Render building lights as their own tint-ignoring animations.
This commit is contained in:
@@ -752,8 +752,9 @@ CAARAY:
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Sequence: idle-radar
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WithIdleOverlay@SCANNER:
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Sequence: idle-scanner
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WithIdleOverlay@LIGHT:
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Sequence: idle-light
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WithIdleOverlay@LIGHT-bright:
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Sequence: idle-light-bright
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Palette: bright
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ThrowsShrapnel@SMALL:
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Pieces: 5, 7
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ThrowsShrapnel@LARGE:
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@@ -1319,10 +1320,13 @@ CTDAM:
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Prerequisite: anypower
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MapEditorData:
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ExcludeTilesets: SNOW
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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WithIdleOverlay@WATER:
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Sequence: idle-water
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WithIdleOverlay@LIGHT-BRIGHT:
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@WATER-A:
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Sequence: idle-water-a
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WithIdleOverlay@WATER-B:
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Sequence: idle-water-b
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ThrowsShrapnel@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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@@ -1367,10 +1371,25 @@ GAKODK:
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Palette: player
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WithIdleOverlay@LARGELIGHTS:
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Sequence: large-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHT-BRIGHT:
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Sequence: large-lights-bright
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Palette: bright
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WithIdleOverlay@SMALLLIGHT:
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Sequence: small-light
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@SMALLLIGHT-BRIGHT:
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Sequence: small-light-bright
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Palette: bright
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WithIdleOverlay@SMALLLIGHTS:
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Sequence: small-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@SMALLLIGHTS-BRIGHT:
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Sequence: small-lights-bright
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Palette: bright
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GAOLDCC1:
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Inherits: ^OldBase
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@@ -1456,8 +1475,9 @@ GASPOT:
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RevealsShroud:
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Range: 6c0
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MaxHeightDelta: 3
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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WithIdleOverlay@LIGHTS-BRIGHT:
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Sequence: idle-lights-bright
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Palette: bright
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MapEditorData:
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Categories: Civilian building
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IsometricSelectable:
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@@ -1715,6 +1735,11 @@ NAMNTK:
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Palette: player
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHT-BRIGHT:
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Sequence: idle-lights-bright
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Palette: bright
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IsometricSelectable:
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Height: 36
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@@ -25,10 +25,19 @@ GAPOWR:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@PLUG:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable
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Sequence: idle-plug
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WithMakeOverlay@MAKE-BRIGHT:
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Sequence: make-bright
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Palette: bright
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Power:
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Amount: 100
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RequiresCondition: !empdisable
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@@ -171,9 +180,16 @@ GAPILE:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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WithIdleOverlay@LIGHT:
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-light
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@LIGHT-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-light-bright
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Palette: bright
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WithIdleOverlay@FLAG:
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RequiresCondition: !build-incomplete
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Sequence: idle-flag
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@@ -228,15 +244,30 @@ GAWEAP:
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WithIdleOverlay@WHITELIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights-white
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@WHITELIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights-white-bright
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Palette: bright
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WithIdleOverlay@REDLIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights-red
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@REDLIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights-red-bright
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Palette: bright
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WithIdleOverlay@TURBINES:
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RequiresCondition: !build-incomplete
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Sequence: idle-turbines
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WithIdleOverlay@BIB:
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RequiresCondition: !build-incomplete
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Sequence: bib
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WithMakeOverlay@MAKE-BRIGHT:
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Sequence: make-bright
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Palette: bright
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Power:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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@@ -287,8 +318,14 @@ GAHPAD:
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RequiresCondition: !build-incomplete
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Sequence: idle-platform
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithDeathAnimation@BIB:
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DeathSequence: dead-platform
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UseDeathTypeSuffix: false
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@@ -329,18 +366,39 @@ GADEPT:
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WithIdleOverlay@LIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-light
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHT-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-light-bright
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Palette: bright
