a bit of perf
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using System;
|
||||
using System.Drawing.Imaging;
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
@@ -53,6 +54,28 @@ namespace OpenRA.Editor
|
||||
if (e.Button == MouseButtons.Right)
|
||||
Brush = Pair.New((ushort)0, null as Bitmap);
|
||||
|
||||
if (e.Button == MouseButtons.Left && Brush.Second != null)
|
||||
{
|
||||
// change the bits in the map
|
||||
var template = TileSet.walk[Brush.First];
|
||||
var pos = GetBrushLocation();
|
||||
|
||||
for( var u = 0; u < template.Size.X; u++ )
|
||||
for (var v = 0; v < template.Size.Y; v++)
|
||||
{
|
||||
var z = u + v * template.Size.X;
|
||||
if (template.TerrainType.ContainsKey(z))
|
||||
Map.MapTiles[u + pos.X, v + pos.Y] =
|
||||
new TileReference<ushort, byte> { type = Brush.First, image = (byte)z, index = (byte)z };
|
||||
}
|
||||
|
||||
// invalidate tiles that were involved.
|
||||
|
||||
// todo: do this properly.
|
||||
foreach (var v in Chunks.Values) v.Dispose();
|
||||
Chunks.Clear();
|
||||
}
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
@@ -66,19 +89,29 @@ namespace OpenRA.Editor
|
||||
var hx = Math.Min(Map.Width - u * ChunkSize, ChunkSize);
|
||||
var hy = Math.Min(Map.Height - v * ChunkSize, ChunkSize);
|
||||
|
||||
for( var i = 0; i < hx; i++ )
|
||||
for (var j = 0; j < hy; j++)
|
||||
{
|
||||
var tr = Map.MapTiles[u * ChunkSize + i, v * ChunkSize + j];
|
||||
var tile = TileSet.tiles[tr.type];
|
||||
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
var index = (tr.index < tile.TileBitmapBytes.Count) ? tr.index : 0;
|
||||
var rawImage = tile.TileBitmapBytes[index];
|
||||
unsafe
|
||||
{
|
||||
int* p = (int*)data.Scan0.ToPointer();
|
||||
var stride = data.Stride >> 2;
|
||||
|
||||
for (var i = 0; i < hx; i++)
|
||||
for (var j = 0; j < hy; j++)
|
||||
{
|
||||
var tr = Map.MapTiles[u * ChunkSize + i, v * ChunkSize + j];
|
||||
var tile = TileSet.tiles[tr.type];
|
||||
|
||||
var index = (tr.index < tile.TileBitmapBytes.Count) ? tr.index : 0;
|
||||
var rawImage = tile.TileBitmapBytes[index];
|
||||
for (var x = 0; x < 24; x++)
|
||||
for (var y = 0; y < 24; y++)
|
||||
bitmap.SetPixel(i * 24 + x, j * 24 + y, Palette.GetColor(rawImage[x + 24 * y]));
|
||||
}
|
||||
p[ (j * 24 + y) * stride + i * 24 + x ] = Palette.GetColor(rawImage[x + 24 * y]).ToArgb();
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(data);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user