Change terrain type from string based dictionaries to arrays

This commit is contained in:
Pavlos Touboulidis
2014-05-25 15:46:36 +03:00
parent b8cdb224d1
commit 092352729f
23 changed files with 265 additions and 137 deletions

View File

@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA
{
if (!self.World.Map.IsInMap(cell.X, cell.Y)) return false;
var type = self.World.GetTerrainType(cell);
var type = self.World.GetTerrainInfo(cell).Type;
if (!info.TerrainTypes.Contains(type))
return false;