Moving renders
Remove Traits.Render
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43
OpenRA.Mods.Common/Traits/Render/RenderUnit.cs
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43
OpenRA.Mods.Common/Traits/Render/RenderUnit.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class RenderUnitInfo : RenderSimpleInfo, Requires<IFacingInfo>
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{
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public override object Create(ActorInitializer init) { return new RenderUnit(init.self); }
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}
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public class RenderUnit : RenderSimple
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{
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public RenderUnit(Actor self)
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: base(self) { }
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public void PlayCustomAnimation(Actor self, string newAnim, Action after)
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{
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DefaultAnimation.PlayThen(newAnim, () => { DefaultAnimation.Play("idle"); if (after != null) after(); });
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}
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public void PlayCustomAnimRepeating(Actor self, string name)
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{
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DefaultAnimation.PlayThen(name,
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() => PlayCustomAnimRepeating(self, name));
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}
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public void PlayCustomAnimBackwards(Actor self, string name, Action after)
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{
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DefaultAnimation.PlayBackwardsThen(name,
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() => { DefaultAnimation.PlayRepeating("idle"); if (after != null) after(); });
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}
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}
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}
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