Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,364 +1,364 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Windows.Forms;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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using SGraphics = System.Drawing.Graphics;
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namespace OpenRA.Editor
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{
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class Surface : Control
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{
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public Map Map { get; private set; }
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public TileSet TileSet { get; private set; }
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public Palette Palette { get; private set; }
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public int2 Offset;
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public int2 GetOffset() { return Offset; }
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public float Zoom = 1.0f;
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ITool Tool;
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public bool IsPanning;
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public event Action AfterChange = () => { };
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public event Action<string> MousePositionChanged = _ => { };
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Dictionary<string, ActorTemplate> ActorTemplates = new Dictionary<string, ActorTemplate>();
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Dictionary<int, ResourceTemplate> ResourceTemplates = new Dictionary<int, ResourceTemplate>();
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public Keys GetModifiers() { return ModifierKeys; }
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public void Bind(Map m, TileSet ts, Palette p)
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{
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Map = m;
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TileSet = ts;
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Palette = p;
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PlayerPalettes = null;
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Chunks.Clear();
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Tool = null;
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}
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public void SetTool(ITool tool) { Tool = tool; }
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public void BindActorTemplates(IEnumerable<ActorTemplate> templates)
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{
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ActorTemplates = templates.ToDictionary(a => a.Info.Name.ToLowerInvariant());
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}
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public void BindResourceTemplates(IEnumerable<ResourceTemplate> templates)
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{
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ResourceTemplates = templates.ToDictionary(a => a.Info.ResourceType);
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}
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public Dictionary<int2, Bitmap> Chunks = new Dictionary<int2, Bitmap>();
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public Surface()
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: base()
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{
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BackColor = Color.Black;
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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SetStyle(ControlStyles.ResizeRedraw, true);
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UpdateStyles();
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}
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static readonly Pen CordonPen = new Pen(Color.Red);
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int2 MousePos;
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public void Scroll(int2 dx)
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{
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Offset -= dx;
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Invalidate();
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}
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protected override void OnMouseWheel(MouseEventArgs e)
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{
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base.OnMouseWheel(e);
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if (Map == null) return;
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Zoom *= e.Delta > 0 ? 4.0f / 3.0f : .75f;
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Invalidate();
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}
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protected override void OnMouseLeave(EventArgs e)
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{
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base.OnMouseLeave(e);
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this.Parent.Focus();
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Invalidate();
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}
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protected override void OnMouseEnter(EventArgs e)
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{
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base.OnMouseLeave(e);
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this.Focus();
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Invalidate();
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}
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protected override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if (Map == null) return;
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var oldMousePos = MousePos;
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MousePos = new int2(e.Location);
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MousePositionChanged(GetBrushLocation().ToString());
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if (e.Button == MouseButtons.Middle || (e.Button != MouseButtons.None && IsPanning))
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Scroll(oldMousePos - MousePos);
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else
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{
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if (e.Button == MouseButtons.Right)
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Erase();
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if (e.Button == MouseButtons.Left)
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Draw();
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Invalidate();
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}
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}
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void Erase()
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{
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// Crash preventing
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var BrushLocation = GetBrushLocation();
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if (Map == null || BrushLocation.X >= Map.MapSize.X ||
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BrushLocation.Y >= Map.MapSize.Y ||
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BrushLocation.X < 0 ||
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BrushLocation.Y < 0)
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return;
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Tool = null;
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var key = Map.Actors.Value.FirstOrDefault(a => a.Value.Location() == BrushLocation);
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if (key.Key != null) Map.Actors.Value.Remove(key.Key);
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if (Map.MapResources.Value[BrushLocation.X, BrushLocation.Y].type != 0)
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{
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Map.MapResources.Value[BrushLocation.X, BrushLocation.Y] = new TileReference<byte, byte>();
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var ch = new int2((BrushLocation.X) / ChunkSize, (BrushLocation.Y) / ChunkSize);
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if (Chunks.ContainsKey(ch))
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{
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Chunks[ch].Dispose();
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Chunks.Remove(ch);
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}
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}
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AfterChange();
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}
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void Draw()
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{
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if (Tool != null) Tool.Apply(this);
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AfterChange();
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}
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protected override void OnMouseDown(MouseEventArgs e)
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{
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base.OnMouseDown(e);
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if (Map == null) return;
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if (!IsPanning)
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{
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if (e.Button == MouseButtons.Right) Erase();
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if (e.Button == MouseButtons.Left) Draw();
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}
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Invalidate();
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}
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public const int ChunkSize = 8; // 8x8 chunks ==> 192x192 bitmaps.
