From 093053fd937e2349e9e0a734f7de37887eb4ddb4 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Tue, 20 Sep 2016 20:53:50 +0100 Subject: [PATCH] Read data from *all* connections to the server. --- OpenRA.Game/Server/Server.cs | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/OpenRA.Game/Server/Server.cs b/OpenRA.Game/Server/Server.cs index 39f5d6bdc4..6f1f159040 100644 --- a/OpenRA.Game/Server/Server.cs +++ b/OpenRA.Game/Server/Server.cs @@ -185,17 +185,21 @@ namespace OpenRA.Server foreach (var s in checkRead) { if (s == listener.Server) + { AcceptConnection(); - else if (PreConns.Count > 0) - { - var p = PreConns.SingleOrDefault(c => c.Socket == s); - if (p != null) p.ReadData(this); + continue; } - else if (Conns.Count > 0) + + var preConn = PreConns.SingleOrDefault(c => c.Socket == s); + if (preConn != null) { - var conn = Conns.SingleOrDefault(c => c.Socket == s); - if (conn != null) conn.ReadData(this); + preConn.ReadData(this); + continue; } + + var conn = Conns.SingleOrDefault(c => c.Socket == s); + if (conn != null) + conn.ReadData(this); } foreach (var t in serverTraits.WithInterface())