Change IOrderGenerator.RenderAfterWorld to return Renderables.
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@@ -121,13 +121,14 @@ namespace OpenRA.Mods.RA
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world.CancelInputMode();
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}
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public void RenderAfterWorld(WorldRenderer wr, World world)
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var targetUnits = power.UnitsInRange(xy);
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foreach (var unit in targetUnits)
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if (manager.self.Owner.Shroud.IsTargetable(unit))
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new SelectionBoxRenderable(unit, Color.Red).Render(wr);
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yield return new SelectionBoxRenderable(unit, Color.Red);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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@@ -203,11 +204,11 @@ namespace OpenRA.Mods.RA
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world.CancelInputMode();
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}
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public void RenderAfterWorld(WorldRenderer wr, World world)
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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{
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foreach (var unit in power.UnitsInRange(sourceLocation))
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if (manager.self.Owner.Shroud.IsTargetable(unit))
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new SelectionBoxRenderable(unit, Color.Red).Render(wr);
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yield return new SelectionBoxRenderable(unit, Color.Red);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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