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Bitmap RenderChunk(int u, int v)
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{
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var bitmap = new Bitmap(ChunkSize * TileSet.TileSize, ChunkSize * TileSet.TileSize);
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bitmap.SetPixel(0, 0, Color.Green);
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var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* p = (int*)data.Scan0.ToPointer();
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var stride = data.Stride >> 2;
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for (var i = 0; i < ChunkSize; i++)
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for (var j = 0; j < ChunkSize; j++)
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{
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var tr = Map.MapTiles.Value[u * ChunkSize + i, v * ChunkSize + j];
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var tile = TileSet.Tiles[tr.type];
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var index = (tr.index < tile.TileBitmapBytes.Count) ? tr.index : (byte)0;
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var rawImage = tile.TileBitmapBytes[index];
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for (var x = 0; x < TileSet.TileSize; x++)
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for (var y = 0; y < TileSet.TileSize; y++)
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p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = Palette.GetColor(rawImage[x + TileSet.TileSize * y]).ToArgb();
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if (Map.MapResources.Value[u * ChunkSize + i, v * ChunkSize + j].type != 0)
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{
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var resourceImage = ResourceTemplates[Map.MapResources.Value[u * ChunkSize + i, v * ChunkSize + j].type].Bitmap;
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var srcdata = resourceImage.LockBits(new Rectangle(0, 0, resourceImage.Width, resourceImage.Height),
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ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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int* q = (int*)srcdata.Scan0.ToPointer();
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var srcstride = srcdata.Stride >> 2;
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for (var x = 0; x < TileSet.TileSize; x++)
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for (var y = 0; y < TileSet.TileSize; y++)
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{
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var c = q[y * srcstride + x];
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if ((c & 0xff000000) != 0) /* quick & dirty, i cbf doing real alpha */
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p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = c;
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}
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resourceImage.UnlockBits(srcdata);
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}
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}
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}
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bitmap.UnlockBits(data);
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return bitmap;
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}
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public int2 GetBrushLocation()
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{
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var vX = (int)Math.Floor((MousePos.X - Offset.X) / Zoom);
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var vY = (int)Math.Floor((MousePos.Y - Offset.Y) / Zoom);
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return new int2(vX / TileSet.TileSize, vY / TileSet.TileSize);
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}
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public void DrawActor(SGraphics g, int2 p, ActorTemplate t, ColorPalette cp)
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{
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var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
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DrawImage(g, t.Bitmap, p, centered, cp);
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}
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float2 GetDrawPosition(int2 location, Bitmap bmp, bool centered)
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{
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float OffsetX = centered ? bmp.Width / 2 - TileSet.TileSize / 2 : 0;
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float DrawX = TileSet.TileSize * location.X * Zoom + Offset.X - OffsetX;
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float OffsetY = centered ? bmp.Height / 2 - TileSet.TileSize / 2 : 0;
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float DrawY = TileSet.TileSize * location.Y * Zoom + Offset.Y - OffsetY;
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return new float2(DrawX, DrawY);
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}
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public void DrawImage(SGraphics g, Bitmap bmp, int2 location, bool centered, ColorPalette cp)
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{
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var drawPos = GetDrawPosition(location, bmp, centered);
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var sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
