add GiveMcvCrateAction, and wire unit crates / mcv crates / etc
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32
OpenRA.Mods.RA/Crates/GiveMcvCrateAction.cs
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32
OpenRA.Mods.RA/Crates/GiveMcvCrateAction.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Crates
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{
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class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo
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{
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public override object Create(ActorInitializer init) { return new GiveMcvCrateAction(init.self, this); }
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}
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class GiveMcvCrateAction : GiveUnitCrateAction
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{
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public GiveMcvCrateAction(Actor self, GiveMcvCrateActionInfo info)
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: base(self, info) { }
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public override int GetSelectionShares(Actor collector)
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{
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var hasBase = self.World.Queries.OwnedBy[collector.Owner].WithTrait<BaseBuilding>().Any();
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return hasBase ? 0 : base.GetSelectionShares(collector);
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}
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}
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}
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@@ -78,6 +78,7 @@
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<Compile Include="Activities\Wait.cs" />
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<Compile Include="AttackBase.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="Crates\GiveMcvCrateAction.cs" />
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<Compile Include="Crates\GiveUnitCrateAction.cs" />
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<Compile Include="DetectCloaked.cs" />
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<Compile Include="Effects\Bullet.cs" />
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