Introduce ExplosionOnDamageTransition
And use it for TS cyborgs.
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@@ -332,6 +332,7 @@
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<Compile Include="Traits\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\EngineerRepair.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\ExplosionOnDamageTransition.cs" />
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<Compile Include="Traits\ExternalCapturable.cs" />
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<Compile Include="Traits\ExternalCapturableBar.cs" />
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<Compile Include="Traits\ExternalCaptures.cs" />
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