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var destRect = new RectangleF(drawPos.X, drawPos.Y, bmp.Width * Zoom, bmp.Height * Zoom);
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var restorePalette = bmp.Palette;
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if (cp != null) bmp.Palette = cp;
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g.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
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if (cp != null) bmp.Palette = restorePalette;
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}
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void DrawActorBorder(System.Drawing.Graphics g, int2 p, ActorTemplate t)
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{
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var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
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var drawPos = GetDrawPosition(p, t.Bitmap, centered);
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g.DrawRectangle(CordonPen,
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drawPos.X, drawPos.Y,
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t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
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}
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ColorPalette GetPaletteForPlayer(string name)
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{
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var pr = Map.Players[name];
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var pcpi = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
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var remap = new PlayerColorRemap(pr.ColorRamp, pcpi.PaletteFormat);
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return RenderUtils.MakeSystemPalette(new Palette(Palette, remap));
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}
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Cache<string, ColorPalette> PlayerPalettes;
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ColorPalette GetPaletteForActor(ActorReference ar)
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{
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if (PlayerPalettes == null)
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PlayerPalettes = new Cache<string, ColorPalette>(GetPaletteForPlayer);
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var ownerInit = ar.InitDict.GetOrDefault<OwnerInit>();
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if (ownerInit == null)
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return null;
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return PlayerPalettes[ownerInit.PlayerName];
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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if (Map == null) return;
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if (TileSet == null) return;
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for (var u = 0; u < Map.MapSize.X; u += ChunkSize)
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for (var v = 0; v < Map.MapSize.Y; v += ChunkSize)
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{
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var x = new int2(u / ChunkSize, v / ChunkSize);
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if (!Chunks.ContainsKey(x)) Chunks[x] = RenderChunk(u / ChunkSize, v / ChunkSize);
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Bitmap bmp = Chunks[x];
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float DrawX = TileSet.TileSize * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
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float DrawY = TileSet.TileSize * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
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RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
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RectangleF destRect = new RectangleF(DrawX, DrawY, bmp.Width * Zoom, bmp.Height * Zoom);
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e.Graphics.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
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}
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e.Graphics.DrawRectangle(CordonPen,
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Map.Bounds.Left * TileSet.TileSize * Zoom + Offset.X,
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Map.Bounds.Top * TileSet.TileSize * Zoom + Offset.Y,
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Map.Bounds.Width * TileSet.TileSize * Zoom,
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Map.Bounds.Height * TileSet.TileSize * Zoom);
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foreach (var ar in Map.Actors.Value)
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DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
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GetPaletteForActor(ar.Value));
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if (Tool != null)
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Tool.Preview(this, e.Graphics);
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if (Tool == null)
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{
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var x = Map.Actors.Value.FirstOrDefault(a => a.Value.Location() == GetBrushLocation());
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if (x.Key != null)
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DrawActorBorder(e.Graphics, x.Value.Location(), ActorTemplates[x.Value.Type]);
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}
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}
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}
