Initial loadscreen impl; draws a black screen.

This commit is contained in:
Paul Chote
2010-08-24 23:50:26 +12:00
parent d8c053253d
commit 08a60ca336
3 changed files with 25 additions and 12 deletions

View File

@@ -70,6 +70,16 @@ namespace OpenRA.Graphics
Timer.Time( "endFrame: {0}" );
}
public static void DrawLoadScreen( Renderer r, float loadFraction )
{
r.BeginFrame(float2.Zero);
// Do stuff
r.RgbaSpriteRenderer.Flush();
r.EndFrame();
}
public void RefreshPalette()
{
Game.world.WorldRenderer.palette.Update(