Initial loadscreen impl; draws a black screen.

This commit is contained in:
Paul Chote
2010-08-24 23:50:26 +12:00
parent d8c053253d
commit 08a60ca336
3 changed files with 25 additions and 12 deletions

View File

@@ -263,20 +263,20 @@ namespace OpenRA
Log.AddChannel("debug", "debug.log");
Log.AddChannel("sync", "syncreport.log");
FileSystem.Mount("."); // Needed to access shaders
Renderer.Initialize( Game.Settings.Graphics.Mode );
Renderer.SheetSize = Settings.Game.SheetSize;
Renderer = new Renderer();
LobbyInfo.GlobalSettings.Mods = Settings.Game.Mods;
modData = new ModData( LobbyInfo.GlobalSettings.Mods );
Renderer.SheetSize = Settings.Game.SheetSize;
Renderer.Initialize( Game.Settings.Graphics.Mode );
Sound.Initialize();
PerfHistory.items["render"].hasNormalTick = false;
PerfHistory.items["batches"].hasNormalTick = false;
PerfHistory.items["text"].hasNormalTick = false;
PerfHistory.items["cursor"].hasNormalTick = false;
Renderer = new Renderer();
PerfHistory.items["cursor"].hasNormalTick = false;
JoinLocal();
StartGame(modData.Manifest.ShellmapUid);