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static class ActorReferenceExts
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{
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public static int2 Location(this ActorReference ar)
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{
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return ar.InitDict.Get<LocationInit>().value;
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}
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}
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#region Copyright & License Information
|
||||
/*
|
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
using SGraphics = System.Drawing.Graphics;
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
class Surface : Control
|
||||
{
|
||||
public Map Map { get; private set; }
|
||||
public TileSet TileSet { get; private set; }
|
||||
public Palette Palette { get; private set; }
|
||||
public int2 Offset;
|
||||
|
||||
public int2 GetOffset() { return Offset; }
|
||||
|
||||
public float Zoom = 1.0f;
|
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|
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ITool Tool;
|
||||
|
||||
public bool IsPanning;
|
||||
public event Action AfterChange = () => { };
|
||||
public event Action<string> MousePositionChanged = _ => { };
|
||||
|
||||
Dictionary<string, ActorTemplate> ActorTemplates = new Dictionary<string, ActorTemplate>();
|
||||
Dictionary<int, ResourceTemplate> ResourceTemplates = new Dictionary<int, ResourceTemplate>();
|
||||
|
||||
public Keys GetModifiers() { return ModifierKeys; }
|
||||
|
||||
public void Bind(Map m, TileSet ts, Palette p)
|
||||
{
|
||||
Map = m;
|
||||
TileSet = ts;
|
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Palette = p;
|
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PlayerPalettes = null;
|
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Chunks.Clear();
|
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Tool = null;
|
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}
|
||||
|
||||
public void SetTool(ITool tool) { Tool = tool; }
|
||||
|
||||
public void BindActorTemplates(IEnumerable<ActorTemplate> templates)
|
||||
{
|
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ActorTemplates = templates.ToDictionary(a => a.Info.Name.ToLowerInvariant());
|
||||
}
|
||||
|
||||
public void BindResourceTemplates(IEnumerable<ResourceTemplate> templates)
|
||||
{
|
||||
ResourceTemplates = templates.ToDictionary(a => a.Info.ResourceType);
|
||||
}
|
||||
|
||||
public Dictionary<int2, Bitmap> Chunks = new Dictionary<int2, Bitmap>();
|
||||
|
||||
public Surface()
|
||||
: base()
|
||||
{
|
||||
BackColor = Color.Black;
|
||||
|
||||
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
|
||||
SetStyle(ControlStyles.ResizeRedraw, true);
|
||||
UpdateStyles();
|
||||
}
|
||||
|
||||
static readonly Pen CordonPen = new Pen(Color.Red);
|
||||
int2 MousePos;
|
||||
|
||||
public void Scroll(int2 dx)
|
||||
{
|
||||
Offset -= dx;
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
protected override void OnMouseWheel(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseWheel(e);
|
||||
|
||||
if (Map == null) return;
|
||||
|
||||
Zoom *= e.Delta > 0 ? 4.0f / 3.0f : .75f;
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
protected override void OnMouseLeave(EventArgs e)
|
||||
{
|
||||
base.OnMouseLeave(e);
|
||||
|
||||
this.Parent.Focus();
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
protected override void OnMouseEnter(EventArgs e)
|
||||
{
|
||||
base.OnMouseLeave(e);
|
||||
|
||||
this.Focus();
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
protected override void OnMouseMove(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
|
||||
if (Map == null) return;
|
||||
|
||||
var oldMousePos = MousePos;
|
||||
MousePos = new int2(e.Location);
|
||||
MousePositionChanged(GetBrushLocation().ToString());
|
||||
|
||||
if (e.Button == MouseButtons.Middle || (e.Button != MouseButtons.None && IsPanning))
|
||||
Scroll(oldMousePos - MousePos);
|
||||
else
|
||||
{
|
||||
if (e.Button == MouseButtons.Right)
|
||||
Erase();
|
||||
|
||||
if (e.Button == MouseButtons.Left)
|
||||
Draw();
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
void Erase()
|
||||
{
|
||||
// Crash preventing
|
||||
var BrushLocation = GetBrushLocation();
|
||||
|
||||
if (Map == null || BrushLocation.X >= Map.MapSize.X ||
|
||||
BrushLocation.Y >= Map.MapSize.Y ||
|
||||
BrushLocation.X < 0 ||
|
||||
BrushLocation.Y < 0)
|
||||
return;
|
||||
|
||||
Tool = null;
|
||||
|
||||
var key = Map.Actors.Value.FirstOrDefault(a => a.Value.Location() == BrushLocation);
|
||||
if (key.Key != null) Map.Actors.Value.Remove(key.Key);
|
||||
|
||||
if (Map.MapResources.Value[BrushLocation.X, BrushLocation.Y].type != 0)
|
||||
{
|
||||
Map.MapResources.Value[BrushLocation.X, BrushLocation.Y] = new TileReference<byte, byte>();
|
||||
var ch = new int2((BrushLocation.X) / ChunkSize, (BrushLocation.Y) / ChunkSize);
|
||||
if (Chunks.ContainsKey(ch))
|
||||
{
|
||||
Chunks[ch].Dispose();
|
||||
Chunks.Remove(ch);
|
||||
}
|
||||
}
|
||||
|
||||
AfterChange();
|
||||
}
|
||||
|
||||
void Draw()
|
||||
{
|
||||
if (Tool != null) Tool.Apply(this);
|
||||
AfterChange();
|
||||
}
|
||||
|
||||
protected override void OnMouseDown(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseDown(e);
|
||||
|
||||
if (Map == null) return;
|
||||
|
||||
if (!IsPanning)
|
||||
{
|
||||
if (e.Button == MouseButtons.Right) Erase();
|
||||
if (e.Button == MouseButtons.Left) Draw();
|
||||
}
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
public const int ChunkSize = 8; // 8x8 chunks ==> 192x192 bitmaps.
