Move Length: * to Defaults on exlosion:
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@@ -13,46 +13,29 @@ powerdown:
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idle:
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idle:
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explosion:
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explosion:
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Defaults:
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Length: *
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piff: piff
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piff: piff
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Length: *
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piffs: piffpiff
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piffs: piffpiff
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Length: *
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water_piff: wpiff
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water_piff: wpiff
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Length: *
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water_piffs: wpifpif
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water_piffs: wpifpif
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Length: *
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small_explosion: veh-hit3
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small_explosion: veh-hit3
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Length: *
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med_explosion: veh-hit2
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med_explosion: veh-hit2
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Length: *
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small_explosion_air: flak
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small_explosion_air: flak
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Length: *
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med_explosion_air: veh-hit1
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med_explosion_air: veh-hit1
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Length: *
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large_splash: h2o_exp1
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large_splash: h2o_exp1
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Length: *
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napalm: napalm2
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napalm: napalm2
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Length: *
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nuke: atomsfx
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nuke: atomsfx
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Length: *
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med_splash: h2o_exp2
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med_splash: h2o_exp2
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Length: *
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self_destruct: art-exp1
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self_destruct: art-exp1
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Length: *
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artillery_explosion: art-exp1
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artillery_explosion: art-exp1
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Length: *
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building: fball1
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building: fball1
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Length: *
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Offset: 0,-9
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Offset: 0,-9
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small_splash: h2o_exp3
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small_splash: h2o_exp3
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Length: *
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large_explosion: frag1
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large_explosion: frag1
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Length: *
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Offset: -2,0
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Offset: -2,0
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small_napalm: napalm1
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small_napalm: napalm1
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Length: *
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corpse: corpse1
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corpse: corpse1
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Length: *
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Tick: 1600
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Tick: 1600
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UseTilesetExtension: true
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UseTilesetExtension: true
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TilesetOverrides:
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TilesetOverrides:
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