Add World parameter to Target.FromCell.

This commit is contained in:
Paul Chote
2013-09-17 21:50:15 +12:00
parent e4ea012b9e
commit 086ec07eb6
21 changed files with 36 additions and 37 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Cnc.Effects
this.firedBy = firedBy;
this.weapon = weapon;
this.palette = palette;
target = Target.FromCell(location);
target = Target.FromCell(world, location);
anim = new Animation(world, effect);
anim.PlayThen("idle", () => Finish(world));
}

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Cnc
new FacingInit(64)
});
a.QueueActivity(new Fly(a, Target.FromCell(self.Location + new CVec(9, 0))));
a.QueueActivity(new Fly(a, Target.FromCell(w, self.Location + new CVec(9, 0))));
a.QueueActivity(new Land(Target.FromActor(self)));
a.QueueActivity(new CallFunc(() =>
{
@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Cnc
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Country.Race);
}));
a.QueueActivity(new Fly(a, Target.FromCell(endPos)));
a.QueueActivity(new Fly(a, Target.FromCell(w, endPos)));
a.QueueActivity(new RemoveSelf());
});