Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,145 +1,145 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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namespace OpenRA.Graphics
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{
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public class Animation
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{
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string name;
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public Sequence CurrentSequence { get; private set; }
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int frame = 0;
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bool backwards = false;
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bool tickAlways;
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Func<int> facingFunc;
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public string Name { get { return name; } }
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public Animation( string name )
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: this( name, () => 0 )
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{
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}
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public Animation( string name, Func<int> facingFunc )
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{
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this.name = name.ToLowerInvariant();
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this.tickFunc = () => { };
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this.facingFunc = facingFunc;
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}
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public Sprite Image
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{
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get
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{
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return backwards
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? CurrentSequence.GetSprite(CurrentSequence.End - frame - 1, facingFunc())
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: CurrentSequence.GetSprite(frame, facingFunc());
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}
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}
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public void Play( string sequenceName )
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{
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PlayThen(sequenceName, () => { });
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}
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public void PlayRepeating( string sequenceName )
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{
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PlayThen( sequenceName, () => PlayRepeating( CurrentSequence.Name ) );
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}
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public bool ReplaceAnim(string sequenceName)
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{
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if (!HasSequence(sequenceName))
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return false;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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frame %= CurrentSequence.Length;
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return true;
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}
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public void PlayThen( string sequenceName, Action after )
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{
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after = after ?? ( () => { } );
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backwards = false;
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tickAlways = false;
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CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
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frame = 0;
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tickFunc = () =>
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{
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++frame;
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if( frame >= CurrentSequence.Length )
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{
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frame = CurrentSequence.Length - 1;
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tickFunc = () => { };
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after();
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}
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};
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}
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public void PlayBackwardsThen(string sequenceName, Action after)
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{
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PlayThen(sequenceName, after);
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backwards = true;
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}
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public void PlayFetchIndex( string sequenceName, Func<int> func )
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{
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backwards = false;
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tickAlways = true;
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CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
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frame = func();
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tickFunc = () => frame = func();
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}
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int timeUntilNextFrame;
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Action tickFunc;
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public void Tick()
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{
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Tick( 40 ); // tick one frame
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}
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public bool HasSequence(string seq) { return SequenceProvider.HasSequence( name, seq ); }
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public void Tick( int t )
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{
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if( tickAlways )
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tickFunc();
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else
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{
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timeUntilNextFrame -= t;
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while( timeUntilNextFrame <= 0 )
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{
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tickFunc();
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timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : 40; // 25 fps == 40 ms
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}
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}
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}
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public void ChangeImage(string newImage, string newAnimIfMissing)
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{
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newImage = newImage.ToLowerInvariant();
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if (name != newImage)
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{
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name = newImage.ToLowerInvariant();
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if (!ReplaceAnim(CurrentSequence.Name))
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ReplaceAnim(newAnimIfMissing);
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}
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}
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public Sequence GetSequence( string sequenceName )
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{
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return SequenceProvider.GetSequence( name, sequenceName );
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Graphics
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{
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public class Animation
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{
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string name;
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public Sequence CurrentSequence { get; private set; }
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int frame = 0;
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bool backwards = false;
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bool tickAlways;
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Func<int> facingFunc;
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public string Name { get { return name; } }
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public Animation( string name )
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: this( name, () => 0 )
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{
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}
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public Animation( string name, Func<int> facingFunc )
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{
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this.name = name.ToLowerInvariant();
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this.tickFunc = () => { };
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this.facingFunc = facingFunc;
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}
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public Sprite Image
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{
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get
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{
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return backwards
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? CurrentSequence.GetSprite(CurrentSequence.End - frame - 1, facingFunc())
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: CurrentSequence.GetSprite(frame, facingFunc());
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}
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}
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public void Play( string sequenceName )
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{
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PlayThen(sequenceName, () => { });
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}
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public void PlayRepeating( string sequenceName )
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{
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PlayThen( sequenceName, () => PlayRepeating( CurrentSequence.Name ) );
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}
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public bool ReplaceAnim(string sequenceName)
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{
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if (!HasSequence(sequenceName))
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return false;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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frame %= CurrentSequence.Length;
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return true;
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}
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public void PlayThen( string sequenceName, Action after )
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{
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after = after ?? ( () => { } );
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backwards = false;
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tickAlways = false;
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CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
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frame = 0;
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tickFunc = () =>
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{
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++frame;
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if( frame >= CurrentSequence.Length )
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{
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frame = CurrentSequence.Length - 1;
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tickFunc = () => { };
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after();
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}
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};
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}
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public void PlayBackwardsThen(string sequenceName, Action after)
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{
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PlayThen(sequenceName, after);
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backwards = true;
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}
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public void PlayFetchIndex( string sequenceName, Func<int> func )
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{
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backwards = false;
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tickAlways = true;
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CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
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frame = func();
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tickFunc = () => frame = func();
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}
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int timeUntilNextFrame;
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Action tickFunc;
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public void Tick()
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{
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Tick( 40 ); // tick one frame
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}
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public bool HasSequence(string seq) { return SequenceProvider.HasSequence( name, seq ); }
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public void Tick( int t )
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{
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if( tickAlways )
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tickFunc();
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else
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{
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timeUntilNextFrame -= t;
