Change IOrderGenerator.RenderAfterWorld to return Renderables.
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@@ -91,6 +91,9 @@ namespace OpenRA.Graphics
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var effectRenderables = world.Effects
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.SelectMany(e => e.Render(this));
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if (world.OrderGenerator != null)
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effectRenderables = effectRenderables.Concat(world.OrderGenerator.RenderAfterWorld(this, world));
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// Iterating via foreach() copies the structs, so enumerate by index
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var renderables = worldRenderables.Concat(effectRenderables).ToList();
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@@ -124,9 +127,6 @@ namespace OpenRA.Graphics
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if (a.Actor.IsInWorld && !a.Actor.Destroyed)
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a.Trait.RenderAfterWorld(this, a.Actor);
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if (world.OrderGenerator != null)
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world.OrderGenerator.RenderAfterWorld(this, world);
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var renderShroud = world.RenderPlayer != null ? world.RenderPlayer.Shroud : null;
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foreach (var a in world.ActorsWithTrait<IRenderShroud>())
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