Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes

This commit is contained in:
Paul Chote
2010-06-26 12:02:30 +12:00
parent bf6b2da1a8
commit 08ee425415
13 changed files with 39 additions and 33 deletions

View File

@@ -48,8 +48,7 @@ namespace OpenRA
if (!world.Map.IsInMap(targetTile))
return;
// Todo: Unhardcode "Water" terraintype reference
var isWater = world.GetTerrainType(targetTile) == "Water";
var isWater = world.GetTerrainInfo(targetTile).IsWater;
if (warhead.Explosion != 0)
world.AddFrameEndTask(