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while( timeUntilNextFrame <= 0 )
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{
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tickFunc();
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timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : 40; // 25 fps == 40 ms
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}
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}
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}
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public void ChangeImage(string newImage, string newAnimIfMissing)
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{
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newImage = newImage.ToLowerInvariant();
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if (name != newImage)
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{
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name = newImage.ToLowerInvariant();
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if (!ReplaceAnim(CurrentSequence.Name))
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ReplaceAnim(newAnimIfMissing);
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}
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}
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public Sequence GetSequence( string sequenceName )
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{
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return SequenceProvider.GetSequence( name, sequenceName );
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}
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}
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}
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@@ -1,87 +1,87 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml;
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using OpenRA.FileFormats;
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namespace OpenRA.Graphics
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{
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public static class ChromeProvider
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{
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static Dictionary<string, Dictionary<string, MappedImage>> collections;
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static Dictionary<string, Sheet> cachedSheets;
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static Dictionary<string, Dictionary<string, Sprite>> cachedSprites;
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public static void Initialize(params string[] chromeFiles)
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{
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collections = new Dictionary<string, Dictionary<string, MappedImage>>();
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cachedSheets = new Dictionary<string, Sheet>();
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cachedSprites = new Dictionary<string, Dictionary<string, Sprite>>();
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foreach (var f in chromeFiles)
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LoadChromeSource(f);
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}
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static void LoadChromeSource(string filename)
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{
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XmlDocument document = new XmlDocument();
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document.Load(FileSystem.Open(filename));
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foreach (XmlElement eCollection in document.SelectNodes("/chrome/collection"))
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LoadChromeForCollection(eCollection);
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}
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static void LoadChromeForCollection(XmlElement eCollection)
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{
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string elementName = eCollection.GetAttribute("name");
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string defaultSrc = (eCollection.HasAttribute("src") ? eCollection.GetAttribute("src") : null);
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var images = eCollection.SelectNodes("./image").OfType<XmlElement>()
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.Select(e => new MappedImage(defaultSrc, e))
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.ToDictionary(s => s.Name);
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collections.Add(elementName, images);
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}
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public static Sprite GetImage(string collection, string image)
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{
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// Cached sprite
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if (cachedSprites.ContainsKey(collection) && cachedSprites[collection].ContainsKey(image))
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return cachedSprites[collection][image];
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MappedImage mi;
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try { mi = collections[collection][image]; }
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catch (KeyNotFoundException)
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{
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throw new InvalidOperationException(
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"Collection `{0}` does not have an image `{1}`".F(collection, image));
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}
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// Cached sheet
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Sheet sheet;
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if (cachedSheets.ContainsKey(mi.Src))
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sheet = cachedSheets[mi.Src];
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else
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{
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sheet = new Sheet(mi.Src);
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cachedSheets.Add(mi.Src, sheet);
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}
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// Cache the sprite
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if (!cachedSprites.ContainsKey(collection))
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cachedSprites.Add(collection, new Dictionary<string, Sprite>());
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cachedSprites[collection].Add(image, mi.GetImage(sheet));
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return cachedSprites[collection][image];
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}
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}
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}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class ChromeProvider
|
||||
{
|
||||
static Dictionary<string, Dictionary<string, MappedImage>> collections;
|
||||
static Dictionary<string, Sheet> cachedSheets;
|
||||
static Dictionary<string, Dictionary<string, Sprite>> cachedSprites;
|
||||
|
||||
public static void Initialize(params string[] chromeFiles)
|
||||
{
|
||||
collections = new Dictionary<string, Dictionary<string, MappedImage>>();
|
||||
cachedSheets = new Dictionary<string, Sheet>();
|
||||
cachedSprites = new Dictionary<string, Dictionary<string, Sprite>>();
|
||||
|
||||
foreach (var f in chromeFiles)
|
||||
LoadChromeSource(f);
|
||||
}
|
||||
|
||||
static void LoadChromeSource(string filename)
|
||||
{
|
||||
XmlDocument document = new XmlDocument();
|
||||
document.Load(FileSystem.Open(filename));
|
||||
foreach (XmlElement eCollection in document.SelectNodes("/chrome/collection"))
|
||||
LoadChromeForCollection(eCollection);
|
||||
}
|
||||
|
||||
static void LoadChromeForCollection(XmlElement eCollection)
|
||||
{
|
||||
string elementName = eCollection.GetAttribute("name");
|
||||
string defaultSrc = (eCollection.HasAttribute("src") ? eCollection.GetAttribute("src") : null);
|
||||
|
||||
var images = eCollection.SelectNodes("./image").OfType<XmlElement>()
|
||||
.Select(e => new MappedImage(defaultSrc, e))
|
||||
.ToDictionary(s => s.Name);
|
||||
|
||||
collections.Add(elementName, images);
|
||||
}
|
||||
|
||||
public static Sprite GetImage(string collection, string image)
|
||||
{
|
||||
// Cached sprite
|
||||
if (cachedSprites.ContainsKey(collection) && cachedSprites[collection].ContainsKey(image))
|
||||
return cachedSprites[collection][image];
|
||||
|
||||
MappedImage mi;
|
||||
try { mi = collections[collection][image]; }
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Collection `{0}` does not have an image `{1}`".F(collection, image));
|
||||
}
|
||||
|
||||
// Cached sheet
|
||||
Sheet sheet;
|
||||
if (cachedSheets.ContainsKey(mi.Src))
|
||||
sheet = cachedSheets[mi.Src];
|
||||
else
|
||||
{
|
||||
sheet = new Sheet(mi.Src);
|
||||
cachedSheets.Add(mi.Src, sheet);
|
||||
}
|
||||
|
||||
// Cache the sprite
|
||||
if (!cachedSprites.ContainsKey(collection))
|
||||
cachedSprites.Add(collection, new Dictionary<string, Sprite>());
|
||||
cachedSprites[collection].Add(image, mi.GetImage(sheet));
|
||||
|
||||
return cachedSprites[collection][image];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -1,57 +1,57 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class CursorSequence
|
||||
{
|
||||
readonly int start, length;
|
||||
readonly string palette;
|
||||
|
||||
public int Start { get { return start; } }
|
||||
public int End { get { return start + length; } }
|
||||
public int Length { get { return length; } }
|
||||
public string Palette { get { return palette; } }
|
||||
public readonly int2 Hotspot;
|
||||
|
||||
Sprite[] sprites;
|
||||
|
||||
public CursorSequence(string cursorSrc, string palette, MiniYaml info)
|
||||
{
|
||||
sprites = Game.modData.CursorSheetBuilder.LoadAllSprites(cursorSrc);
|
||||
var d = info.NodesDict;
|
||||
|
||||
start = int.Parse(d["start"].Value);
|
||||
this.palette = palette;
|
||||
|
||||
if ((d.ContainsKey("length") && d["length"].Value == "*") || (d.ContainsKey("end") && d["end"].Value == "*"))
|
||||
length = sprites.Length - start;
|
||||
else if (d.ContainsKey("length"))
|
||||
length = int.Parse(d["length"].Value);
|
||||
else if (d.ContainsKey("end"))
|
||||
length = int.Parse(d["end"].Value) - start;
|
||||
else
|
||||
length = 1;
|
||||
|
||||
if (d.ContainsKey("x"))
|
||||
int.TryParse(d["x"].Value, out Hotspot.X );
|
||||
if (d.ContainsKey("y"))
|
||||
int.TryParse(d["y"].Value, out Hotspot.Y );
|
||||
}
|
||||
|
||||
public Sprite GetSprite(int frame)
|
||||
{
|
||||
return sprites[(frame % length) + start];
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class CursorSequence
|
||||
{
|
||||
readonly int start, length;
|
||||
readonly string palette;
|
||||
|
||||
public int Start { get { return start; } }
|
||||
public int End { get { return start + length; } }
|
||||
public int Length { get { return length; } }
|
||||
public string Palette { get { return palette; } }
|
||||
public readonly int2 Hotspot;
|
||||
|
||||
Sprite[] sprites;
|
||||
|
||||
public CursorSequence(string cursorSrc, string palette, MiniYaml info)
|
||||
{
|
||||
sprites = Game.modData.CursorSheetBuilder.LoadAllSprites(cursorSrc);
|
||||
var d = info.NodesDict;
|
||||
|
||||
start = int.Parse(d["start"].Value);
|
||||
this.palette = palette;
|
||||
|
||||
if ((d.ContainsKey("length") && d["length"].Value == "*") || (d.ContainsKey("end") && d["end"].Value == "*"))
|
||||
length = sprites.Length - start;
|
||||
else if (d.ContainsKey("length"))
|
||||
length = int.Parse(d["length"].Value);
|
||||
else if (d.ContainsKey("end"))
|
||||
length = int.Parse(d["end"].Value) - start;
|
||||
else
|
||||
length = 1;
|
||||
|
||||
if (d.ContainsKey("x"))
|
||||
int.TryParse(d["x"].Value, out Hotspot.X );
|
||||
if (d.ContainsKey("y"))
|
||||
int.TryParse(d["y"].Value, out Hotspot.Y );
|
||||
}
|
||||
|
||||
public Sprite GetSprite(int frame)
|
||||
{
|
||||
return sprites[(frame % length) + start];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,45 +1,45 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class CursorSheetBuilder
|
||||
{
|
||||
ModData modData;
|
||||
Cache<string, Sprite[]> cursors;
|
||||
readonly string[] exts = { ".shp" };
|
||||
|
||||
public CursorSheetBuilder( ModData modData )
|
||||
{
|
||||
this.modData = modData;
|
||||
this.cursors = new Cache<string, Sprite[]>( LoadCursors );
|
||||
}
|
||||
|
||||
Sprite[] LoadCursors(string filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
var shp = new Dune2ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => modData.SheetBuilder.Add(a.Image, a.Size)).ToArray();
|
||||
}
|
||||
catch (IndexOutOfRangeException) // This will occur when loading a custom (RA-format) .shp
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => modData.SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public Sprite[] LoadAllSprites(string filename) { return cursors[filename]; }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class CursorSheetBuilder
|
||||
{
|
||||
ModData modData;
|
||||
Cache<string, Sprite[]> cursors;
|
||||
readonly string[] exts = { ".shp" };
|
||||
|
||||
public CursorSheetBuilder( ModData modData )
|
||||
{
|
||||
this.modData = modData;
|
||||
this.cursors = new Cache<string, Sprite[]>( LoadCursors );
|
||||
}
|
||||
|
||||
Sprite[] LoadCursors(string filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
var shp = new Dune2ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => modData.SheetBuilder.Add(a.Image, a.Size)).ToArray();
|
||||
}
|
||||
catch (IndexOutOfRangeException) // This will occur when loading a custom (RA-format) .shp
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => modData.SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public Sprite[] LoadAllSprites(string filename) { return cursors[filename]; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,82 +1,82 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class HardwarePalette
|
||||
{
|
||||
public const int MaxPalettes = 64;
|
||||
int allocated = 0;
|
||||
|
||||
ITexture texture;
|
||||
Dictionary<string, Palette> palettes;
|
||||
Dictionary<string, int> indices;
|
||||
|
||||
public HardwarePalette()
|
||||
{
|
||||
palettes = new Dictionary<string, Palette>();
|
||||
indices = new Dictionary<string, int>();
|
||||
texture = Game.Renderer.Device.CreateTexture();
|
||||
}
|
||||
|
||||
public Palette GetPalette(string name)
|
||||
{
|
||||
Palette ret;
|
||||
if (!palettes.TryGetValue(name,out ret))
|
||||
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int GetPaletteIndex(string name)
|
||||
{
|
||||
int ret;
|
||||
if (!indices.TryGetValue(name,out ret))
|
