From 08c9c1a92ff5f0bc0ce5863fb8bbce3164b6320f Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Wed, 24 Nov 2010 15:49:52 +1300 Subject: [PATCH] Make Iron Curtain targeting consistent with Chronoshift. --- OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs b/OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs index 00e0e71ecf..df916c5c6e 100755 --- a/OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs +++ b/OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs @@ -122,9 +122,9 @@ namespace OpenRA.Mods.RA public void RenderAfterWorld(WorldRenderer wr, World world) { var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2(); - var targetUnits = power.UnitsInRange(xy); - foreach (var r in targetUnits.SelectMany(a => a.Render())) - r.Sprite.DrawAt(wr,r.Pos,"highlight"); + var targetUnits = power.UnitsInRange(xy); + foreach (var unit in power.UnitsInRange(xy)) + wr.DrawSelectionBox(unit, Color.Red); } public void RenderBeforeWorld(WorldRenderer wr, World world)