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WithIdleOverlay@GROUND:
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RequiresCondition: !build-incomplete
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Sequence: ground
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WithIdleOverlay@CIRCUITS:
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RequiresCondition: !build-incomplete
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Sequence: circuits
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@CIRCUITS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: circuits-bright
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Palette: bright
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WithRepairOverlay@CRANE:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable
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StartSequence: crane-start
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Sequence: crane-loop
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EndSequence: crane-end
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Palette: player-nobright
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IsPlayerPalette: True
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WithRepairOverlay@CRANE-BRIGHT:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable
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StartSequence: crane-start
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Sequence: crane-loop-bright
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EndSequence: crane-end
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Palette: bright
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WithRepairOverlay@PLATFORM:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: platform
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@@ -427,6 +485,12 @@ GATECH:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights-bright
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Palette: bright
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Power:
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Amount: -150
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ProvidesPrerequisite@buildingname:
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@@ -455,7 +519,8 @@ GAPLUG:
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Sequence: idle-dish
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled && !empdisable
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Sequence: idle-lights
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@STRIP:
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RequiresCondition: !build-incomplete && !disabled && !empdisable
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Sequence: idle-strip
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@@ -541,10 +606,24 @@ GAPLUG:
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RequiresCondition: !build-incomplete && plug.hunterseekera
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PauseOnCondition: disabled
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Sequence: idle-hunterseekera
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@hunterseekera-bright:
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RequiresCondition: !build-incomplete && plug.hunterseekera
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PauseOnCondition: disabled
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Sequence: idle-hunterseekera-bright
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Palette: bright
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WithIdleOverlay@droppoda:
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RequiresCondition: !build-incomplete && plug.droppoda
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PauseOnCondition: disabled
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Sequence: idle-droppoda
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@droppoda-bright:
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RequiresCondition: !build-incomplete && plug.droppoda
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PauseOnCondition: disabled
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Sequence: idle-droppoda-bright
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Palette: bright
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Pluggable@plugb:
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Offset: 1,2
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Conditions:
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@@ -567,10 +646,24 @@ GAPLUG:
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RequiresCondition: !build-incomplete && plug.hunterseekerb
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PauseOnCondition: disabled
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Sequence: idle-hunterseekerb
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@hunterseekerb-bright:
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RequiresCondition: !build-incomplete && plug.hunterseekerb
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PauseOnCondition: disabled
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Sequence: idle-hunterseekerb-bright
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Palette: bright
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WithIdleOverlay@droppodb:
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RequiresCondition: plug.droppodb
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PauseOnCondition: disabled
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Sequence: idle-droppodb
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@droppodb-bright:
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RequiresCondition: plug.droppodb
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PauseOnCondition: disabled
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Sequence: idle-droppodb-bright
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Palette: bright
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@pluggableion:
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RequiresCondition: !plug.ioncannona && !plug.ioncannonb
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@@ -115,6 +115,15 @@ GACTWR:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights-bright
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Palette: bright
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WithMakeOverlay@MAKE-BRIGHT:
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Sequence: make-bright
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Palette: bright
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LineBuildNode:
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Types: turret
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Power@base:
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@@ -25,6 +25,12 @@ NAPOWR:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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Power:
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Amount: 100
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RequiresCondition: !empdisable
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@@ -62,6 +68,12 @@ NAAPWR:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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Power:
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Amount: 200
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RequiresCondition: !empdisable
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@@ -152,12 +164,14 @@ NAHAND:
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PauseOnCondition: empdisable
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ProductionBar:
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ProductionType: Infantry
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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WithIdleOverlay@LIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-light
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@LIGHT-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-light-bright
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Palette: bright
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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@@ -209,6 +223,12 @@ NAWEAP:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@BIB:
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RequiresCondition: !build-incomplete
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Sequence: bib
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@@ -262,8 +282,14 @@ NAHPAD:
