounds = BinBounds(row, col);
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foreach (var kvp in BinAt(row, col))
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