Moving renders

Remove Traits.Render
This commit is contained in:
penev92
2014-11-30 03:14:08 +02:00
parent fbddff3a75
commit 09350528fd
53 changed files with 61 additions and 72 deletions

View File

@@ -108,6 +108,7 @@
<Compile Include="Scripting\Properties\ResourceProperties.cs" />
<Compile Include="Scripting\Properties\UpgradeProperties.cs" />
<Compile Include="Traits\BlocksBullets.cs" />
<Compile Include="Traits\Buildings\DeadBuildingState.cs" />
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\CustomBuildTimeValue.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
@@ -130,7 +131,14 @@
<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
<Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\RallyPoint.cs" />
<Compile Include="Traits\Render\RenderEditorOnly.cs" />
<Compile Include="Traits\Render\RenderFlare.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\Render\RenderUnit.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" />
<Compile Include="Traits\Render\WithResources.cs" />
<Compile Include="Traits\ShakeOnDeath.cs" />
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />

View File

@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSimpleInfo>
{
public readonly int LingerTime = 20;
public object Create(ActorInitializer init) { return new DeadBuildingState(init.self, this); }
}
class DeadBuildingState : INotifyKilled
{
DeadBuildingStateInfo info;
RenderSimple rs;
public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
{
this.info = info;
rs = self.Trait<RenderSimple>();
self.Trait<Health>().RemoveOnDeath = !rs.DefaultAnimation.HasSequence("dead");
}
public void Killed(Actor self, AttackInfo e)
{
if (!rs.DefaultAnimation.HasSequence("dead")) return;
if (rs.DefaultAnimation.GetSequence("dead").Length > 1)
rs.DefaultAnimation.Play("dead");
else
rs.DefaultAnimation.PlayRepeating("dead");
self.World.AddFrameEndTask(
w => w.Add(
new DelayedAction(info.LingerTime,
() => self.Destroy())));
}
}
}

View File

@@ -9,7 +9,7 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common

View File

@@ -0,0 +1,28 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Invisible during games.")]
class RenderEditorOnlyInfo : RenderSimpleInfo
{
public override object Create(ActorInitializer init) { return new RenderEditorOnly(init.self); }
}
class RenderEditorOnly : RenderSimple
{
public RenderEditorOnly(Actor self) : base(self, () => 0) { }
public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return SpriteRenderable.None; }
}
}

View File

@@ -0,0 +1,26 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Mods.Common.Traits
{
class RenderFlareInfo : RenderSimpleInfo
{
public override object Create(ActorInitializer init) { return new RenderFlare(init.self); }
}
class RenderFlare : RenderSimple
{
public RenderFlare(Actor self)
: base(self, () => 0)
{
DefaultAnimation.PlayThen("open", () => DefaultAnimation.PlayRepeating("idle"));
}
}
}

View File

@@ -0,0 +1,73 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class RenderSimpleInfo : RenderSpritesInfo, IRenderActorPreviewSpritesInfo, IQuantizeBodyOrientationInfo, ILegacyEditorRenderInfo, Requires<IBodyOrientationInfo>
{
public override object Create(ActorInitializer init) { return new RenderSimple(init.self); }
public virtual IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating("idle");
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public virtual int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai)
{
return sequenceProvider.GetSequence(RenderSprites.GetImage(ai), "idle").Facings;
}
public string EditorPalette { get { return Palette; } }
public string EditorImage(ActorInfo actor) { return RenderSimple.GetImage(actor); }
}
public class RenderSimple : RenderSprites, IAutoSelectionSize
{
public readonly Animation DefaultAnimation;
public RenderSimple(Actor self, Func<int> baseFacing)
: base(self)
{
DefaultAnimation = new Animation(self.World, GetImage(self), baseFacing);
Add("", DefaultAnimation);
}
public RenderSimple(Actor self)
: this(self, MakeFacingFunc(self))
{
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
}
public int2 SelectionSize(Actor self) { return AutoSelectionSize(self); }
public string NormalizeSequence(Actor self, string sequence)
{
return NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence);
}
public void PlayCustomAnim(Actor self, string name)
{
if (DefaultAnimation.HasSequence(name))
DefaultAnimation.PlayThen(NormalizeSequence(self, name),
() => DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")));
}
}
}

View File

@@ -16,7 +16,7 @@ using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Traits.Render
namespace OpenRA.Mods.Common.Traits
{
public interface IRenderActorPreviewSpritesInfo { IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p); }

