naming fixes

This commit is contained in:
Chris Forbes
2010-04-02 11:43:13 +13:00
parent ca3c6ee5fe
commit 08dda12328
4 changed files with 9 additions and 19 deletions

View File

@@ -75,7 +75,7 @@ namespace OpenRA
case DamageModel.PerCell:
{
foreach (var t in world.FindTilesInCircle(targetTile, warhead.SmudgeSize[0]))
foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0]))
foreach (var unit in world.FindUnits(Game.CellSize * t, Game.CellSize * (t + new float2(1,1))))
unit.InflictDamage(args.firedBy,
(int)(warhead.Damage * warhead.EffectivenessAgainst(

View File

@@ -34,13 +34,13 @@ namespace OpenRA.GameRules
public readonly bool Ore = false; // can this damage ore?
public readonly int Explosion = 0; // explosion effect to use
public readonly SmudgeType SmudgeType = SmudgeType.None; // type of smudge to apply
public readonly int[] SmudgeSize = { 0, 0 }; // bounds of the smudge. first value is the outer radius; second value is the inner radius.
public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
public readonly int InfDeath = 0; // infantry death animation to use
public readonly string ImpactSound = null; // sound to play on impact
public readonly string WaterImpactSound = null; // sound to play on impact with water
public readonly int Damage = 0; // how much (raw) damage to deal
public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
public readonly DamageModel DamageModel = DamageModel.Normal; //
public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
public float EffectivenessAgainst(ArmorType at) { return Verses[(int)at]; }
}

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@@ -48,11 +48,11 @@ namespace OpenRA
public static void AddSmudge(this Map map, int2 targetTile, WarheadInfo warhead)
{
if (warhead.SmudgeType == SmudgeType.None) return;
if (warhead.SmudgeSize[0] == 0 && warhead.SmudgeSize[1] == 0)
if (warhead.Size[0] == 0 && warhead.Size[1] == 0)
map.AddSmudge(warhead.SmudgeType == SmudgeType.Crater, targetTile.X, targetTile.Y);
else
foreach (var t in Game.world.FindTilesInCircle(targetTile, warhead.SmudgeSize[0]))
if ((t - targetTile).LengthSquared >= warhead.SmudgeSize[1] * warhead.SmudgeSize[1])
foreach (var t in Game.world.FindTilesInCircle(targetTile, warhead.Size[0]))
if ((t - targetTile).LengthSquared >= warhead.Size[1] * warhead.Size[1])
if (Game.world.GetTerrainType(t) != TerrainType.Water)
map.AddSmudge(warhead.SmudgeType == SmudgeType.Crater, t.X, t.Y);
}

View File

@@ -637,21 +637,11 @@ Atomic:
Verses: 90%,100%,60%,25%,50%
Explosion: 6
InfDeath: 4
Warhead@inner-nuke:
Warhead@areanuke:
DamageModel: PerCell
Damage: 150
SmudgeSize: 3,2
Wall: true
Wood: true
Ore: true
Verses: 90%,100%,60%,25%,50%
Delay: 3
InfDeath: 4
Warhead@outer-nuke:
DamageModel: PerCell
Damage: 150
Damage: 250
SmudgeType: Scorch
SmudgeSize: 5,4
Size: 5,4
Wall: true
Wood: true
Ore: true