Render building lights as their own tint-ignoring animations.
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@@ -65,12 +65,27 @@ GACNST:
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WithIdleOverlay@TOP:
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RequiresCondition: !build-incomplete
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Sequence: idle-top
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@TOP-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-top-bright
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Palette: bright
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WithIdleOverlay@SIDE:
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RequiresCondition: !build-incomplete
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Sequence: idle-side
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WithIdleOverlay@FRONT:
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RequiresCondition: !build-incomplete
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Sequence: idle-front
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@FRONT-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-front-bright
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Palette: bright
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WithMakeOverlay@MAKE-BRIGHT:
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Sequence: make-bright
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Palette: bright
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WithBuildingPlacedOverlay:
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RequiresCondition: !build-incomplete
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Power:
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@@ -116,9 +131,15 @@ PROC:
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Actor: HARV
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SpawnOffset: 2,1
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Facing: 640
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WithIdleOverlay@REDLIGHTS:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-redlights
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@BIB:
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RequiresCondition: !build-incomplete
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Sequence: bib
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@@ -184,9 +205,10 @@ GASILO:
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Sequence: stages
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WithSpriteBody:
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Sequence: idle-underlay
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WithIdleOverlay@LIGHTS:
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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Sequence: idle-lights-bright
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Palette: bright
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StoresResources:
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Capacity: 1500
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Power:
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