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RequiresCondition: !build-incomplete
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Sequence: idle-platform
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithDeathAnimation@BIB:
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DeathSequence: dead-platform
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UseDeathTypeSuffix: false
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@@ -344,6 +370,12 @@ NATECH:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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Power:
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Amount: -150
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ProvidesPrerequisite@buildingname:
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@@ -422,6 +454,12 @@ NATMPL:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights-bright
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Palette: bright
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ProduceActorPower:
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PauseOnCondition: empdisable || disabled
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Description: Hunter Seeker
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@@ -467,6 +505,12 @@ NAMISL:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights-bright
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Palette: bright
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Power:
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Amount: -50
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ProvidesPrerequisite@buildingname:
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@@ -483,9 +527,9 @@ NAMISL:
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IncomingSpeechNotification: MissileLaunchDetected
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LaunchSound: icbm1.aud
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MissileWeapon: ClusterMissile
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MissileDelay: 10
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MissileDelay: 18
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DetonationAltitude: 5c0
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SpawnOffset: 72,72,0
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SpawnOffset: 0, 0c128, 0c512
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DisplayTimerRelationships: None
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DisplayBeacon: False
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DisplayRadarPing: True
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@@ -496,6 +540,12 @@ NAMISL:
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TrailInterval: 0
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TrailSequences: idle
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WithSupportPowerActivationOverlay:
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Palette: player-nobright
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IsPlayerPalette: True
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WithSupportPowerActivationOverlay@BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights-bright
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Palette: bright
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NAWAST:
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Inherits: ^Building
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@@ -537,7 +587,8 @@ NAWAST:
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Sequence: idle-glow
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@BIB:
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RequiresCondition: !build-incomplete
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Sequence: bib
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@@ -72,12 +72,19 @@ NAPOST:
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GrantCondition@IDISABLE:
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RequiresCondition: lowpower || powerdown || empdisable
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Condition: disabled
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WithIdleOverlay@LIGHTS:
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: lights
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Sequence: lights-bright
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Palette: bright
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||||
WithIdleOverlay@CHAINOFLIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: chainoflights
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Palette: player-nobright
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||||
IsPlayerPalette: True
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||||
WithIdleOverlay@CHAINOFLIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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||||
Sequence: chainoflights-bright
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Palette: bright
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||||
LineBuildSegmentExternalCondition:
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RequiresCondition: !build-incomplete && !disabled
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||||
Condition: active-posts
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||||
@@ -113,11 +120,27 @@ NAFNCE:
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||||
Type: laserfence
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||||
Sequence: enabled-x
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||||
Name: x-enabled
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||||
Palette: player-nobright
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||||
IsPlayerPalette: True
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||||
WithWallSpriteBody@XENABLED-BRIGHT:
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||||
RequiresCondition: laserfence-direction-x && active-posts == 2
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||||
Type: laserfence
|
||||
Sequence: enabled-x-bright
|
||||
Name: x-enabled-bright
|
||||
Palette: bright
|
||||
WithWallSpriteBody@YENABLED:
|
||||
RequiresCondition: laserfence-direction-y && active-posts == 2
|
||||
Type: laserfence
|
||||
Sequence: enabled-y
|
||||
Name: y-enabled
|
||||
Palette: player-nobright
|
||||
IsPlayerPalette: True
|
||||
WithWallSpriteBody@YENABLED-BRIGHT:
|
||||
RequiresCondition: laserfence-direction-y && active-posts == 2
|
||||
Type: laserfence
|
||||
Sequence: enabled-y-bright
|
||||
Name: y-enabled-bright
|
||||
Palette: bright
|
||||
WithSpriteBody@XDISABLED:
|
||||
RequiresCondition: laserfence-direction-x && active-posts < 2
|
||||
Sequence: disabled-x
|
||||
|
||||
@@ -65,12 +65,27 @@ GACNST:
|
||||
WithIdleOverlay@TOP:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-top
|
||||
Palette: player-nobright
|
||||
IsPlayerPalette: True
|
||||
WithIdleOverlay@TOP-BRIGHT:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-top-bright
|
||||
Palette: bright
|
||||
WithIdleOverlay@SIDE:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-side
|
||||
WithIdleOverlay@FRONT:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-front
|
||||
Palette: player-nobright
|
||||
IsPlayerPalette: True
|
||||
WithIdleOverlay@FRONT-BRIGHT:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-front-bright
|
||||
Palette: bright
|
||||
WithMakeOverlay@MAKE-BRIGHT:
|
||||
Sequence: make-bright
|
||||
Palette: bright
|
||||
WithBuildingPlacedOverlay:
|
||||
RequiresCondition: !build-incomplete
|
||||
Power:
|
||||
@@ -116,9 +131,15 @@ PROC:
|
||||
Actor: HARV
|
||||
SpawnOffset: 2,1
|
||||
Facing: 640
|
||||
WithIdleOverlay@REDLIGHTS:
|
||||
WithIdleOverlay@LIGHTS:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-redlights
|
||||
Sequence: idle-lights
|
||||
Palette: player-nobright
|
||||
IsPlayerPalette: True
|
||||
WithIdleOverlay@LIGHTS-BRIGHT:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-lights-bright
|
||||
Palette: bright
|
||||
WithIdleOverlay@BIB:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: bib
|
||||
@@ -184,9 +205,10 @@ GASILO:
|
||||
Sequence: stages
|
||||
WithSpriteBody:
|
||||
Sequence: idle-underlay
|
||||
WithIdleOverlay@LIGHTS:
|
||||
WithIdleOverlay@LIGHTS-BRIGHT:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-lights
|
||||
Sequence: idle-lights-bright
|
||||
Palette: bright
|
||||
StoresResources:
|
||||
Capacity: 1500
|
||||
Power:
|
||||
|
||||
Reference in New Issue
Block a user