||||
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void AddPalette(string name, Palette p)
|
||||
{
|
||||
if (palettes.ContainsKey(name))
|
||||
throw new InvalidOperationException("Palette {0} has already been defined".F(name));
|
||||
|
||||
palettes.Add(name, p);
|
||||
indices.Add(name, allocated++);
|
||||
}
|
||||
|
||||
public void Update(IEnumerable<IPaletteModifier> paletteMods)
|
||||
{
|
||||
var copy = palettes.ToDictionary(p => p.Key, p => new Palette(p.Value));
|
||||
|
||||
foreach (var mod in paletteMods)
|
||||
mod.AdjustPalette(copy);
|
||||
|
||||
var data = new uint[MaxPalettes,256];
|
||||
foreach (var pal in copy)
|
||||
{
|
||||
var j = indices[pal.Key];
|
||||
var c = pal.Value.Values;
|
||||
for (var i = 0; i < 256; i++)
|
||||
data[j,i] = c[i];
|
||||
}
|
||||
|
||||
// Doesn't work
|
||||
texture.SetData(data);
|
||||
Game.Renderer.PaletteTexture = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class HardwarePalette
|
||||
{
|
||||
public const int MaxPalettes = 64;
|
||||
int allocated = 0;
|
||||
|
||||
ITexture texture;
|
||||
Dictionary<string, Palette> palettes;
|
||||
Dictionary<string, int> indices;
|
||||
|
||||
public HardwarePalette()
|
||||
{
|
||||
palettes = new Dictionary<string, Palette>();
|
||||
indices = new Dictionary<string, int>();
|
||||
texture = Game.Renderer.Device.CreateTexture();
|
||||
}
|
||||
|
||||
public Palette GetPalette(string name)
|
||||
{
|
||||
Palette ret;
|
||||
if (!palettes.TryGetValue(name,out ret))
|
||||
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int GetPaletteIndex(string name)
|
||||
{
|
||||
int ret;
|
||||
if (!indices.TryGetValue(name,out ret))
|
||||
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void AddPalette(string name, Palette p)
|
||||
{
|
||||
if (palettes.ContainsKey(name))
|
||||
throw new InvalidOperationException("Palette {0} has already been defined".F(name));
|
||||
|
||||
palettes.Add(name, p);
|
||||
indices.Add(name, allocated++);
|
||||
}
|
||||
|
||||
public void Update(IEnumerable<IPaletteModifier> paletteMods)
|
||||
{
|
||||
var copy = palettes.ToDictionary(p => p.Key, p => new Palette(p.Value));
|
||||
|
||||
foreach (var mod in paletteMods)
|
||||
mod.AdjustPalette(copy);
|
||||
|
||||
var data = new uint[MaxPalettes,256];
|
||||
foreach (var pal in copy)
|
||||
{
|
||||
var j = indices[pal.Key];
|
||||
var c = pal.Value.Values;
|
||||
for (var i = 0; i < 256; i++)
|
||||
data[j,i] = c[i];
|
||||
}
|
||||
|
||||
// Doesn't work
|
||||
texture.SetData(data);
|
||||
Game.Renderer.PaletteTexture = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,77 +1,77 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class LineRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
|
||||
Vertex[] vertices = new Vertex[ Renderer.TempBufferSize ];
|
||||
ushort[] indices = new ushort[ Renderer.TempBufferSize ];
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public LineRenderer( Renderer renderer )
|
||||
{
|
||||
this.renderer = renderer;
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if( ni > 0 )
|
||||
{
|
||||
renderer.LineShader.Render( () =>
|
||||
{
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData( vertices, nv );
|
||||
ib.SetData( indices, ni );
|
||||
renderer.DrawBatch( vb, ib,
|
||||
nv, ni / 2, PrimitiveType.LineList );
|
||||
} );
|
||||
|
||||
nv = 0; ni = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawLine( float2 start, float2 end, Color startColor, Color endColor )
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if( ni + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( nv + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
indices[ ni++ ] = (ushort)nv;
|
||||
|
||||
vertices[ nv++ ] = new Vertex( start,
|
||||
new float2( startColor.R / 255.0f, startColor.G / 255.0f ),
|
||||
new float2( startColor.B / 255.0f, startColor.A / 255.0f ) );
|
||||
|
||||
indices[ ni++ ] = (ushort)nv;
|
||||
|
||||
vertices[ nv++ ] = new Vertex( end,
|
||||
new float2( endColor.R / 255.0f, endColor.G / 255.0f ),
|
||||
new float2( endColor.B / 255.0f, endColor.A / 255.0f ) );
|
||||
}
|
||||
|
||||
public void FillRect( RectangleF r, Color color )
|
||||
{
|
||||
for (float y = r.Top; y < r.Bottom; y++)
|
||||
{
|
||||
DrawLine(new float2(r.Left, y), new float2(r.Right, y), color, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class LineRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
|
||||
Vertex[] vertices = new Vertex[ Renderer.TempBufferSize ];
|
||||
ushort[] indices = new ushort[ Renderer.TempBufferSize ];
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public LineRenderer( Renderer renderer )
|
||||
{
|
||||
this.renderer = renderer;
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if( ni > 0 )
|
||||
{
|
||||
renderer.LineShader.Render( () =>
|
||||
{
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData( vertices, nv );
|
||||
ib.SetData( indices, ni );
|
||||
renderer.DrawBatch( vb, ib,
|
||||
nv, ni / 2, PrimitiveType.LineList );
|
||||
} );
|
||||
|
||||
nv = 0; ni = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawLine( float2 start, float2 end, Color startColor, Color endColor )
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if( ni + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( nv + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
indices[ ni++ ] = (ushort)nv;
|
||||
|
||||
vertices[ nv++ ] = new Vertex( start,
|
||||
new float2( startColor.R / 255.0f, startColor.G / 255.0f ),
|
||||
new float2( startColor.B / 255.0f, startColor.A / 255.0f ) );
|
||||
|
||||
indices[ ni++ ] = (ushort)nv;
|
||||
|
||||
vertices[ nv++ ] = new Vertex( end,
|
||||
new float2( endColor.R / 255.0f, endColor.G / 255.0f ),
|
||||
new float2( endColor.B / 255.0f, endColor.A / 255.0f ) );
|
||||
}
|
||||
|
||||
public void FillRect( RectangleF r, Color color )
|
||||
{
|
||||
for (float y = r.Top; y < r.Bottom; y++)
|
||||
{
|
||||
DrawLine(new float2(r.Left, y), new float2(r.Right, y), color, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
class MappedImage
|
||||
{
|
||||
readonly Rectangle rect;
|
||||
public readonly string Src;
|
||||
public readonly string Name;
|
||||
|
||||
public MappedImage(string defaultSrc, XmlElement e)
|
||||
{
|
||||
Src = (e.HasAttribute("src")) ? e.GetAttribute("src") : defaultSrc;
|
||||
Name = e.GetAttribute("name");
|
||||
if (Src == null)
|
||||
throw new InvalidDataException("Image src missing");
|
||||
|
||||
rect = new Rectangle(int.Parse(e.GetAttribute("x")),
|
||||
int.Parse(e.GetAttribute("y")),
|
||||
int.Parse(e.GetAttribute("width")),
|
||||
int.Parse(e.GetAttribute("height")));
|
||||
}
|
||||
|
||||
public Sprite GetImage(Sheet s)
|
||||
{
|
||||
return new Sprite(s, rect, TextureChannel.Alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
class MappedImage
|
||||
{
|
||||
readonly Rectangle rect;
|
||||
public readonly string Src;
|
||||
public readonly string Name;
|
||||
|
||||
public MappedImage(string defaultSrc, XmlElement e)
|
||||
{
|
||||
Src = (e.HasAttribute("src")) ? e.GetAttribute("src") : defaultSrc;
|
||||
Name = e.GetAttribute("name");
|
||||
if (Src == null)
|
||||
throw new InvalidDataException("Image src missing");
|
||||
|
||||
rect = new Rectangle(int.Parse(e.GetAttribute("x")),
|
||||
int.Parse(e.GetAttribute("y")),
|
||||
int.Parse(e.GetAttribute("width")),
|
||||
int.Parse(e.GetAttribute("height")));
|
||||
}
|
||||
|
||||
public Sprite GetImage(Sheet s)
|
||||
{
|
||||
return new Sprite(s, rect, TextureChannel.Alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,195 +1,195 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Minimap
|
||||
{
|
||||
public static Bitmap TerrainBitmap(Map map)
|
||||
{
|
||||
return TerrainBitmap(map, false);
|
||||
}
|
||||
|
||||
public static Bitmap TerrainBitmap(Map map, bool actualSize)
|
||||
{
|
||||
var tileset = Rules.TileSets[map.Tileset];
|
||||
var width = map.Bounds.Width;
|
||||
var height = map.Bounds.Height;
|
||||
|
||||
if (!actualSize)
|
||||
{
|
||||
width = height = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
}
|
||||
|
||||
Bitmap terrain = new Bitmap(width, height);
|
||||
|
||||
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
var type = tileset.GetTerrainType(map.MapTiles.Value[mapX, mapY]);
|
||||
if (!tileset.Terrain.ContainsKey(type))
|
||||
throw new InvalidDataException("Tileset {0} lacks terraintype {1}".F(tileset.Id, type));
|
||||
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
terrain.UnlockBits(bitmapData);
|
||||
return terrain;
|
||||
}
|
||||
|
||||
// Add the static resources defined in the map; if the map lives
|
||||
// in a world use AddCustomTerrain instead
|
||||
public static Bitmap AddStaticResources(Map map, Bitmap terrainBitmap)
|
||||
{
|
||||
Bitmap terrain = new Bitmap(terrainBitmap);
|
||||
var tileset = Rules.TileSets[map.Tileset];
|
||||
|
||||
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
if (map.MapResources.Value[mapX, mapY].type == 0)
|
||||
continue;
|
||||
|
||||
var res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
|
||||
.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].type)
|
||||
.Select(t => t.TerrainType).FirstOrDefault();
|
||||
if (res == null)
|
||||
continue;
|
||||
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[res].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
terrain.UnlockBits(bitmapData);
|
||||
|
||||
return terrain;
|
||||
}
|
||||
|
||||
public static Bitmap CustomTerrainBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
var custom = map.CustomTerrain[mapX,mapY];
|
||||
if (custom == null)
|
||||
continue;
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet.Terrain[custom].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap ActorsBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
foreach (var t in world.Queries.WithTrait<IRadarSignature>())
|
||||
{
|
||||
if (!world.LocalShroud.IsVisible(t.Actor))
|
||||
continue;
|
||||
|
||||
var color = t.Trait.RadarSignatureColor(t.Actor);
|
||||
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
|
||||
if (world.Map.IsInMap(cell))
|
||||
*(c + ((cell.Y - world.Map.Bounds.Top) * bitmapData.Stride >> 2) + cell.X - world.Map.Bounds.Left) = color.ToArgb();
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap ShroudBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
if (world.LocalShroud.Disabled)
|
||||
return bitmap;
|
||||
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
var shroud = Color.Black.ToArgb();
|
||||
var fog = Color.FromArgb(128, Color.Black).ToArgb();
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
if (!world.LocalShroud.IsExplored(mapX, mapY))
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
|
||||
else if (!world.LocalShroud.IsVisible(mapX,mapY))
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = fog;
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap RenderMapPreview(Map map)
|
||||
{
|
||||
Bitmap terrain = TerrainBitmap(map);
|
||||
return AddStaticResources(map, terrain);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Minimap
|
||||
{
|
||||
public static Bitmap TerrainBitmap(Map map)
|
||||
{
|
||||
return TerrainBitmap(map, false);
|
||||
}
|
||||
|
||||
public static Bitmap TerrainBitmap(Map map, bool actualSize)
|
||||
{
|
||||
var tileset = Rules.TileSets[map.Tileset];
|
||||
var width = map.Bounds.Width;
|
||||
var height = map.Bounds.Height;
|
||||
|
||||
if (!actualSize)
|
||||
{
|
||||
width = height = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
}
|
||||
|
||||
Bitmap terrain = new Bitmap(width, height);
|
||||
|
||||
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
var type = tileset.GetTerrainType(map.MapTiles.Value[mapX, mapY]);
|
||||
if (!tileset.Terrain.ContainsKey(type))
|
||||
throw new InvalidDataException("Tileset {0} lacks terraintype {1}".F(tileset.Id, type));
|
||||
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
terrain.UnlockBits(bitmapData);
|
||||
return terrain;
|
||||
}
|
||||
|
||||
// Add the static resources defined in the map; if the map lives
|
||||
// in a world use AddCustomTerrain instead
|
||||
public static Bitmap AddStaticResources(Map map, Bitmap terrainBitmap)
|
||||
{
|
||||
Bitmap terrain = new Bitmap(terrainBitmap);
|
||||
var tileset = Rules.TileSets[map.Tileset];
|
||||
|
||||
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
if (map.MapResources.Value[mapX, mapY].type == 0)
|
||||
continue;
|
||||
|
||||
var res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
|
||||
.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].type)
|
||||
.Select(t => t.TerrainType).FirstOrDefault();
|
||||
if (res == null)
|
||||
continue;
|
||||
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[res].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
terrain.UnlockBits(bitmapData);
|
||||
|
||||
return terrain;
|
||||
}
|
||||
|
||||
public static Bitmap CustomTerrainBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
var custom = map.CustomTerrain[mapX,mapY];
|
||||
if (custom == null)
|
||||
continue;
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet.Terrain[custom].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap ActorsBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
foreach (var t in world.Queries.WithTrait<IRadarSignature>())
|
||||
{
|
||||
if (!world.LocalShroud.IsVisible(t.Actor))
|
||||
continue;
|
||||
|
||||
var color = t.Trait.RadarSignatureColor(t.Actor);
|
||||
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
|
||||
if (world.Map.IsInMap(cell))
|
||||
*(c + ((cell.Y - world.Map.Bounds.Top) * bitmapData.Stride >> 2) + cell.X - world.Map.Bounds.Left) = color.ToArgb();
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap ShroudBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
if (world.LocalShroud.Disabled)
|
||||
return bitmap;
|
||||
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
var shroud = Color.Black.ToArgb();
|
||||
var fog = Color.FromArgb(128, Color.Black).ToArgb();
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
if (!world.LocalShroud.IsExplored(mapX, mapY))
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
|
||||
else if (!world.LocalShroud.IsVisible(mapX,mapY))
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = fog;
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap RenderMapPreview(Map map)
|
||||
{
|
||||
Bitmap terrain = TerrainBitmap(map);
|
||||
return AddStaticResources(map, terrain);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,208 +1,208 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Renderer
|
||||
{
|
||||
internal static int SheetSize;
|
||||
|
||||
internal IShader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
internal IShader LineShader { get; private set; }
|
||||
internal IShader RgbaSpriteShader { get; private set; }
|
||||
internal IShader WorldSpriteShader { get; private set; }
|
||||
|
||||
public SpriteRenderer SpriteRenderer { get; private set; }
|
||||
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
||||
public SpriteRenderer WorldSpriteRenderer { get; private set; }
|
||||
