Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,54 +1,54 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Globalization;
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using System.Windows.Forms;
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using System.Linq;
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using System.IO;
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using OpenRA.FileFormats;
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namespace OpenRA.Editor
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{
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static class Program
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{
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[STAThread]
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static void Main( string[] args )
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{
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if (args.Length >= 2 && args[0] == "--convert")
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{
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Game.modData = new ModData(args[1]);
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FileSystem.LoadFromManifest(Game.modData.Manifest);
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Rules.LoadRules(Game.modData.Manifest, new Map());
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UpgradeMaps(args[1]);
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return;
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}
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Application.CurrentCulture = CultureInfo.InvariantCulture;
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new Form1(args));
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}
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static void UpgradeMaps(string mod)
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{
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var MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", mod, "maps" }
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.Aggregate(Path.Combine);
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foreach (var path in ModData.FindMapsIn(MapFolderPath))
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{
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var map = new Map(path);
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map.Save(path);
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}
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Globalization;
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using System.Windows.Forms;
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using System.Linq;
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using System.IO;
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using OpenRA.FileFormats;
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namespace OpenRA.Editor
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{
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static class Program
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{
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[STAThread]
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static void Main( string[] args )
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{
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if (args.Length >= 2 && args[0] == "--convert")
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{
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Game.modData = new ModData(args[1]);
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FileSystem.LoadFromManifest(Game.modData.Manifest);
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Rules.LoadRules(Game.modData.Manifest, new Map());
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UpgradeMaps(args[1]);
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return;
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}
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Application.CurrentCulture = CultureInfo.InvariantCulture;
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new Form1(args));
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}
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static void UpgradeMaps(string mod)
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{
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var MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", mod, "maps" }
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.Aggregate(Path.Combine);
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foreach (var path in ModData.FindMapsIn(MapFolderPath))
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{
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var map = new Map(path);
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map.Save(path);
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}
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}
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}
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}
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