Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
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@@ -34,7 +34,7 @@ namespace OpenRA.Graphics
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SpriteRenderer rgbaRenderer;
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LineRenderer lineRenderer;
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Sprite sprite;
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Bitmap terrain, oreLayer;
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Bitmap terrain, customLayer;
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Rectangle bounds;
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Sprite ownedSpawnPoint;
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@@ -74,7 +74,7 @@ namespace OpenRA.Graphics
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static Color shroudColor;
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public void InvalidateOre() { oreLayer = null; }
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public void InvalidateCustom() { customLayer = null; }
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public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
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{
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@@ -92,28 +92,29 @@ namespace OpenRA.Graphics
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}
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public void Update()
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{
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{
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if (terrain == null)
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terrain = RenderTerrainBitmap(world.Map, world.TileSet);
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if (oreLayer == null)
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// Custom terrain layer
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if (customLayer == null)
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{
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var res = world.WorldActor.traits.Get<ResourceLayer>();
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// This is an ugly hack
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Color oreColor = world.TileSet.Terrain["Ore"].Color;
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oreLayer = new Bitmap(terrain);
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customLayer = new Bitmap(terrain);
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for (var x = world.Map.TopLeft.X; x < world.Map.BottomRight.X; x++)
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for (var y = world.Map.TopLeft.Y; y < world.Map.BottomRight.Y; y++)
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if (res.GetResource(new int2(x,y)) != null)
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oreLayer.SetPixel(x, y, Color.FromArgb(alpha, oreColor));
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{
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var customTerrain = world.WorldActor.traits.WithInterface<ITerrainTypeModifier>()
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.Select( t => t.GetTerrainType(new int2(x,y)) )
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.FirstOrDefault( t => t != null );
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if (customTerrain == null) continue;
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customLayer.SetPixel(x, y, Color.FromArgb(alpha, world.TileSet.Terrain[customTerrain].Color));
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}
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}
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if (!world.GameHasStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
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return;
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var bitmap = new Bitmap(oreLayer);
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var bitmap = new Bitmap(customLayer);
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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@@ -135,11 +136,8 @@ namespace OpenRA.Graphics
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}
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var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
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// This is an even worse hack than the ore!
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var treeColor = world.TileSet.Terrain["tree"].Color;
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if (b != null)
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*(c + (y * bitmapData.Stride >> 2) + x) =
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(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, treeColor)).ToArgb();
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*(c + (y * bitmapData.Stride >> 2) + x) = Color.FromArgb(alpha, b.Owner.Color).ToArgb();
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}
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}
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