public LineRenderer LineRenderer { get; private set; }
|
||||
|
||||
public ITexture PaletteTexture;
|
||||
|
||||
public readonly SpriteFont RegularFont, BoldFont, TitleFont, TinyFont;
|
||||
|
||||
internal const int TempBufferSize = 8192;
|
||||
const int TempBufferCount = 8;
|
||||
|
||||
Queue<IVertexBuffer<Vertex>> tempBuffersV = new Queue<IVertexBuffer<Vertex>>();
|
||||
Queue<IIndexBuffer> tempBuffersI = new Queue<IIndexBuffer>();
|
||||
|
||||
public Renderer()
|
||||
{
|
||||
SpriteShader = device.CreateShader("world-shp");
|
||||
LineShader = device.CreateShader("world-line");
|
||||
RgbaSpriteShader = device.CreateShader("chrome-rgba");
|
||||
WorldSpriteShader = device.CreateShader("chrome-shp");
|
||||
|
||||
SpriteRenderer = new SpriteRenderer( this, SpriteShader );
|
||||
RgbaSpriteRenderer = new SpriteRenderer( this, RgbaSpriteShader );
|
||||
WorldSpriteRenderer = new SpriteRenderer( this, WorldSpriteShader );
|
||||
LineRenderer = new LineRenderer(this);
|
||||
|
||||
RegularFont = new SpriteFont("FreeSans.ttf", 14);
|
||||
BoldFont = new SpriteFont("FreeSansBold.ttf", 14);
|
||||
TitleFont = new SpriteFont("titles.ttf", 48);
|
||||
TinyFont = new SpriteFont("FreeSans.ttf", 10);
|
||||
|
||||
for( int i = 0 ; i < TempBufferCount ; i++ )
|
||||
{
|
||||
tempBuffersV.Enqueue( device.CreateVertexBuffer( TempBufferSize ) );
|
||||
tempBuffersI.Enqueue( device.CreateIndexBuffer( TempBufferSize ) );
|
||||
}
|
||||
}
|
||||
|
||||
internal IGraphicsDevice Device { get { return device; } }
|
||||
|
||||
public void BeginFrame(float2 scroll)
|
||||
{
|
||||
device.Clear(Color.Black);
|
||||
|
||||
float2 r1 = new float2(2f/Resolution.Width, -2f/Resolution.Height);
|
||||
float2 r2 = new float2(-1, 1);
|
||||
|
||||
SetShaderParams( SpriteShader, r1, r2, scroll );
|
||||
SetShaderParams( LineShader, r1, r2, scroll );
|
||||
SetShaderParams( RgbaSpriteShader, r1, r2, scroll );
|
||||
SetShaderParams( WorldSpriteShader, r1, r2, scroll );
|
||||
}
|
||||
|
||||
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
|
||||
{
|
||||
s.SetValue( "Palette", PaletteTexture );
|
||||
s.SetValue( "Scroll", (int) scroll.X, (int) scroll.Y );
|
||||
s.SetValue( "r1", r1.X, r1.Y );
|
||||
s.SetValue( "r2", r2.X, r2.Y );
|
||||
s.Commit();
|
||||
}
|
||||
|
||||
public void EndFrame( IInputHandler inputHandler )
|
||||
{
|
||||
Flush();
|
||||
device.Present( inputHandler );
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
Range<int> vertexRange, Range<int> indexRange, PrimitiveType type, IShader shader)
|
||||
where T : struct
|
||||
{
|
||||
vertices.Bind();
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type, vertexRange, indexRange);
|
||||
|
||||
PerfHistory.Increment("batches", 1);
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
int vertexPool, int numPrimitives, PrimitiveType type)
|
||||
where T : struct
|
||||
{
|
||||
vertices.Bind();
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type, vertexPool, numPrimitives);
|
||||
|
||||
PerfHistory.Increment("batches", 1);
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
CurrentBatchRenderer = null;
|
||||
}
|
||||
|
||||
static IGraphicsDevice device;
|
||||
|
||||
public static Size Resolution { get { return device.WindowSize; } }
|
||||
|
||||
internal static void Initialize( OpenRA.FileFormats.Graphics.WindowMode windowMode )
|
||||
{
|
||||
var resolution = GetResolution( windowMode );
|
||||
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRA.Renderer.{0}.dll".F(Game.Settings.Graphics.Renderer) ) ), resolution.Width, resolution.Height, windowMode, false );
|
||||
}
|
||||
|
||||
static Size GetResolution(WindowMode windowmode)
|
||||
{
|
||||
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
|
||||
var customSize = (windowmode == WindowMode.Windowed) ? Game.Settings.Graphics.WindowedSize : Game.Settings.Graphics.FullscreenSize;
|
||||
|
||||
if (customSize.X > 0 && customSize.Y > 0)
|
||||
{
|
||||
desktopResolution.Width = customSize.X;
|
||||
desktopResolution.Height = customSize.Y;
|
||||
}
|
||||
return new Size(
|
||||
desktopResolution.Width,
|
||||
desktopResolution.Height);
|
||||
}
|
||||
|
||||
static IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, WindowMode window, bool vsync )
|
||||
{
|
||||
foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
|
||||
{
|
||||
return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( int ), typeof( int ), typeof( WindowMode ), typeof( bool ) } )
|
||||
.Invoke( new object[] { width, height, window, vsync } );
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
internal IVertexBuffer<Vertex> GetTempVertexBuffer()
|
||||
{
|
||||
var ret = tempBuffersV.Dequeue();
|
||||
tempBuffersV.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
internal IIndexBuffer GetTempIndexBuffer()
|
||||
{
|
||||
var ret = tempBuffersI.Dequeue();
|
||||
tempBuffersI.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public interface IBatchRenderer
|
||||
{
|
||||
void Flush();
|
||||
}
|
||||
|
||||
static IBatchRenderer currentBatchRenderer;
|
||||
public static IBatchRenderer CurrentBatchRenderer
|
||||
{
|
||||
get { return currentBatchRenderer; }
|
||||
set
|
||||
{
|
||||
if( currentBatchRenderer == value ) return;
|
||||
if( currentBatchRenderer != null )
|
||||
currentBatchRenderer.Flush();
|
||||
currentBatchRenderer = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableScissor(int left, int top, int width, int height)
|
||||
{
|
||||
Flush();
|
||||
Device.EnableScissor( left, top, width, height );
|
||||
}
|
||||
|
||||
public void DisableScissor()
|
||||
{
|
||||
Flush();
|
||||
Device.DisableScissor();
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Renderer
|
||||
{
|
||||
internal static int SheetSize;
|
||||
|
||||
internal IShader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
internal IShader LineShader { get; private set; }
|
||||
internal IShader RgbaSpriteShader { get; private set; }
|
||||
internal IShader WorldSpriteShader { get; private set; }
|
||||
|
||||
public SpriteRenderer SpriteRenderer { get; private set; }
|
||||
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
||||
public SpriteRenderer WorldSpriteRenderer { get; private set; }
|
||||
public LineRenderer LineRenderer { get; private set; }
|
||||
|
||||
public ITexture PaletteTexture;
|
||||
|
||||
public readonly SpriteFont RegularFont, BoldFont, TitleFont, TinyFont;
|
||||
|
||||
internal const int TempBufferSize = 8192;
|
||||
const int TempBufferCount = 8;
|
||||
|
||||
Queue<IVertexBuffer<Vertex>> tempBuffersV = new Queue<IVertexBuffer<Vertex>>();
|
||||
Queue<IIndexBuffer> tempBuffersI = new Queue<IIndexBuffer>();
|
||||
|
||||
public Renderer()
|
||||
{
|
||||
SpriteShader = device.CreateShader("world-shp");
|
||||
LineShader = device.CreateShader("world-line");
|
||||
RgbaSpriteShader = device.CreateShader("chrome-rgba");
|
||||
WorldSpriteShader = device.CreateShader("chrome-shp");
|
||||
|
||||
SpriteRenderer = new SpriteRenderer( this, SpriteShader );
|
||||
RgbaSpriteRenderer = new SpriteRenderer( this, RgbaSpriteShader );
|
||||
WorldSpriteRenderer = new SpriteRenderer( this, WorldSpriteShader );
|
||||
LineRenderer = new LineRenderer(this);
|
||||
|
||||
RegularFont = new SpriteFont("FreeSans.ttf", 14);
|
||||
BoldFont = new SpriteFont("FreeSansBold.ttf", 14);
|
||||
TitleFont = new SpriteFont("titles.ttf", 48);
|
||||
TinyFont = new SpriteFont("FreeSans.ttf", 10);
|
||||
|
||||
for( int i = 0 ; i < TempBufferCount ; i++ )
|
||||
{
|
||||
tempBuffersV.Enqueue( device.CreateVertexBuffer( TempBufferSize ) );
|
||||
tempBuffersI.Enqueue( device.CreateIndexBuffer( TempBufferSize ) );
|
||||
}
|
||||
}
|
||||
|
||||
internal IGraphicsDevice Device { get { return device; } }
|
||||
|
||||
public void BeginFrame(float2 scroll)
|
||||
{
|
||||
device.Clear(Color.Black);
|
||||
|
||||
float2 r1 = new float2(2f/Resolution.Width, -2f/Resolution.Height);
|
||||
float2 r2 = new float2(-1, 1);
|
||||
|
||||
SetShaderParams( SpriteShader, r1, r2, scroll );
|
||||
SetShaderParams( LineShader, r1, r2, scroll );
|
||||
SetShaderParams( RgbaSpriteShader, r1, r2, scroll );
|
||||
SetShaderParams( WorldSpriteShader, r1, r2, scroll );
|
||||
}
|
||||
|
||||
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
|
||||
{
|
||||
s.SetValue( "Palette", PaletteTexture );
|
||||
s.SetValue( "Scroll", (int) scroll.X, (int) scroll.Y );
|
||||
s.SetValue( "r1", r1.X, r1.Y );
|
||||
s.SetValue( "r2", r2.X, r2.Y );
|
||||
s.Commit();
|
||||
}
|
||||
|
||||
public void EndFrame( IInputHandler inputHandler )
|
||||
{
|
||||
Flush();
|
||||
device.Present( inputHandler );
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
Range<int> vertexRange, Range<int> indexRange, PrimitiveType type, IShader shader)
|
||||
where T : struct
|
||||
{
|
||||
vertices.Bind();
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type, vertexRange, indexRange);
|
||||
|
||||
PerfHistory.Increment("batches", 1);
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
int vertexPool, int numPrimitives, PrimitiveType type)
|
||||
where T : struct
|
||||
{
|
||||
vertices.Bind();
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type, vertexPool, numPrimitives);
|
||||
|
||||
PerfHistory.Increment("batches", 1);
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
CurrentBatchRenderer = null;
|
||||
}
|
||||
|
||||
static IGraphicsDevice device;
|
||||
|
||||
public static Size Resolution { get { return device.WindowSize; } }
|
||||
|
||||
internal static void Initialize( OpenRA.FileFormats.Graphics.WindowMode windowMode )
|
||||
{
|
||||
var resolution = GetResolution( windowMode );
|
||||
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRA.Renderer.{0}.dll".F(Game.Settings.Graphics.Renderer) ) ), resolution.Width, resolution.Height, windowMode, false );
|
||||
}
|
||||
|
||||
static Size GetResolution(WindowMode windowmode)
|
||||
{
|
||||
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
|
||||
var customSize = (windowmode == WindowMode.Windowed) ? Game.Settings.Graphics.WindowedSize : Game.Settings.Graphics.FullscreenSize;
|
||||
|
||||
if (customSize.X > 0 && customSize.Y > 0)
|
||||
{
|
||||
desktopResolution.Width = customSize.X;
|
||||
desktopResolution.Height = customSize.Y;
|
||||
}
|
||||
return new Size(
|
||||
desktopResolution.Width,
|
||||
desktopResolution.Height);
|
||||
}
|
||||
|
||||
static IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, WindowMode window, bool vsync )
|
||||
{
|
||||
foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
|
||||
{
|
||||
return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( int ), typeof( int ), typeof( WindowMode ), typeof( bool ) } )
|
||||
.Invoke( new object[] { width, height, window, vsync } );
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
internal IVertexBuffer<Vertex> GetTempVertexBuffer()
|
||||
{
|
||||
var ret = tempBuffersV.Dequeue();
|
||||
tempBuffersV.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
internal IIndexBuffer GetTempIndexBuffer()
|
||||
{
|
||||
var ret = tempBuffersI.Dequeue();
|
||||
tempBuffersI.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public interface IBatchRenderer
|
||||
{
|
||||
void Flush();
|
||||
}
|
||||
|
||||
static IBatchRenderer currentBatchRenderer;
|
||||
public static IBatchRenderer CurrentBatchRenderer
|
||||
{
|
||||
get { return currentBatchRenderer; }
|
||||
set
|
||||
{
|
||||
if( currentBatchRenderer == value ) return;
|
||||
if( currentBatchRenderer != null )
|
||||
currentBatchRenderer.Flush();
|
||||
currentBatchRenderer = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableScissor(int left, int top, int width, int height)
|
||||
{
|
||||
Flush();
|
||||
Device.EnableScissor( left, top, width, height );
|
||||
}
|
||||
|
||||
public void DisableScissor()
|
||||
{
|
||||
Flush();
|
||||
Device.DisableScissor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,89 +1,89 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sequence
|
||||
{
|
||||
readonly Sprite[] sprites;
|
||||
readonly int start, length, facings, tick;
|
||||
|
||||
public readonly string Name;
|
||||
public int Start { get { return start; } }
|
||||
public int End { get { return start + length; } }
|
||||
public int Length { get { return length; } }
|
||||
public int Facings { get { return facings; } }
|
||||
public int Tick { get { return tick; } }
|
||||
|
||||
string srcOverride;
|
||||
public Sequence(string unit, string name, MiniYaml info)
|
||||
{
|
||||
srcOverride = info.Value;
|
||||
Name = name;
|
||||
var d = info.NodesDict;
|
||||
|
||||
sprites = Game.modData.SpriteLoader.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride );
|
||||
start = int.Parse(d["Start"].Value);
|
||||
|
||||
if (!d.ContainsKey("Length"))
|
||||
length = 1;
|
||||
else if (d["Length"].Value == "*")
|
||||
length = sprites.Length - Start;
|
||||
else
|
||||
length = int.Parse(d["Length"].Value);
|
||||
|
||||
|
||||
if(d.ContainsKey("Facings"))
|
||||
facings = int.Parse(d["Facings"].Value);
|
||||
else
|
||||
facings = 1;
|
||||
|
||||
if(d.ContainsKey("Tick"))
|
||||
tick = int.Parse(d["Tick"].Value);
|
||||
else
|
||||
tick = 40;
|
||||
}
|
||||
|
||||
public MiniYaml Save()
|
||||
{
|
||||
var root = new List<MiniYamlNode>();
|
||||
|
||||
root.Add(new MiniYamlNode("Start", start.ToString()));
|
||||
|
||||
if (length > 1 && (start != 0 || length != sprites.Length - start))
|
||||
root.Add(new MiniYamlNode("Length", length.ToString()));
|
||||
else if (length > 1 && length == sprites.Length - start)
|
||||
root.Add(new MiniYamlNode("Length", "*"));
|
||||
|
||||
if (facings > 1)
|
||||
root.Add(new MiniYamlNode("Facings", facings.ToString()));
|
||||
|
||||
if (tick != 40)
|
||||
root.Add(new MiniYamlNode("Tick", tick.ToString()));
|
||||
|
||||
return new MiniYaml(srcOverride, root);
|
||||
}
|
||||
|
||||
public Sprite GetSprite( int frame )
|
||||
{
|
||||
return GetSprite( frame, 0 );
|
||||
}
|
||||
|
||||
public Sprite GetSprite(int frame, int facing)
|
||||
{
|
||||
var f = Traits.Util.QuantizeFacing( facing, facings );
|
||||
return sprites[ (f * length) + ( frame % length ) + start ];
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sequence
|
||||
{
|
||||
readonly Sprite[] sprites;
|
||||
readonly int start, length, facings, tick;
|
||||
|
||||
public readonly string Name;
|
||||
public int Start { get { return start; } }
|
||||
public int End { get { return start + length; } }
|
||||
public int Length { get { return length; } }
|
||||
public int Facings { get { return facings; } }
|
||||
public int Tick { get { return tick; } }
|
||||
|
||||
string srcOverride;
|
||||
public Sequence(string unit, string name, MiniYaml info)
|
||||
{
|
||||
srcOverride = info.Value;
|
||||
Name = name;
|
||||
var d = info.NodesDict;
|
||||
|
||||
sprites = Game.modData.SpriteLoader.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride );
|
||||
start = int.Parse(d["Start"].Value);
|
||||
|
||||
if (!d.ContainsKey("Length"))
|
||||
length = 1;
|
||||
else if (d["Length"].Value == "*")
|
||||
