Remove dead TechTree code
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@@ -101,7 +101,7 @@ namespace OpenRA.Traits
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return Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() == PowerState.Normal;
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// Takes 0.3ms on pchote's machine -- calling it every tick for every active special power is retarded
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var buildings = Rules.TechTree.GatherBuildings(Owner);
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var buildings = TechTreeCache.GatherBuildings(Owner);
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return effectivePrereq.All(a => buildings[a].Any(b => !b.Trait<Building>().Disabled));
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}
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