|
||||
|
||||
Bitmap RenderChunk(int u, int v)
|
||||
{
|
||||
|
||||
var bitmap = new Bitmap(ChunkSize * TileSet.TileSize, ChunkSize * TileSet.TileSize);
|
||||
bitmap.SetPixel(0, 0, Color.Green);
|
||||
|
||||
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* p = (int*)data.Scan0.ToPointer();
|
||||
var stride = data.Stride >> 2;
|
||||
|
||||
for (var i = 0; i < ChunkSize; i++)
|
||||
for (var j = 0; j < ChunkSize; j++)
|
||||
{
|
||||
var tr = Map.MapTiles.Value[u * ChunkSize + i, v * ChunkSize + j];
|
||||
var tile = TileSet.Tiles[tr.type];
|
||||
var index = (tr.index < tile.TileBitmapBytes.Count) ? tr.index : (byte)0;
|
||||
var rawImage = tile.TileBitmapBytes[index];
|
||||
for (var x = 0; x < TileSet.TileSize; x++)
|
||||
for (var y = 0; y < TileSet.TileSize; y++)
|
||||
p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = Palette.GetColor(rawImage[x + TileSet.TileSize * y]).ToArgb();
|
||||
|
||||
if (Map.MapResources.Value[u * ChunkSize + i, v * ChunkSize + j].type != 0)
|
||||
{
|
||||
var resourceImage = ResourceTemplates[Map.MapResources.Value[u * ChunkSize + i, v * ChunkSize + j].type].Bitmap;
|
||||
var srcdata = resourceImage.LockBits(new Rectangle(0, 0, resourceImage.Width, resourceImage.Height),
|
||||
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
int* q = (int*)srcdata.Scan0.ToPointer();
|
||||
var srcstride = srcdata.Stride >> 2;
|
||||
|
||||
for (var x = 0; x < TileSet.TileSize; x++)
|
||||
for (var y = 0; y < TileSet.TileSize; y++)
|
||||
{
|
||||
var c = q[y * srcstride + x];
|
||||
if ((c & 0xff000000) != 0) /* quick & dirty, i cbf doing real alpha */
|
||||
p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = c;
|
||||
}
|
||||
|
||||
resourceImage.UnlockBits(srcdata);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(data);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public int2 GetBrushLocation()
|
||||
{
|
||||
var vX = (int)Math.Floor((MousePos.X - Offset.X) / Zoom);
|
||||
var vY = (int)Math.Floor((MousePos.Y - Offset.Y) / Zoom);
|
||||
return new int2(vX / TileSet.TileSize, vY / TileSet.TileSize);
|
||||
}
|
||||
|
||||
public void DrawActor(SGraphics g, int2 p, ActorTemplate t, ColorPalette cp)
|
||||
{
|
||||
var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
|
||||
DrawImage(g, t.Bitmap, p, centered, cp);
|
||||
}
|
||||
|
||||
float2 GetDrawPosition(int2 location, Bitmap bmp, bool centered)
|
||||
{
|
||||
float OffsetX = centered ? bmp.Width / 2 - TileSet.TileSize / 2 : 0;
|
||||
float DrawX = TileSet.TileSize * location.X * Zoom + Offset.X - OffsetX;
|
||||
|
||||
float OffsetY = centered ? bmp.Height / 2 - TileSet.TileSize / 2 : 0;
|
||||
float DrawY = TileSet.TileSize * location.Y * Zoom + Offset.Y - OffsetY;
|
||||
|
||||
return new float2(DrawX, DrawY);
|
||||
}
|
||||
|
||||
public void DrawImage(SGraphics g, Bitmap bmp, int2 location, bool centered, ColorPalette cp)
|
||||
{
|
||||
var drawPos = GetDrawPosition(location, bmp, centered);
|
||||
|
||||
var sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
|
||||
var destRect = new RectangleF(drawPos.X, drawPos.Y, bmp.Width * Zoom, bmp.Height * Zoom);
|
||||
|
||||
var restorePalette = bmp.Palette;