length = sprites.Length - Start;
|
||||
else
|
||||
length = int.Parse(d["Length"].Value);
|
||||
|
||||
|
||||
if(d.ContainsKey("Facings"))
|
||||
facings = int.Parse(d["Facings"].Value);
|
||||
else
|
||||
facings = 1;
|
||||
|
||||
if(d.ContainsKey("Tick"))
|
||||
tick = int.Parse(d["Tick"].Value);
|
||||
else
|
||||
tick = 40;
|
||||
}
|
||||
|
||||
public MiniYaml Save()
|
||||
{
|
||||
var root = new List<MiniYamlNode>();
|
||||
|
||||
root.Add(new MiniYamlNode("Start", start.ToString()));
|
||||
|
||||
if (length > 1 && (start != 0 || length != sprites.Length - start))
|
||||
root.Add(new MiniYamlNode("Length", length.ToString()));
|
||||
else if (length > 1 && length == sprites.Length - start)
|
||||
root.Add(new MiniYamlNode("Length", "*"));
|
||||
|
||||
if (facings > 1)
|
||||
root.Add(new MiniYamlNode("Facings", facings.ToString()));
|
||||
|
||||
if (tick != 40)
|
||||
root.Add(new MiniYamlNode("Tick", tick.ToString()));
|
||||
|
||||
return new MiniYaml(srcOverride, root);
|
||||
}
|
||||
|
||||
public Sprite GetSprite( int frame )
|
||||
{
|
||||
return GetSprite( frame, 0 );
|
||||
}
|
||||
|
||||
public Sprite GetSprite(int frame, int facing)
|
||||
{
|
||||
var f = Traits.Util.QuantizeFacing( facing, facings );
|
||||
return sprites[ (f * length) + ( frame % length ) + start ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,72 +1,72 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class SequenceProvider
|
||||
{
|
||||
static Dictionary<string, Dictionary<string, Sequence>> units;
|
||||
|
||||
public static void Initialize(string[] sequenceFiles, List<MiniYamlNode> sequenceNodes)
|
||||
{
|
||||
units = new Dictionary<string, Dictionary<string, Sequence>>();
|
||||
if (sequenceFiles.Length == 0)
|
||||
return;
|
||||
|
||||
var sequences = sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(sequenceNodes, MiniYaml.Merge);
|
||||
|
||||
foreach (var s in sequences)
|
||||
LoadSequencesForUnit(s.Key, s.Value);
|
||||
}
|
||||
|
||||
static void LoadSequencesForUnit(string unit, MiniYaml sequences)
|
||||
{
|
||||
Game.modData.LoadScreen.Display();
|
||||
try {
|
||||
var seq = sequences.NodesDict.ToDictionary(x => x.Key, x => new Sequence(unit,x.Key,x.Value));
|
||||
units.Add(unit, seq);
|
||||
} catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art
|
||||
}
|
||||
|
||||
public static MiniYaml SaveSequencesForUnit(string unitname)
|
||||
{
|
||||
var ret = new List<MiniYamlNode>();
|
||||
foreach (var s in units[unitname])
|
||||
ret.Add(new MiniYamlNode(s.Key, s.Value.Save()));
|
||||
|
||||
return new MiniYaml(null, ret);
|
||||
}
|
||||
|
||||
public static Sequence GetSequence(string unitName, string sequenceName)
|
||||
{
|
||||
try { return units[unitName][sequenceName]; }
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
if (units.ContainsKey(unitName))
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have a sequence `{1}`".F(unitName, sequenceName));
|
||||
else
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have any sequences defined.".F(unitName));
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasSequence(string unit, string seq)
|
||||
{
|
||||
return units[unit].ContainsKey(seq);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class SequenceProvider
|
||||
{
|
||||
static Dictionary<string, Dictionary<string, Sequence>> units;
|
||||
|
||||
public static void Initialize(string[] sequenceFiles, List<MiniYamlNode> sequenceNodes)
|
||||
{
|
||||
units = new Dictionary<string, Dictionary<string, Sequence>>();
|
||||
if (sequenceFiles.Length == 0)
|
||||
return;
|
||||
|
||||
var sequences = sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(sequenceNodes, MiniYaml.Merge);
|
||||
|
||||
foreach (var s in sequences)
|
||||
LoadSequencesForUnit(s.Key, s.Value);
|
||||
}
|
||||
|
||||
static void LoadSequencesForUnit(string unit, MiniYaml sequences)
|
||||
{
|
||||
Game.modData.LoadScreen.Display();
|
||||
try {
|
||||
var seq = sequences.NodesDict.ToDictionary(x => x.Key, x => new Sequence(unit,x.Key,x.Value));
|
||||
units.Add(unit, seq);
|
||||
} catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art
|
||||
}
|
||||
|
||||
public static MiniYaml SaveSequencesForUnit(string unitname)
|
||||
{
|
||||
var ret = new List<MiniYamlNode>();
|
||||
foreach (var s in units[unitname])
|
||||
ret.Add(new MiniYamlNode(s.Key, s.Value.Save()));
|
||||
|
||||
return new MiniYaml(null, ret);
|
||||
}
|
||||
|
||||
public static Sequence GetSequence(string unitName, string sequenceName)
|
||||
{
|
||||
try { return units[unitName][sequenceName]; }
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
if (units.ContainsKey(unitName))
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have a sequence `{1}`".F(unitName, sequenceName));
|
||||
else
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have any sequences defined.".F(unitName));
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasSequence(string unit, string seq)
|
||||
{
|
||||
return units[unit].ContainsKey(seq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,67 +1,67 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sheet
|
||||
{
|
||||
Bitmap bitmap;
|
||||
ITexture texture;
|
||||
bool dirty;
|
||||
byte[] data;
|
||||
public readonly Size Size;
|
||||
|
||||
public Sheet(Size size)
|
||||
{
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public Sheet(string filename)
|
||||
{
|
||||
bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
|
||||
Size = bitmap.Size;
|
||||
}
|
||||
|
||||
public ITexture Texture
|
||||
{
|
||||
get
|
||||
{
|
||||
if (texture == null)
|
||||
{
|
||||
texture = Game.Renderer.Device.CreateTexture();
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
texture.SetData(data, Size.Width, Size.Height);
|
||||
dirty = false;
|
||||
}
|
||||
else if (bitmap != null)
|
||||
{
|
||||
texture.SetData(bitmap);
|
||||
dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Data { get { if (data == null) data = new byte[4 * Size.Width * Size.Height]; return data; } }
|
||||
public void MakeDirty() { dirty = true; }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sheet
|
||||
{
|
||||
Bitmap bitmap;
|
||||
ITexture texture;
|
||||
bool dirty;
|
||||
byte[] data;
|
||||
public readonly Size Size;
|
||||
|
||||
public Sheet(Size size)
|
||||
{
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public Sheet(string filename)
|
||||
{
|
||||
bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
|
||||
Size = bitmap.Size;
|
||||
}
|
||||
|
||||
public ITexture Texture
|
||||
{
|
||||
get
|
||||
{
|
||||
if (texture == null)
|
||||
{
|
||||
texture = Game.Renderer.Device.CreateTexture();
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
texture.SetData(data, Size.Width, Size.Height);
|
||||
dirty = false;
|
||||
}
|
||||
else if (bitmap != null)
|
||||
{
|
||||
texture.SetData(bitmap);
|
||||
dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Data { get { if (data == null) data = new byte[4 * Size.Width * Size.Height]; return data; } }
|
||||
public void MakeDirty() { dirty = true; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,102 +1,102 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SheetBuilder
|
||||
{
|
||||
internal SheetBuilder(TextureChannel ch)
|
||||
{
|
||||
current = null;
|
||||
rowHeight = 0;
|
||||
channel = null;
|
||||
initialChannel = ch;
|
||||
}
|
||||
|
||||
public Sprite Add(byte[] src, Size size)
|
||||
{
|
||||
Sprite rect = Allocate(size);
|
||||
Util.FastCopyIntoChannel(rect, src);
|
||||
return rect;
|
||||
}
|
||||
|
||||
public Sprite Add(Size size, byte paletteIndex)
|
||||
{
|
||||
byte[] data = new byte[size.Width * size.Height];
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
data[i] = paletteIndex;
|
||||
|
||||
return Add(data, size);
|
||||
}
|
||||
|
||||
Sheet NewSheet() { return new Sheet(new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
|
||||
|
||||
Sheet current = null;
|
||||
int rowHeight = 0;
|
||||
Point p;
|
||||
TextureChannel? channel = null;
|
||||
TextureChannel initialChannel;
|
||||
|
||||
TextureChannel? NextChannel(TextureChannel? t)
|
||||
{
|
||||
if (t == null)
|
||||
return initialChannel;
|
||||
|
||||
switch (t.Value)
|
||||
{
|
||||
case TextureChannel.Red: return TextureChannel.Green;
|
||||
case TextureChannel.Green: return TextureChannel.Blue;
|
||||
case TextureChannel.Blue: return TextureChannel.Alpha;
|
||||
case TextureChannel.Alpha: return null;
|
||||
|
||||
default: return null;
|
||||
}
|
||||
}
|
||||
|
||||
public Sprite Allocate(Size imageSize)
|
||||
{
|
||||
if (current == null)
|
||||
{
|
||||
current = NewSheet();
|
||||
channel = NextChannel(null);
|
||||
}
|
||||
|
||||
if (imageSize.Width + p.X > current.Size.Width)
|
||||
{
|
||||
p = new Point(0, p.Y + rowHeight);
|
||||
rowHeight = imageSize.Height;
|
||||
}
|
||||
|
||||
if (imageSize.Height > rowHeight)
|
||||
rowHeight = imageSize.Height;
|
||||
|
||||
if (p.Y + imageSize.Height > current.Size.Height)
|
||||
{
|
||||
|
||||
if (null == (channel = NextChannel(channel)))
|
||||
{
|
||||
current = NewSheet();
|
||||
channel = NextChannel(channel);
|
||||
}
|
||||
|
||||
rowHeight = imageSize.Height;
|
||||
p = new Point(0,0);
|
||||
}
|
||||
|
||||
Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value);
|
||||
current.MakeDirty();
|
||||
p.X += imageSize.Width;
|
||||
|
||||
return rect;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SheetBuilder
|
||||
{
|
||||
internal SheetBuilder(TextureChannel ch)
|
||||
{
|
||||
current = null;
|
||||
rowHeight = 0;
|
||||
channel = null;
|
||||
initialChannel = ch;
|
||||
}
|
||||
|
||||
public Sprite Add(byte[] src, Size size)
|
||||
{
|
||||
Sprite rect = Allocate(size);
|
||||
Util.FastCopyIntoChannel(rect, src);
|
||||
return rect;
|
||||
}
|
||||
|
||||
public Sprite Add(Size size, byte paletteIndex)
|
||||
{
|
||||
byte[] data = new byte[size.Width * size.Height];
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
data[i] = paletteIndex;
|
||||
|
||||
return Add(data, size);
|
||||
}
|
||||
|
||||
Sheet NewSheet() { return new Sheet(new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
|
||||
|
||||
Sheet current = null;
|
||||
int rowHeight = 0;
|
||||
Point p;
|
||||
TextureChannel? channel = null;
|
||||
TextureChannel initialChannel;
|
||||
|
||||
TextureChannel? NextChannel(TextureChannel? t)
|
||||
{
|
||||
if (t == null)
|
||||
return initialChannel;
|
||||
|
||||
switch (t.Value)
|
||||
{
|
||||
case TextureChannel.Red: return TextureChannel.Green;
|
||||
case TextureChannel.Green: return TextureChannel.Blue;
|
||||
case TextureChannel.Blue: return TextureChannel.Alpha;
|
||||
case TextureChannel.Alpha: return null;
|
||||
|
||||
default: return null;
|
||||
}
|
||||
}
|
||||
|
||||
public Sprite Allocate(Size imageSize)
|
||||
{
|
||||
if (current == null)
|
||||
{
|
||||
current = NewSheet();
|
||||
channel = NextChannel(null);
|
||||
}
|
||||
|
||||
if (imageSize.Width + p.X > current.Size.Width)
|
||||
{
|
||||
p = new Point(0, p.Y + rowHeight);
|
||||
rowHeight = imageSize.Height;
|
||||
}
|
||||
|
||||
if (imageSize.Height > rowHeight)
|
||||
rowHeight = imageSize.Height;
|
||||
|
||||
if (p.Y + imageSize.Height > current.Size.Height)
|
||||
{
|
||||
|
||||
if (null == (channel = NextChannel(channel)))
|
||||
{
|
||||
current = NewSheet();
|
||||
channel = NextChannel(channel);
|
||||
}
|
||||
|
||||
rowHeight = imageSize.Height;
|
||||
p = new Point(0,0);
|
||||
}
|
||||
|
||||
Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value);
|
||||
current.MakeDirty();
|
||||
p.X += imageSize.Width;
|
||||
|
||||
return rect;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,161 +1,161 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class ShroudRenderer
|
||||
{
|
||||
Traits.Shroud shroud;
|
||||
Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
|
||||
Sprite[,] sprites, fogSprites;
|
||||
|
||||
bool dirty = true;
|
||||
Map map;
|
||||
|
||||
public ShroudRenderer(World world)
|
||||
{
|
||||
this.shroud = world.LocalShroud;
|
||||
this.map = world.Map;
|
||||
|
||||
sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
|
||||
fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
|
||||
shroud.Dirty += () => dirty = true;
|
||||
}
|
||||
|
||||
static readonly byte[][] SpecialShroudTiles =
|
||||
{
|
||||
new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
|
||||
new byte[] { 32, 32, 25, 25, 19, 19, 20, 20 },
|
||||
new byte[] { 33, 33, 33, 33, 26, 26, 26, 26, 21, 21, 21, 21, 23, 23, 23, 23 },
|
||||
new byte[] { 36, 36, 36, 36, 30, 30, 30, 30 },
|
||||
new byte[] { 34, 16, 34, 16, 34, 16, 34, 16, 27, 22, 27, 22, 27, 22, 27, 22 },
|
||||
new byte[] { 44 },
|
||||
new byte[] { 37, 37, 37, 37, 37, 37, 37, 37, 31, 31, 31, 31, 31, 31, 31, 31 },
|
||||
new byte[] { 40 },
|
||||
new byte[] { 35, 24, 17, 18 },
|
||||
new byte[] { 39, 39, 29, 29 },
|
||||
new byte[] { 45 },
|
||||
new byte[] { 43 },
|
||||
new byte[] { 38, 28 },
|
||||
new byte[] { 42 },
|
||||
new byte[] { 41 },
|
||||
new byte[] { 46 },
|
||||
};
|
||||
|
||||
Sprite ChooseShroud(int i, int j)
|
||||
{
|
||||
if( !shroud.IsExplored( i, j ) ) return shadowBits[ 0xf ];
|
||||
|
||||
// bits are for unexploredness: up, right, down, left
|
||||
var v = 0;
|
||||
// bits are for unexploredness: TL, TR, BR, BL
|
||||
var u = 0;
|
||||
|
||||
if( !shroud.IsExplored( i, j - 1 ) ) { v |= 1; u |= 3; }
|
||||
if( !shroud.IsExplored( i + 1, j ) ) { v |= 2; u |= 6; }
|
||||
if( !shroud.IsExplored( i, j + 1 ) ) { v |= 4; u |= 12; }
|
||||
if( !shroud.IsExplored( i - 1, j ) ) { v |= 8; u |= 9; }
|
||||
|
||||
var uSides = u;
|
||||
|
||||
if( !shroud.IsExplored( i - 1, j - 1 ) ) u |= 1;
|
||||
if( !shroud.IsExplored( i + 1, j - 1 ) ) u |= 2;
|
||||
if( !shroud.IsExplored( i + 1, j + 1 ) ) u |= 4;
|
||||
if( !shroud.IsExplored( i - 1, j + 1 ) ) u |= 8;
|
||||
|
||||
return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
|
||||
}
|
||||
|
||||
Sprite ChooseFog(int i, int j)
|
||||
{
|
||||
if (!shroud.IsVisible(i,j)) return shadowBits[0xf];
|
||||
if (!shroud.IsExplored(i, j)) return shadowBits[0xf];
|
||||
|
||||
// bits are for unexploredness: up, right, down, left
|
||||
var v = 0;
|
||||
// bits are for unexploredness: TL, TR, BR, BL
|
||||
var u = 0;
|
||||
|
||||
if (!shroud.IsVisible(i, j - 1)) { v |= 1; u |= 3; }
|
||||
if (!shroud.IsVisible(i + 1, j)) { v |= 2; u |= 6; }
|
||||
if (!shroud.IsVisible(i, j + 1)) { v |= 4; u |= 12; }
|
||||
if (!shroud.IsVisible(i - 1, j)) { v |= 8; u |= 9; }
|
||||
|
||||
var uSides = u;
|
||||
|
||||
if (!shroud.IsVisible(i - 1, j - 1)) u |= 1;
|
||||
if (!shroud.IsVisible(i + 1, j - 1)) u |= 2;
|
||||
if (!shroud.IsVisible(i + 1, j + 1)) u |= 4;
|
||||
if (!shroud.IsVisible(i - 1, j + 1)) u |= 8;
|
||||
|
||||
return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
|
||||
}
|
||||
|
||||
internal void Draw( WorldRenderer wr )
|
||||
{
|
||||
if (dirty)
|
||||
{
|
||||
dirty = false;
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
sprites[i, j] = ChooseShroud(i, j);
|
||||
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
