Render building lights as their own tint-ignoring animations.
This commit is contained in:
@@ -25,6 +25,12 @@ NAPOWR:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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Power:
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Amount: 100
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RequiresCondition: !empdisable
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@@ -62,6 +68,12 @@ NAAPWR:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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Power:
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Amount: 200
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RequiresCondition: !empdisable
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@@ -152,12 +164,14 @@ NAHAND:
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PauseOnCondition: empdisable
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ProductionBar:
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ProductionType: Infantry
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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WithIdleOverlay@LIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-light
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@LIGHT-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-light-bright
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Palette: bright
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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@@ -209,6 +223,12 @@ NAWEAP:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@BIB:
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RequiresCondition: !build-incomplete
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Sequence: bib
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@@ -262,8 +282,14 @@ NAHPAD:
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RequiresCondition: !build-incomplete
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Sequence: idle-platform
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithDeathAnimation@BIB:
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DeathSequence: dead-platform
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UseDeathTypeSuffix: false
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@@ -344,6 +370,12 @@ NATECH:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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Power:
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Amount: -150
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ProvidesPrerequisite@buildingname:
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@@ -422,6 +454,12 @@ NATMPL:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights-bright
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Palette: bright
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ProduceActorPower:
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PauseOnCondition: empdisable || disabled
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Description: Hunter Seeker
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@@ -467,6 +505,12 @@ NAMISL:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights-bright
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Palette: bright
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Power:
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Amount: -50
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ProvidesPrerequisite@buildingname:
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@@ -483,9 +527,9 @@ NAMISL:
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IncomingSpeechNotification: MissileLaunchDetected
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LaunchSound: icbm1.aud
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MissileWeapon: ClusterMissile
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MissileDelay: 10
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MissileDelay: 18
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DetonationAltitude: 5c0
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SpawnOffset: 72,72,0
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SpawnOffset: 0, 0c128, 0c512
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DisplayTimerRelationships: None
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DisplayBeacon: False
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DisplayRadarPing: True
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@@ -496,6 +540,12 @@ NAMISL:
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TrailInterval: 0
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TrailSequences: idle
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WithSupportPowerActivationOverlay:
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Palette: player-nobright
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IsPlayerPalette: True
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WithSupportPowerActivationOverlay@BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights-bright
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Palette: bright
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NAWAST:
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Inherits: ^Building
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@@ -537,7 +587,8 @@ NAWAST:
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Sequence: idle-glow
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@BIB:
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RequiresCondition: !build-incomplete
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Sequence: bib
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