Remove dead TechTree code

This commit is contained in:
Paul Chote
2010-09-17 23:36:56 +12:00
committed by Chris Forbes
parent ba09bbba8e
commit 08b25d10c1
5 changed files with 30 additions and 109 deletions

View File

@@ -101,7 +101,7 @@ namespace OpenRA.Traits
return Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() == PowerState.Normal;
// Takes 0.3ms on pchote's machine -- calling it every tick for every active special power is retarded
var buildings = Rules.TechTree.GatherBuildings(Owner);
var buildings = TechTreeCache.GatherBuildings(Owner);
return effectivePrereq.All(a => buildings[a].Any(b => !b.Trait<Building>().Disabled));
}