fogSprites[i, j] = ChooseFog(i, j);
|
||||
}
|
||||
|
||||
var clipRect = Game.viewport.WorldBounds(wr.world);
|
||||
DrawShroud( wr, clipRect, fogSprites, "fog" );
|
||||
DrawShroud( wr, clipRect, sprites, "shroud" );
|
||||
}
|
||||
|
||||
void DrawShroud( WorldRenderer wr, Rectangle clip, Sprite[,] s, string pal )
|
||||
{
|
||||
var shroudPalette = wr.GetPaletteIndex(pal);
|
||||
|
||||
for (var j = clip.Top; j < clip.Bottom; j++)
|
||||
{
|
||||
var starti = clip.Left;
|
||||
var last = shadowBits[0x0f];
|
||||
for (var i = clip.Left; i < clip.Right; i++)
|
||||
{
|
||||
if ((s[i, j] == shadowBits[0x0f] && last == shadowBits[0x0f])
|
||||
|| (s[i, j] == shadowBits[0] && last == shadowBits[0]))
|
||||
continue;
|
||||
|
||||
if (starti != i)
|
||||
{
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (i - starti), Game.CellSize));
|
||||
starti = i + 1;
|
||||
}
|
||||
|
||||
s[i, j].DrawAt(
|
||||
Game.CellSize * new float2(i, j),
|
||||
shroudPalette);
|
||||
starti = i + 1;
|
||||
last = s[i, j];
|
||||
}
|
||||
|
||||
if (starti < clip.Right)
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (clip.Right - starti), Game.CellSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class ShroudRenderer
|
||||
{
|
||||
Traits.Shroud shroud;
|
||||
Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
|
||||
Sprite[,] sprites, fogSprites;
|
||||
|
||||
bool dirty = true;
|
||||
Map map;
|
||||
|
||||
public ShroudRenderer(World world)
|
||||
{
|
||||
this.shroud = world.LocalShroud;
|
||||
this.map = world.Map;
|
||||
|
||||
sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
|
||||
fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
|
||||
shroud.Dirty += () => dirty = true;
|
||||
}
|
||||
|
||||
static readonly byte[][] SpecialShroudTiles =
|
||||
{
|
||||
new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
|
||||
new byte[] { 32, 32, 25, 25, 19, 19, 20, 20 },
|
||||
new byte[] { 33, 33, 33, 33, 26, 26, 26, 26, 21, 21, 21, 21, 23, 23, 23, 23 },
|
||||
new byte[] { 36, 36, 36, 36, 30, 30, 30, 30 },
|
||||
new byte[] { 34, 16, 34, 16, 34, 16, 34, 16, 27, 22, 27, 22, 27, 22, 27, 22 },
|
||||
new byte[] { 44 },
|
||||
new byte[] { 37, 37, 37, 37, 37, 37, 37, 37, 31, 31, 31, 31, 31, 31, 31, 31 },
|
||||
new byte[] { 40 },
|
||||
new byte[] { 35, 24, 17, 18 },
|
||||
new byte[] { 39, 39, 29, 29 },
|
||||
new byte[] { 45 },
|
||||
new byte[] { 43 },
|
||||
new byte[] { 38, 28 },
|
||||
new byte[] { 42 },
|
||||
new byte[] { 41 },
|
||||
new byte[] { 46 },
|
||||
};
|
||||
|
||||
Sprite ChooseShroud(int i, int j)
|
||||
{
|
||||
if( !shroud.IsExplored( i, j ) ) return shadowBits[ 0xf ];
|
||||
|
||||
// bits are for unexploredness: up, right, down, left
|
||||
var v = 0;
|
||||
// bits are for unexploredness: TL, TR, BR, BL
|
||||
var u = 0;
|
||||
|
||||
if( !shroud.IsExplored( i, j - 1 ) ) { v |= 1; u |= 3; }
|
||||
if( !shroud.IsExplored( i + 1, j ) ) { v |= 2; u |= 6; }
|
||||
if( !shroud.IsExplored( i, j + 1 ) ) { v |= 4; u |= 12; }
|
||||
if( !shroud.IsExplored( i - 1, j ) ) { v |= 8; u |= 9; }
|
||||
|
||||
var uSides = u;
|
||||
|
||||
if( !shroud.IsExplored( i - 1, j - 1 ) ) u |= 1;
|
||||
if( !shroud.IsExplored( i + 1, j - 1 ) ) u |= 2;
|
||||
if( !shroud.IsExplored( i + 1, j + 1 ) ) u |= 4;
|
||||
if( !shroud.IsExplored( i - 1, j + 1 ) ) u |= 8;
|
||||
|
||||
return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
|
||||
}
|
||||
|
||||
Sprite ChooseFog(int i, int j)
|
||||
{
|
||||
if (!shroud.IsVisible(i,j)) return shadowBits[0xf];
|
||||
if (!shroud.IsExplored(i, j)) return shadowBits[0xf];
|
||||
|
||||
// bits are for unexploredness: up, right, down, left
|
||||
var v = 0;
|
||||
// bits are for unexploredness: TL, TR, BR, BL
|
||||
var u = 0;
|
||||
|
||||
if (!shroud.IsVisible(i, j - 1)) { v |= 1; u |= 3; }
|
||||
if (!shroud.IsVisible(i + 1, j)) { v |= 2; u |= 6; }
|
||||
if (!shroud.IsVisible(i, j + 1)) { v |= 4; u |= 12; }
|
||||
if (!shroud.IsVisible(i - 1, j)) { v |= 8; u |= 9; }
|
||||
|
||||
var uSides = u;
|
||||
|
||||
if (!shroud.IsVisible(i - 1, j - 1)) u |= 1;
|
||||
if (!shroud.IsVisible(i + 1, j - 1)) u |= 2;
|
||||
if (!shroud.IsVisible(i + 1, j + 1)) u |= 4;
|
||||
if (!shroud.IsVisible(i - 1, j + 1)) u |= 8;
|
||||
|
||||
return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
|
||||
}
|
||||
|
||||
internal void Draw( WorldRenderer wr )
|
||||
{
|
||||
if (dirty)
|
||||
{
|
||||
dirty = false;
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
sprites[i, j] = ChooseShroud(i, j);
|
||||
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
fogSprites[i, j] = ChooseFog(i, j);
|
||||
}
|
||||
|
||||
var clipRect = Game.viewport.WorldBounds(wr.world);
|
||||
DrawShroud( wr, clipRect, fogSprites, "fog" );
|
||||
DrawShroud( wr, clipRect, sprites, "shroud" );
|
||||
}
|
||||
|
||||
void DrawShroud( WorldRenderer wr, Rectangle clip, Sprite[,] s, string pal )
|
||||
{
|
||||
var shroudPalette = wr.GetPaletteIndex(pal);
|
||||
|
||||
for (var j = clip.Top; j < clip.Bottom; j++)
|
||||
{
|
||||
var starti = clip.Left;
|
||||
var last = shadowBits[0x0f];
|
||||
for (var i = clip.Left; i < clip.Right; i++)
|
||||
{
|
||||
if ((s[i, j] == shadowBits[0x0f] && last == shadowBits[0x0f])
|
||||
|| (s[i, j] == shadowBits[0] && last == shadowBits[0]))
|
||||
continue;
|
||||
|
||||
if (starti != i)
|
||||
{
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (i - starti), Game.CellSize));
|
||||
starti = i + 1;
|
||||
}
|
||||
|
||||
s[i, j].DrawAt(
|
||||
Game.CellSize * new float2(i, j),
|
||||
shroudPalette);
|
||||
starti = i + 1;
|
||||
last = s[i, j];
|
||||
}
|
||||
|
||||
if (starti < clip.Right)
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (clip.Right - starti), Game.CellSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,81 +1,81 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sprite
|
||||
{
|
||||
public readonly Rectangle bounds;
|
||||
public readonly Sheet sheet;
|
||||
public readonly TextureChannel channel;
|
||||
public readonly RectangleF uv;
|
||||
public readonly float2 size;
|
||||
|
||||
readonly float2[] uvhax;
|
||||
|
||||
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
|
||||
{
|
||||
this.bounds = bounds;
|
||||
this.sheet = sheet;
|
||||
this.channel = channel;
|
||||
|
||||
uv = new RectangleF(
|
||||
(float)(bounds.Left) / sheet.Size.Width,
|
||||
(float)(bounds.Top) / sheet.Size.Height,
|
||||
(float)(bounds.Width) / sheet.Size.Width,
|
||||
(float)(bounds.Height) / sheet.Size.Height);
|
||||
|
||||
uvhax = new float2[]
|
||||
{
|
||||
new float2( uv.Left, uv.Top ),
|
||||
new float2( uv.Right, uv.Top ),
|
||||
new float2( uv.Left, uv.Bottom ),
|
||||
new float2( uv.Right, uv.Bottom ),
|
||||
};
|
||||
|
||||
this.size = new float2(bounds.Size);
|
||||
}
|
||||
|
||||
public float2 FastMapTextureCoords( int k )
|
||||
{
|
||||
return uvhax[ k ];
|
||||
}
|
||||
|
||||
public void DrawAt( WorldRenderer wr, float2 location, string palette )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt(float2 location, int paletteIndex, float scale)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex, float2 size )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
|
||||
}
|
||||
}
|
||||
|
||||
public enum TextureChannel
|
||||
{
|
||||
Red = 0,
|
||||
Green = 1,
|
||||
Blue = 2,
|
||||
Alpha = 3,
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sprite
|
||||
{
|
||||
public readonly Rectangle bounds;
|
||||
public readonly Sheet sheet;
|
||||
public readonly TextureChannel channel;
|
||||
public readonly RectangleF uv;
|
||||
public readonly float2 size;
|
||||
|
||||
readonly float2[] uvhax;
|
||||
|
||||
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
|
||||
{
|
||||
this.bounds = bounds;
|
||||
this.sheet = sheet;
|
||||
this.channel = channel;
|
||||
|
||||
uv = new RectangleF(
|
||||
(float)(bounds.Left) / sheet.Size.Width,
|
||||
(float)(bounds.Top) / sheet.Size.Height,
|
||||
(float)(bounds.Width) / sheet.Size.Width,
|
||||
(float)(bounds.Height) / sheet.Size.Height);
|
||||
|
||||
uvhax = new float2[]
|
||||
{
|
||||
new float2( uv.Left, uv.Top ),
|
||||
new float2( uv.Right, uv.Top ),
|
||||
new float2( uv.Left, uv.Bottom ),
|
||||
new float2( uv.Right, uv.Bottom ),
|
||||
};
|
||||
|
||||
this.size = new float2(bounds.Size);
|
||||
}
|
||||
|
||||
public float2 FastMapTextureCoords( int k )
|
||||
{
|
||||
return uvhax[ k ];
|
||||
}
|
||||
|
||||
public void DrawAt( WorldRenderer wr, float2 location, string palette )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt(float2 location, int paletteIndex, float scale)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex, float2 size )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
|
||||
}
|
||||
}
|
||||
|
||||
public enum TextureChannel
|
||||
{
|
||||
Red = 0,
|
||||
Green = 1,
|
||||
Blue = 2,
|
||||
Alpha = 3,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,153 +1,153 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenRA.FileFormats;
|
||||
using Tao.FreeType;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteFont
|
||||
{
|
||||
int size;
|
||||
|
||||
public SpriteFont(string name, int size)
|
||||
{
|
||||
this.size = size;
|
||||
|
||||
if (0 != FT.FT_New_Face(library, name, 0, out face))
|
||||
throw new InvalidOperationException("FT_New_Face failed");
|
||||
|
||||
FT.FT_Set_Pixel_Sizes(face, 0, (uint)size);
|
||||
glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph);
|
||||
|
||||
// setup a 1-channel SheetBuilder for our private use
|
||||
if (builder == null) builder = new SheetBuilder(TextureChannel.Alpha);
|
||||
|
||||
PrecacheColor(Color.White);
|
||||
PrecacheColor(Color.Red);
|
||||
}
|
||||
|
||||
void PrecacheColor(Color c)
|
||||
{
|
||||
// precache glyphs for U+0020 - U+007f
|
||||
for (var n = (char)0x20; n < (char)0x7f; n++)
|
||||
if (glyphs[Pair.New(n, c)] == null)
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
public void DrawText( string text, float2 location, Color c )
|
||||
{
|
||||
location.Y += size; // baseline vs top
|
||||
|
||||
var p = location;
|
||||
foreach (var s in text)
|
||||
{
|
||||
if (s == '\n')
|
||||
{
|
||||
location.Y += size;
|
||||
p = location;
|
||||
continue;
|
||||
}
|
||||
|
||||
var g = glyphs[Pair.New(s, c)];
|
||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
|
||||
new float2(
|
||||
(int)Math.Round(p.X + g.Offset.X, 0),
|
||||
p.Y + g.Offset.Y));
|
||||
p.X += g.Advance;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTextWithContrast(string text, float2 location, Color fg, Color bg, int offset)
|
||||
{
|
||||
if (offset > 0)
|
||||
{
|
||||
DrawText(text, location + new float2(-offset, 0), bg);
|
||||
DrawText(text, location + new float2(offset, 0), bg);
|
||||
DrawText(text, location + new float2(0, -offset), bg);
|
||||
DrawText(text, location + new float2(0, offset), bg);
|
||||
}
|
||||
|
||||
DrawText(text, location, fg);
|
||||
}
|
||||
|
||||
public int2 Measure(string text)
|
||||
{
|
||||
return new int2((int)text.Split( '\n' ).Max( s => s.Sum(a => glyphs[Pair.New(a, Color.White)].Advance)), text.Split('\n').Count()*size);
|
||||
}
|
||||
|
||||
Cache<Pair<char,Color>, GlyphInfo> glyphs;
|
||||
IntPtr face;
|
||||
|
||||
GlyphInfo CreateGlyph(Pair<char,Color> c)
|
||||
{
|
||||
var index = FT.FT_Get_Char_Index(face, (uint)c.First);
|
||||
if (0 != FT.FT_Load_Glyph(face, index, FT.FT_LOAD_RENDER))
|
||||
throw new InvalidOperationException( "FT_Load_Glyph failed." );
|
||||
|
||||
var _face = (FT_FaceRec)Marshal.PtrToStructure(face, typeof(FT_FaceRec));
|
||||
var _glyph = (FT_GlyphSlotRec)Marshal.PtrToStructure(_face.glyph, typeof(FT_GlyphSlotRec));
|
||||
|
||||
var s = builder.Allocate(
|
||||
new Size(_glyph.metrics.width.ToInt32() >> 6,
|
||||
_glyph.metrics.height.ToInt32() >> 6));
|
||||
|
||||
var g = new GlyphInfo
|
||||
{
|
||||
Sprite = s,
|
||||
Advance = _glyph.metrics.horiAdvance.ToInt32() / 64f,
|
||||
Offset = { X = _glyph.bitmap_left, Y = -_glyph.bitmap_top }
|
||||
};
|
||||
|
||||
unsafe
|
||||
{
|
||||
var p = (byte*)_glyph.bitmap.buffer;
|
||||
var dest = s.sheet.Data;
|
||||
var destStride = s.sheet.Size.Width * 4;
|
||||
|
||||
for (var j = 0; j < s.size.Y; j++)
|
||||
{
|
||||
for (var i = 0; i < s.size.X; i++)
|
||||
if (p[i] != 0)
|
||||
{
|
||||
var q = destStride * (j + s.bounds.Top) + 4 * (i + s.bounds.Left);
|
||||
dest[q] = c.Second.B;
|
||||
dest[q + 1] = c.Second.G;
|
||||
dest[q + 2] = c.Second.R;
|
||||
dest[q + 3] = p[i];
|
||||
}
|
||||
|
||||
p += _glyph.bitmap.pitch;
|
||||
}
|
||||
}
|
||||
|
||||
return g;
|
||||
}
|
||||
|
||||
static SpriteFont()
|
||||
{
|
||||
FT.FT_Init_FreeType(out library);
|
||||
}
|
||||
|
||||
static IntPtr library;
|
||||
static SheetBuilder builder;
|
||||
}
|
||||
|
||||
class GlyphInfo
|
||||
{
|
||||
public float Advance;
|
||||
public int2 Offset;
|
||||
public Sprite Sprite;
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenRA.FileFormats;
|
||||
using Tao.FreeType;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteFont
|
||||
{
|
||||
int size;
|
||||
|
||||
public SpriteFont(string name, int size)
|
||||
{
|
||||
this.size = size;
|
||||
|
||||
if (0 != FT.FT_New_Face(library, name, 0, out face))
|
||||
throw new InvalidOperationException("FT_New_Face failed");
|
||||
|
||||
FT.FT_Set_Pixel_Sizes(face, 0, (uint)size);
|
||||
glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph);
|
||||
|
||||
// setup a 1-channel SheetBuilder for our private use
|
||||
if (builder == null) builder = new SheetBuilder(TextureChannel.Alpha);
|
||||
|
||||
PrecacheColor(Color.White);
|
||||
PrecacheColor(Color.Red);
|
||||
}
|
||||
|
||||
void PrecacheColor(Color c)
|
||||
{
|
||||
// precache glyphs for U+0020 - U+007f
|
||||
for (var n = (char)0x20; n < (char)0x7f; n++)
|
||||
if (glyphs[Pair.New(n, c)] == null)
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
public void DrawText( string text, float2 location, Color c )
|
||||
{
|
||||
location.Y += size; // baseline vs top
|
||||
|
||||
var p = location;
|
||||
foreach (var s in text)
|
||||
{
|
||||
if (s == '\n')
|
||||
{
|
||||
location.Y += size;
|
||||
p = location;
|
||||
continue;
|
||||
}
|
||||
|
||||
var g = glyphs[Pair.New(s, c)];
|
||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
|
||||
new float2(
|
||||
(int)Math.Round(p.X + g.Offset.X, 0),
|
||||
p.Y + g.Offset.Y));
|
||||
p.X += g.Advance;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTextWithContrast(string text, float2 location, Color fg, Color bg, int offset)
|
||||
{
|
||||
if (offset > 0)
|
||||
{
|
||||
DrawText(text, location + new float2(-offset, 0), bg);
|
||||
DrawText(text, location + new float2(offset, 0), bg);
|
||||
DrawText(text, location + new float2(0, -offset), bg);
|
||||
DrawText(text, location + new float2(0, offset), bg);
|
||||
}
|
||||
|
||||
DrawText(text, location, fg);
|
||||
}
|
||||
|
||||
public int2 Measure(string text)
|
||||
{
|
||||
return new int2((int)text.Split( '\n' ).Max( s => s.Sum(a => glyphs[Pair.New(a, Color.White)].Advance)), text.Split('\n').Count()*size);
|
||||
}
