Added IUtilityCommand and move default commands into Mods.Common.
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committed by
Paul Chote
parent
ff7b3541f4
commit
08890b0994
36
OpenRA.Mods.Common/UtilityCommands/UpgradeMapCommand.cs
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36
OpenRA.Mods.Common/UtilityCommands/UpgradeMapCommand.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class UpgradeMapCommand : IUtilityCommand
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{
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public string Name { get { return "--upgrade-map"; } }
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[Desc("MAP", "CURRENTENGINE", "Upgrade map rules to the latest engine version.")]
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public void Run(ModData modData, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.modData = modData;
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var map = new Map(args[1]);
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var engineDate = Exts.ParseIntegerInvariant(args[2]);
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UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
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UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
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map.Save(args[1]);
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}
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}
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}
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