Introduce ExplosionOnDamageTransition
And use it for TS cyborgs.
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@@ -365,6 +365,10 @@
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^Cyborg:
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Inherits@1: ^Infantry
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Inherits@2: ^EmpDisableMobile
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ExplosionOnDamageTransition:
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Weapon: CyborgExplode
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DamageState: Critical
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TriggerOnlyOnce: true
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Explodes:
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Weapon: CyborgExplode
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EmptyWeapon: CyborgExplode
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