Change IOrderGenerator.RenderAfterWorld to return Renderables.
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@@ -18,7 +18,7 @@ namespace OpenRA
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IEnumerable<Order> Order(World world, CPos xy, MouseInput mi);
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void Tick(World world);
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IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
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void RenderAfterWorld(WorldRenderer wr, World world);
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IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world);
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string GetCursor(World world, CPos xy, MouseInput mi);
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}
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}
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