naming fixes
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@@ -48,11 +48,11 @@ namespace OpenRA
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public static void AddSmudge(this Map map, int2 targetTile, WarheadInfo warhead)
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{
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if (warhead.SmudgeType == SmudgeType.None) return;
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if (warhead.SmudgeSize[0] == 0 && warhead.SmudgeSize[1] == 0)
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if (warhead.Size[0] == 0 && warhead.Size[1] == 0)
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map.AddSmudge(warhead.SmudgeType == SmudgeType.Crater, targetTile.X, targetTile.Y);
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else
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foreach (var t in Game.world.FindTilesInCircle(targetTile, warhead.SmudgeSize[0]))
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if ((t - targetTile).LengthSquared >= warhead.SmudgeSize[1] * warhead.SmudgeSize[1])
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foreach (var t in Game.world.FindTilesInCircle(targetTile, warhead.Size[0]))
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if ((t - targetTile).LengthSquared >= warhead.Size[1] * warhead.Size[1])
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if (Game.world.GetTerrainType(t) != TerrainType.Water)
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map.AddSmudge(warhead.SmudgeType == SmudgeType.Crater, t.X, t.Y);
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}
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