|
||||
|
||||
Cache<Pair<char,Color>, GlyphInfo> glyphs;
|
||||
IntPtr face;
|
||||
|
||||
GlyphInfo CreateGlyph(Pair<char,Color> c)
|
||||
{
|
||||
var index = FT.FT_Get_Char_Index(face, (uint)c.First);
|
||||
if (0 != FT.FT_Load_Glyph(face, index, FT.FT_LOAD_RENDER))
|
||||
throw new InvalidOperationException( "FT_Load_Glyph failed." );
|
||||
|
||||
var _face = (FT_FaceRec)Marshal.PtrToStructure(face, typeof(FT_FaceRec));
|
||||
var _glyph = (FT_GlyphSlotRec)Marshal.PtrToStructure(_face.glyph, typeof(FT_GlyphSlotRec));
|
||||
|
||||
var s = builder.Allocate(
|
||||
new Size(_glyph.metrics.width.ToInt32() >> 6,
|
||||
_glyph.metrics.height.ToInt32() >> 6));
|
||||
|
||||
var g = new GlyphInfo
|
||||
{
|
||||
Sprite = s,
|
||||
Advance = _glyph.metrics.horiAdvance.ToInt32() / 64f,
|
||||
Offset = { X = _glyph.bitmap_left, Y = -_glyph.bitmap_top }
|
||||
};
|
||||
|
||||
unsafe
|
||||
{
|
||||
var p = (byte*)_glyph.bitmap.buffer;
|
||||
var dest = s.sheet.Data;
|
||||
var destStride = s.sheet.Size.Width * 4;
|
||||
|
||||
for (var j = 0; j < s.size.Y; j++)
|
||||
{
|
||||
for (var i = 0; i < s.size.X; i++)
|
||||
if (p[i] != 0)
|
||||
{
|
||||
var q = destStride * (j + s.bounds.Top) + 4 * (i + s.bounds.Left);
|
||||
dest[q] = c.Second.B;
|
||||
dest[q + 1] = c.Second.G;
|
||||
dest[q + 2] = c.Second.R;
|
||||
dest[q + 3] = p[i];
|
||||
}
|
||||
|
||||
p += _glyph.bitmap.pitch;
|
||||
}
|
||||
}
|
||||
|
||||
return g;
|
||||
}
|
||||
|
||||
static SpriteFont()
|
||||
{
|
||||
FT.FT_Init_FreeType(out library);
|
||||
}
|
||||
|
||||
static IntPtr library;
|
||||
static SheetBuilder builder;
|
||||
}
|
||||
|
||||
class GlyphInfo
|
||||
{
|
||||
public float Advance;
|
||||
public int2 Offset;
|
||||
public Sprite Sprite;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteLoader
|
||||
{
|
||||
public SpriteLoader( string[] exts, SheetBuilder sheetBuilder )
|
||||
{
|
||||
SheetBuilder = sheetBuilder;
|
||||
this.exts = exts;
|
||||
sprites = new Cache<string, Sprite[]>( LoadSprites );
|
||||
}
|
||||
|
||||
readonly SheetBuilder SheetBuilder;
|
||||
readonly Cache<string, Sprite[]> sprites;
|
||||
readonly string[] exts;
|
||||
|
||||
Sprite[] LoadSprites(string filename)
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
|
||||
public Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteLoader
|
||||
{
|
||||
public SpriteLoader( string[] exts, SheetBuilder sheetBuilder )
|
||||
{
|
||||
SheetBuilder = sheetBuilder;
|
||||
this.exts = exts;
|
||||
sprites = new Cache<string, Sprite[]>( LoadSprites );
|
||||
}
|
||||
|
||||
readonly SheetBuilder SheetBuilder;
|
||||
readonly Cache<string, Sprite[]> sprites;
|
||||
readonly string[] exts;
|
||||
|
||||
Sprite[] LoadSprites(string filename)
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
|
||||
public Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,96 +1,96 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
IShader shader;
|
||||
|
||||
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
|
||||
ushort[] indices = new ushort[Renderer.TempBufferSize];
|
||||
Sheet currentSheet = null;
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public SpriteRenderer(Renderer renderer, IShader shader)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
}
|
||||
|
||||
public SpriteRenderer(Renderer renderer)
|
||||
: this(renderer, renderer.SpriteShader) { }
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (ni > 0)
|
||||
{
|
||||
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
|
||||
shader.Render(() =>
|
||||
{
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData(vertices, nv);
|
||||
ib.SetData(indices, ni);
|
||||
renderer.DrawBatch(vb, ib,
|
||||
new Range<int>(0, nv),
|
||||
new Range<int>(0, ni),
|
||||
PrimitiveType.TriangleList,
|
||||
shader);
|
||||
});
|
||||
|
||||
nv = 0; ni = 0;
|
||||
currentSheet = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette)
|
||||
{
|
||||
DrawSprite(s, location, wr.GetPaletteIndex(palette), s.size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette, float2 size)
|
||||
{
|
||||
DrawSprite(s, location, wr.GetPaletteIndex(palette), size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (s.sheet != currentSheet)
|
||||
Flush();
|
||||
|
||||
if( nv + 4 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( ni + 6 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
currentSheet = s.sheet;
|
||||
Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, paletteIndex, nv, ni, size);
|
||||
nv += 4; ni += 6;
|
||||
}
|
||||
|
||||
|
||||
// For RGBASpriteRenderer, which doesn't use palettes
|
||||
public void DrawSprite(Sprite s, float2 location)
|
||||
{
|
||||
DrawSprite(s, location, 0, s.size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, float2 size)
|
||||
{
|
||||
DrawSprite(s, location, 0, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
IShader shader;
|
||||
|
||||
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
|
||||
ushort[] indices = new ushort[Renderer.TempBufferSize];
|
||||
Sheet currentSheet = null;
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public SpriteRenderer(Renderer renderer, IShader shader)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
}
|
||||
|
||||
public SpriteRenderer(Renderer renderer)
|
||||
: this(renderer, renderer.SpriteShader) { }
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (ni > 0)
|
||||
{
|
||||
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
|
||||
shader.Render(() =>
|
||||
{
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData(vertices, nv);
|
||||
ib.SetData(indices, ni);
|
||||
renderer.DrawBatch(vb, ib,
|
||||
new Range<int>(0, nv),
|
||||
new Range<int>(0, ni),
|
||||
PrimitiveType.TriangleList,
|
||||
shader);
|
||||
});
|
||||
|
||||
nv = 0; ni = 0;
|
||||
currentSheet = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette)
|
||||
{
|
||||
DrawSprite(s, location, wr.GetPaletteIndex(palette), s.size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette, float2 size)
|
||||
{
|
||||
DrawSprite(s, location, wr.GetPaletteIndex(palette), size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (s.sheet != currentSheet)
|
||||
Flush();
|
||||
|
||||
if( nv + 4 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( ni + 6 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
currentSheet = s.sheet;
|
||||
Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, paletteIndex, nv, ni, size);
|
||||
nv += 4; ni += 6;
|
||||
}
|
||||
|
||||
|
||||
// For RGBASpriteRenderer, which doesn't use palettes
|
||||
public void DrawSprite(Sprite s, float2 location)
|
||||
{
|
||||
DrawSprite(s, location, 0, s.size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, float2 size)
|
||||
{
|
||||
DrawSprite(s, location, 0, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,105 +1,105 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
class TerrainRenderer
|
||||
{
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer;
|
||||
Sheet terrainSheet;
|
||||
|
||||
World world;
|
||||
Map map;
|
||||
|
||||
public TerrainRenderer(World world, WorldRenderer wr)
|
||||
{
|
||||
this.world = world;
|
||||
this.map = world.Map;
|
||||
|
||||
Size tileSize = new Size( Game.CellSize, Game.CellSize );
|
||||
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
|
||||
x => Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
|
||||
|
||||
Vertex[] vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
|
||||
ushort[] indices = new ushort[6 * map.Bounds.Height * map.Bounds.Width];
|
||||
|
||||
terrainSheet = tileMapping[map.MapTiles.Value[map.Bounds.Left, map.Bounds.Top]].sheet;
|
||||
|
||||
int nv = 0;
|
||||
int ni = 0;
|
||||
|
||||
for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
|
||||
for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
|
||||
{
|
||||
Sprite tile = tileMapping[map.MapTiles.Value[i, j]];
|
||||
// TODO: The zero below should explicitly refer to the terrain palette, but this code is called
|
||||
// before the palettes are created. Therefore assumes that "terrain" is the first palette to be defined
|
||||
Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, Game.modData.Palette.GetPaletteIndex("terrain"), nv, ni, tile.size);
|
||||
nv += 4;
|
||||
ni += 6;
|
||||
|
||||
if (tileMapping[map.MapTiles.Value[i, j]].sheet != terrainSheet)
|
||||
throw new InvalidOperationException("Terrain sprites span multiple sheets");
|
||||
}
|
||||
|
||||
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer( vertices.Length );
|
||||
vertexBuffer.SetData( vertices, nv );
|
||||
|
||||
indexBuffer = Game.Renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
indexBuffer.SetData( indices, ni );
|
||||
}
|
||||
|
||||
public void Draw( WorldRenderer wr, Viewport viewport )
|
||||
{
|
||||
int indicesPerRow = map.Bounds.Width * 6;
|
||||
int verticesPerRow = map.Bounds.Width * 4;
|
||||
|
||||
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize + 2);
|
||||
|
||||
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
|
||||
int lastRow = firstRow + visibleRows;
|
||||
|
||||
if (lastRow < 0 || firstRow > map.Bounds.Height)
|
||||
return;
|
||||
|
||||
if (firstRow < 0) firstRow = 0;
|
||||
if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
|
||||
|
||||
if (world.LocalPlayer != null && !world.LocalShroud.Disabled && world.LocalShroud.Bounds.HasValue)
|
||||
{
|
||||
var r = world.LocalShroud.Bounds.Value;
|
||||
if (firstRow < r.Top - map.Bounds.Top)
|
||||
firstRow = r.Top - map.Bounds.Top;
|
||||
|
||||
if (firstRow > r.Bottom - map.Bounds.Top)
|
||||
firstRow = r.Bottom - map.Bounds.Top;
|
||||
}
|
||||
|
||||
if( lastRow < firstRow ) lastRow = firstRow;
|
||||
|
||||
Game.Renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
|
||||
Game.Renderer.SpriteShader.Render(() =>
|
||||
Game.Renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
|
||||
new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
|
||||
PrimitiveType.TriangleList, Game.Renderer.SpriteShader));
|
||||
|
||||
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
|
||||
r.Render( wr );
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
class TerrainRenderer
|
||||
{
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer;
|
||||
Sheet terrainSheet;
|
||||
|
||||
World world;
|
||||
Map map;
|
||||
|
||||
public TerrainRenderer(World world, WorldRenderer wr)
|
||||
{
|
||||
this.world = world;
|
||||
this.map = world.Map;
|
||||
|
||||
Size tileSize = new Size( Game.CellSize, Game.CellSize );
|
||||
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
|
||||
x => Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
|
||||
|
||||
Vertex[] vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
|
||||
ushort[] indices = new ushort[6 * map.Bounds.Height * map.Bounds.Width];
|
||||
|
||||
terrainSheet = tileMapping[map.MapTiles.Value[map.Bounds.Left, map.Bounds.Top]].sheet;
|
||||
|
||||
int nv = 0;
|
||||
int ni = 0;
|
||||
|
||||
for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
|
||||
for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
|
||||
{
|
||||
Sprite tile = tileMapping[map.MapTiles.Value[i, j]];
|
||||
// TODO: The zero below should explicitly refer to the terrain palette, but this code is called
|
||||
// before the palettes are created. Therefore assumes that "terrain" is the first palette to be defined
|
||||
Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, Game.modData.Palette.GetPaletteIndex("terrain"), nv, ni, tile.size);
|
||||
nv += 4;
|
||||
ni += 6;
|
||||
|
||||
if (tileMapping[map.MapTiles.Value[i, j]].sheet != terrainSheet)
|
||||
throw new InvalidOperationException("Terrain sprites span multiple sheets");
|
||||
}
|
||||
|
||||
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer( vertices.Length );
|
||||
vertexBuffer.SetData( vertices, nv );
|
||||
|
||||
indexBuffer = Game.Renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
indexBuffer.SetData( indices, ni );
|
||||
}
|
||||
|
||||
public void Draw( WorldRenderer wr, Viewport viewport )
|
||||
{
|
||||
int indicesPerRow = map.Bounds.Width * 6;
|
||||
int verticesPerRow = map.Bounds.Width * 4;
|
||||
|
||||
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize + 2);
|
||||
|
||||
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
|
||||
int lastRow = firstRow + visibleRows;
|
||||
|
||||
if (lastRow < 0 || firstRow > map.Bounds.Height)
|
||||
return;
|
||||
|
||||
if (firstRow < 0) firstRow = 0;
|
||||
if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
|
||||
|
||||
if (world.LocalPlayer != null && !world.LocalShroud.Disabled && world.LocalShroud.Bounds.HasValue)
|
||||
{
|
||||
var r = world.LocalShroud.Bounds.Value;
|
||||
if (firstRow < r.Top - map.Bounds.Top)
|
||||
firstRow = r.Top - map.Bounds.Top;
|
||||
|
||||
if (firstRow > r.Bottom - map.Bounds.Top)
|
||||
firstRow = r.Bottom - map.Bounds.Top;
|
||||
}
|
||||
|
||||
if( lastRow < firstRow ) lastRow = firstRow;
|
||||
|
||||
Game.Renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
|
||||
Game.Renderer.SpriteShader.Render(() =>
|
||||
Game.Renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
|
||||
new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
|
||||
PrimitiveType.TriangleList, Game.Renderer.SpriteShader));
|
||||
|
||||
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
|
||||
r.Render( wr );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,122 +1,122 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class Util
|
||||
{
|
||||
public static string[] ReadAllLines(Stream s)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
using (StreamReader reader = new StreamReader(s))
|
||||
while(!reader.EndOfStream)
|
||||
{
|
||||
var line = reader.ReadLine();
|
||||
if( !string.IsNullOrEmpty( line ) && line[0] != '#' )
|
||||
result.Add( line );
|
||||
}
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
public static T[] MakeArray<T>(int count, Converter<int, T> f)
|
||||
{
|
||||
T[] result = new T[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
result[i] = f(i);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
|
||||
|
||||
public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni, float2 size)
|
||||
{
|
||||
var attrib = new float2(palette / (float)HardwarePalette.MaxPalettes, channelSelect[(int)r.channel]);
|
||||
|
||||
vertices[nv] = new Vertex(o,
|
||||
r.FastMapTextureCoords(0), attrib);
|
||||
vertices[nv + 1] = new Vertex(new float2(o.X + size.X, o.Y),
|
||||
r.FastMapTextureCoords(1), attrib);
|
||||
vertices[nv + 2] = new Vertex(new float2(o.X, o.Y + size.Y),
|
||||
r.FastMapTextureCoords(2), attrib);
|
||||
vertices[nv + 3] = new Vertex(new float2(o.X + size.X, o.Y + size.Y),
|
||||
r.FastMapTextureCoords(3), attrib);
|
||||
|
||||
indices[ni] = (ushort)(nv);
|
||||
indices[ni + 1] = indices[ni + 3] = (ushort)(nv + 1);
|
||||
indices[ni + 2] = indices[ni + 5] = (ushort)(nv + 2);
|
||||
indices[ni + 4] = (ushort)(nv + 3);
|
||||
}
|
||||
|
||||
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
|
||||
{
|
||||
var masks = new int[] { 2, 1, 0, 3 }; // hack, our channel order is nuts.
