Change terrain type from string based dictionaries to arrays

This commit is contained in:
Pavlos Touboulidis
2014-05-25 15:46:36 +03:00
parent b8cdb224d1
commit 092352729f
23 changed files with 265 additions and 137 deletions

View File

@@ -117,7 +117,7 @@ namespace OpenRA.Mods.RA
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
// Is this valid terrain?
var terrainType = self.World.GetTerrainType(p);
var terrainType = self.World.GetTerrainInfo(p).Type;
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType))
continue;