naming fixes
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@@ -34,13 +34,13 @@ namespace OpenRA.GameRules
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public readonly bool Ore = false; // can this damage ore?
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public readonly int Explosion = 0; // explosion effect to use
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public readonly SmudgeType SmudgeType = SmudgeType.None; // type of smudge to apply
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public readonly int[] SmudgeSize = { 0, 0 }; // bounds of the smudge. first value is the outer radius; second value is the inner radius.
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public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
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public readonly int InfDeath = 0; // infantry death animation to use
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public readonly string ImpactSound = null; // sound to play on impact
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public readonly string WaterImpactSound = null; // sound to play on impact with water
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public readonly int Damage = 0; // how much (raw) damage to deal
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public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
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public readonly DamageModel DamageModel = DamageModel.Normal; //
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public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
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public float EffectivenessAgainst(ArmorType at) { return Verses[(int)at]; }
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}
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