View File

@@ -0,0 +1,43 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class RenderUnitInfo : RenderSimpleInfo, Requires<IFacingInfo>
{
public override object Create(ActorInitializer init) { return new RenderUnit(init.self); }
}
public class RenderUnit : RenderSimple
{
public RenderUnit(Actor self)
: base(self) { }
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
{
DefaultAnimation.PlayThen(newAnim, () => { DefaultAnimation.Play("idle"); if (after != null) after(); });
}
public void PlayCustomAnimRepeating(Actor self, string name)
{
DefaultAnimation.PlayThen(name,
() => PlayCustomAnimRepeating(self, name));
}
public void PlayCustomAnimBackwards(Actor self, string name, Action after)
{
DefaultAnimation.PlayBackwardsThen(name,
() => { DefaultAnimation.PlayRepeating("idle"); if (after != null) after(); });
}
}
}

View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Changes the animation when the actor constructed a building.")]
public class WithBuildingPlacedAnimationInfo : ITraitInfo, Requires<RenderSimpleInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "build";
public object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.self, this); }
}
public class WithBuildingPlacedAnimation : INotifyBuildingPlaced
{
WithBuildingPlacedAnimationInfo info;
RenderSimple renderSimple;
public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
{
this.info = info;
renderSimple = self.Trait<RenderSimple>();
}
public void BuildingPlaced(Actor self)
{
renderSimple.PlayCustomAnim(self, info.Sequence);
}
}
}

View File

@@ -0,0 +1,73 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor has a death animation.")]
public class WithDeathAnimationInfo : ITraitInfo, Requires<RenderSimpleInfo>
{
[Desc("Sequence to play when this actor is killed by a warhead.")]
public readonly string DeathSequence = "die";
public readonly string DeathSequencePalette = "player";
[Desc("Custom death animation palette is a player palette BaseName")]
public readonly bool DeathPaletteIsPlayerPalette = true;
[Desc("Should DeathType-specific sequences be used (sequence name = DeathSequence + DeathType).")]
public readonly bool UseDeathTypeSuffix = true;
[Desc("Sequence to play when this actor is crushed.")]
public readonly string CrushedSequence = "die-crushed";
public readonly string CrushedSequencePalette = "effect";
[Desc("Custom crushed animation palette is a player palette BaseName")]
public readonly bool CrushedPaletteIsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithDeathAnimation(init.self, this); }
}
public class WithDeathAnimation : INotifyKilled
{
public readonly WithDeathAnimationInfo Info;
readonly RenderSimple renderSimple;
public WithDeathAnimation(Actor self, WithDeathAnimationInfo info)
{
Info = info;
renderSimple = self.Trait<RenderSimple>();
}
public void Killed(Actor self, AttackInfo e)
{
// Killed by some non-standard means. This includes being crushed
// by a vehicle (Actors with Crushable trait will spawn CrushedSequence instead).
if (e.Warhead == null)
return;
var sequence = Info.DeathSequence;
if (Info.UseDeathTypeSuffix)
sequence += e.Warhead.DeathType;
var palette = Info.DeathSequencePalette;
if (Info.DeathPaletteIsPlayerPalette)
palette += self.Owner.InternalName;
SpawnDeathAnimation(self, sequence, palette);
}
public void SpawnDeathAnimation(Actor self, string sequence, string palette)
{
self.World.AddFrameEndTask(w =>
{
if (!self.Destroyed)
w.Add(new Corpse(w, self.CenterPosition, renderSimple.GetImage(self), sequence, palette));
});
}
}
}

View File

@@ -0,0 +1,68 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Displays the fill status of PlayerResources with an extra sprite overlay on the actor.")]
class WithResourcesInfo : ITraitInfo, Requires<RenderSimpleInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "resources";
public object Create(ActorInitializer init) { return new WithResources(init.self, this); }
}
class WithResources : INotifyBuildComplete, INotifySold, INotifyOwnerChanged, INotifyDamageStateChanged
{
WithResourcesInfo info;
Animation anim;
RenderSimple rs;
PlayerResources playerResources;
bool buildComplete;
public WithResources(Actor self, WithResourcesInfo info)
{
this.info = info;
rs = self.Trait<RenderSimple>();
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
anim = new Animation(self.World, rs.GetImage(self));
anim.PlayFetchIndex(info.Sequence,
() => playerResources.ResourceCapacity != 0
? ((10 * anim.CurrentSequence.Length - 1) * playerResources.Resources) / (10 * playerResources.ResourceCapacity)
: 0);
rs.Add("resources_{0}".F(info.Sequence), new AnimationWithOffset(
anim, null, () => !buildComplete, 1024));
}
public void BuildingComplete( Actor self )
{
buildComplete = true;
}
public void DamageStateChanged(Actor self, AttackInfo e)
{
if (anim.CurrentSequence != null)
anim.ReplaceAnim(rs.NormalizeSequence(self, info.Sequence));
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
}
public void Selling(Actor self) { rs.Remove("resources_{0}".F(info.Sequence)); }
public void Sold(Actor self) { }
}
}