|
||||
if (cp != null) bmp.Palette = cp;
|
||||
g.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
|
||||
if (cp != null) bmp.Palette = restorePalette;
|
||||
}
|
||||
|
||||
void DrawActorBorder(System.Drawing.Graphics g, int2 p, ActorTemplate t)
|
||||
{
|
||||
var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
|
||||
var drawPos = GetDrawPosition(p, t.Bitmap, centered);
|
||||
|
||||
g.DrawRectangle(CordonPen,
|
||||
drawPos.X, drawPos.Y,
|
||||
t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
|
||||
}
|
||||
|
||||
ColorPalette GetPaletteForPlayer(string name)
|
||||
{
|
||||
var pr = Map.Players[name];
|
||||
var pcpi = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
|
||||
var remap = new PlayerColorRemap(pr.ColorRamp, pcpi.PaletteFormat);
|
||||
return RenderUtils.MakeSystemPalette(new Palette(Palette, remap));
|
||||
}
|
||||
|
||||
Cache<string, ColorPalette> PlayerPalettes;
|
||||
|
||||
ColorPalette GetPaletteForActor(ActorReference ar)
|
||||
{
|
||||
if (PlayerPalettes == null)
|
||||
PlayerPalettes = new Cache<string, ColorPalette>(GetPaletteForPlayer);
|
||||
|
||||
var ownerInit = ar.InitDict.GetOrDefault<OwnerInit>();
|
||||
if (ownerInit == null)
|
||||
return null;
|
||||
|
||||
return PlayerPalettes[ownerInit.PlayerName];
|
||||
}
|
||||
|
||||
protected override void OnPaint(PaintEventArgs e)
|
||||
{
|
||||
if (Map == null) return;
|
||||
if (TileSet == null) return;
|
||||
|
||||
for (var u = 0; u < Map.MapSize.X; u += ChunkSize)
|
||||
for (var v = 0; v < Map.MapSize.Y; v += ChunkSize)
|
||||
{
|
||||
var x = new int2(u / ChunkSize, v / ChunkSize);
|
||||
if (!Chunks.ContainsKey(x)) Chunks[x] = RenderChunk(u / ChunkSize, v / ChunkSize);
|
||||
|
||||
Bitmap bmp = Chunks[x];
|
||||
|
||||
float DrawX = TileSet.TileSize * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
|
||||
float DrawY = TileSet.TileSize * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
|
||||
RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
|
||||
RectangleF destRect = new RectangleF(DrawX, DrawY, bmp.Width * Zoom, bmp.Height * Zoom);
|
||||
e.Graphics.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
|
||||
}
|
||||
|
||||
e.Graphics.DrawRectangle(CordonPen,
|
||||
Map.Bounds.Left * TileSet.TileSize * Zoom + Offset.X,
|
||||
Map.Bounds.Top * TileSet.TileSize * Zoom + Offset.Y,
|
||||
Map.Bounds.Width * TileSet.TileSize * Zoom,
|
||||
Map.Bounds.Height * TileSet.TileSize * Zoom);
|
||||
|
||||
foreach (var ar in Map.Actors.Value)
|
||||
DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
|
||||
GetPaletteForActor(ar.Value));
|
||||
|
||||
if (Tool != null)
|
||||
Tool.Preview(this, e.Graphics);
|
||||
|
||||
if (Tool == null)
|
||||
{
|
||||
var x = Map.Actors.Value.FirstOrDefault(a => a.Value.Location() == GetBrushLocation());
|
||||
if (x.Key != null)
|
||||
DrawActorBorder(e.Graphics, x.Value.Location(), ActorTemplates[x.Value.Type]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class ActorReferenceExts
|
||||
{
|
||||
public static int2 Location(this ActorReference ar)
|
||||
{
|
||||
return ar.InitDict.Get<LocationInit>().value;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user