|
||||
var data = dest.sheet.Data;
|
||||
var srcStride = dest.bounds.Width;
|
||||
var destStride = dest.sheet.Size.Width * 4;
|
||||
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + masks[(int)dest.channel];
|
||||
var destSkip = destStride - 4 * srcStride;
|
||||
var height = dest.bounds.Height;
|
||||
|
||||
var srcOffset = 0;
|
||||
for (var j = 0; j < height; j++)
|
||||
{
|
||||
for (int i = 0; i < srcStride; i++, srcOffset++)
|
||||
{
|
||||
data[destOffset] = src[srcOffset];
|
||||
destOffset += 4;
|
||||
}
|
||||
destOffset += destSkip;
|
||||
}
|
||||
}
|
||||
|
||||
public static Color Lerp(float t, Color a, Color b)
|
||||
{
|
||||
return Color.FromArgb(
|
||||
LerpChannel(t, a.A, b.A),
|
||||
LerpChannel(t, a.R, b.R),
|
||||
LerpChannel(t, a.G, b.G),
|
||||
LerpChannel(t, a.B, b.B));
|
||||
}
|
||||
|
||||
public static int LerpARGBColor(float t, int c1, int c2)
|
||||
{
|
||||
int a = LerpChannel(t, (c1 >> 24) & 255, (c2 >> 24) & 255);
|
||||
int r = LerpChannel(t, (c1 >> 16) & 255, (c2 >> 16) & 255);
|
||||
int g = LerpChannel(t, (c1 >> 8) & 255, (c2 >> 8) & 255);
|
||||
int b = LerpChannel(t, c1 & 255, c2 & 255);
|
||||
return (a << 24) | (r << 16) | (g << 8) | b;
|
||||
}
|
||||
|
||||
public static int LerpChannel(float t, int a, int b)
|
||||
{
|
||||
return (int)((1 - t) * a + t * b);
|
||||
}
|
||||
|
||||
public static int NextPowerOf2(int v)
|
||||
{
|
||||
--v;
|
||||
v |= v >> 1;
|
||||
v |= v >> 2;
|
||||
v |= v >> 4;
|
||||
v |= v >> 8;
|
||||
++v;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class Util
|
||||
{
|
||||
public static string[] ReadAllLines(Stream s)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
using (StreamReader reader = new StreamReader(s))
|
||||
while(!reader.EndOfStream)
|
||||
{
|
||||
var line = reader.ReadLine();
|
||||
if( !string.IsNullOrEmpty( line ) && line[0] != '#' )
|
||||
result.Add( line );
|
||||
}
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
public static T[] MakeArray<T>(int count, Converter<int, T> f)
|
||||
{
|
||||
T[] result = new T[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
result[i] = f(i);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
|
||||
|
||||
public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni, float2 size)
|
||||
{
|
||||
var attrib = new float2(palette / (float)HardwarePalette.MaxPalettes, channelSelect[(int)r.channel]);
|
||||
|
||||
vertices[nv] = new Vertex(o,
|
||||
r.FastMapTextureCoords(0), attrib);
|
||||
vertices[nv + 1] = new Vertex(new float2(o.X + size.X, o.Y),
|
||||
r.FastMapTextureCoords(1), attrib);
|
||||
vertices[nv + 2] = new Vertex(new float2(o.X, o.Y + size.Y),
|
||||
r.FastMapTextureCoords(2), attrib);
|
||||
vertices[nv + 3] = new Vertex(new float2(o.X + size.X, o.Y + size.Y),
|
||||
r.FastMapTextureCoords(3), attrib);
|
||||
|
||||
indices[ni] = (ushort)(nv);
|
||||
indices[ni + 1] = indices[ni + 3] = (ushort)(nv + 1);
|
||||
indices[ni + 2] = indices[ni + 5] = (ushort)(nv + 2);
|
||||
indices[ni + 4] = (ushort)(nv + 3);
|
||||
}
|
||||
|
||||
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
|
||||
{
|
||||
var masks = new int[] { 2, 1, 0, 3 }; // hack, our channel order is nuts.
|
||||
var data = dest.sheet.Data;
|
||||
var srcStride = dest.bounds.Width;
|
||||
var destStride = dest.sheet.Size.Width * 4;
|
||||
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + masks[(int)dest.channel];
|
||||
var destSkip = destStride - 4 * srcStride;
|
||||
var height = dest.bounds.Height;
|
||||
|
||||
var srcOffset = 0;
|
||||
for (var j = 0; j < height; j++)
|
||||
{
|
||||
for (int i = 0; i < srcStride; i++, srcOffset++)
|
||||
{
|
||||
data[destOffset] = src[srcOffset];
|
||||
destOffset += 4;
|
||||
}
|
||||
destOffset += destSkip;
|
||||
}
|
||||
}
|
||||
|
||||
public static Color Lerp(float t, Color a, Color b)
|
||||
{
|
||||
return Color.FromArgb(
|
||||
LerpChannel(t, a.A, b.A),
|
||||
LerpChannel(t, a.R, b.R),
|
||||
LerpChannel(t, a.G, b.G),
|
||||
LerpChannel(t, a.B, b.B));
|
||||
}
|
||||
|
||||
public static int LerpARGBColor(float t, int c1, int c2)
|
||||
{
|
||||
int a = LerpChannel(t, (c1 >> 24) & 255, (c2 >> 24) & 255);
|
||||
int r = LerpChannel(t, (c1 >> 16) & 255, (c2 >> 16) & 255);
|
||||
int g = LerpChannel(t, (c1 >> 8) & 255, (c2 >> 8) & 255);
|
||||
int b = LerpChannel(t, c1 & 255, c2 & 255);
|
||||
return (a << 24) | (r << 16) | (g << 8) | b;
|
||||
}
|
||||
|
||||
public static int LerpChannel(float t, int a, int b)
|
||||
{
|
||||
return (int)((1 - t) * a + t * b);
|
||||
}
|
||||
|
||||
public static int NextPowerOf2(int v)
|
||||
{
|
||||
--v;
|
||||
v |= v >> 1;
|
||||
v |= v >> 2;
|
||||
v |= v >> 4;
|
||||
v |= v >> 8;
|
||||
++v;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,157 +1,157 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Viewport
|
||||
{
|
||||
readonly int2 screenSize;
|
||||
int2 scrollPosition;
|
||||
readonly Renderer renderer;
|
||||
readonly Rectangle adjustedMapBounds;
|
||||
|
||||
public float2 Location { get { return scrollPosition; } }
|
||||
|
||||
public int Width { get { return screenSize.X; } }
|
||||
public int Height { get { return screenSize.Y; } }
|
||||
|
||||
float cursorFrame = 0f;
|
||||
|
||||
public static int TicksSinceLastMove = 0;
|
||||
public static int2 LastMousePos;
|
||||
|
||||
public void Scroll(float2 delta)
|
||||
{
|
||||
this.Scroll(delta, false);
|
||||
}
|
||||
|
||||
public void Scroll(float2 delta, bool ignoreBorders)
|
||||
{
|
||||
var d = delta.ToInt2();
|
||||
var newScrollPosition = scrollPosition + d;
|
||||
|
||||
if(!ignoreBorders)
|
||||
newScrollPosition = this.NormalizeScrollPosition(newScrollPosition);
|
||||
|
||||
scrollPosition = newScrollPosition;
|
||||
}
|
||||
|
||||
private int2 NormalizeScrollPosition(int2 newScrollPosition)
|
||||
{
|
||||
return newScrollPosition.Clamp(adjustedMapBounds);
|
||||
}
|
||||
|
||||
public ScrollDirection GetBlockedDirections()
|
||||
{
|
||||
ScrollDirection blockedDirections = ScrollDirection.None;
|
||||
if(scrollPosition.Y <= adjustedMapBounds.Top)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Up, true);
|
||||
if(scrollPosition.X <= adjustedMapBounds.Left)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Left, true);
|
||||
if(scrollPosition.Y >= adjustedMapBounds.Bottom)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Down, true);
|
||||
if(scrollPosition.X >= adjustedMapBounds.Right)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Right, true);
|
||||
|
||||
return blockedDirections;
|
||||
}
|
||||
|
||||
public Viewport(int2 screenSize, Rectangle mapBounds, Renderer renderer)
|
||||
{
|
||||
this.screenSize = screenSize;
|
||||
this.renderer = renderer;
|
||||
this.adjustedMapBounds = new Rectangle(Game.CellSize*mapBounds.X - screenSize.X/2,
|
||||
Game.CellSize*mapBounds.Y - screenSize.Y/2,
|
||||
Game.CellSize*mapBounds.Width,
|
||||
Game.CellSize*mapBounds.Height);
|
||||
this.scrollPosition = new int2(adjustedMapBounds.Location) + new int2(adjustedMapBounds.Size)/2;
|
||||
}
|
||||
|
||||
public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
|
||||
{
|
||||
renderer.BeginFrame(scrollPosition);
|
||||
if (wr != null)
|
||||
wr.Draw();
|
||||
|
||||
Widget.DoDraw();
|
||||
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
|
||||
new Cursor(cursorName).Draw((int)cursorFrame, Viewport.LastMousePos + Location);
|
||||
|
||||
renderer.EndFrame( inputHandler );
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
cursorFrame += 0.5f;
|
||||
}
|
||||
|
||||
public float2 ViewToWorld(int2 loc)
|
||||
{
|
||||
return (1f / Game.CellSize) * (loc.ToFloat2() + Location);
|
||||
}
|
||||
public float2 ViewToWorld(MouseInput mi)
|
||||
{
|
||||
return ViewToWorld(mi.Location);
|
||||
}
|
||||
|
||||
public void Center(float2 loc)
|
||||
{
|
||||
scrollPosition = this.NormalizeScrollPosition((Game.CellSize*loc - screenSize / 2).ToInt2());
|
||||
}
|
||||
|
||||
public void Center(IEnumerable<Actor> actors)
|
||||
{
|
||||
if (!actors.Any()) return;
|
||||
|
||||
var avgPos = actors
|
||||
.Select(a => a.CenterLocation)
|
||||
.Aggregate((a, b) => a + b) / actors.Count();
|
||||
scrollPosition = this.NormalizeScrollPosition((avgPos - screenSize / 2));
|
||||
}
|
||||
|
||||
public Rectangle ViewBounds(World world)
|
||||
{
|
||||
var r = WorldBounds(world);
|
||||
var left = (int)(Game.CellSize * r.Left - Game.viewport.Location.X);
|
||||
var top = (int)(Game.CellSize * r.Top - Game.viewport.Location.Y);
|
||||
var right = left + (int)(Game.CellSize * r.Width);
|
||||
var bottom = top + (int)(Game.CellSize * r.Height);
|
||||
|
||||
if (left < 0) left = 0;
|
||||
if (top < 0) top = 0;
|
||||
if (right > Game.viewport.Width) right = Game.viewport.Width;
|
||||
if (bottom > Game.viewport.Height) bottom = Game.viewport.Height;
|
||||
return new Rectangle(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
int2 cachedScroll = new int2(int.MaxValue, int.MaxValue);
|
||||
Rectangle cachedRect;
|
||||
|
||||
public Rectangle WorldBounds(World world)
|
||||
{
|
||||
if (cachedScroll != scrollPosition)
|
||||
{
|
||||
int2 boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
|
||||
var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
|
||||
var br = ViewToWorld(new int2(Width, Height)).ToInt2() + boundary;
|
||||
cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
|
||||
cachedScroll = scrollPosition;
|
||||
}
|
||||
|
||||
var b = world.LocalShroud.Bounds;
|
||||
return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Viewport
|
||||
{
|
||||
readonly int2 screenSize;
|
||||
int2 scrollPosition;
|
||||
readonly Renderer renderer;
|
||||
readonly Rectangle adjustedMapBounds;
|
||||
|
||||
public float2 Location { get { return scrollPosition; } }
|
||||
|
||||
public int Width { get { return screenSize.X; } }
|
||||
public int Height { get { return screenSize.Y; } }
|
||||
|
||||
float cursorFrame = 0f;
|
||||
|
||||
public static int TicksSinceLastMove = 0;
|
||||
public static int2 LastMousePos;
|
||||
|
||||
public void Scroll(float2 delta)
|
||||
{
|
||||
this.Scroll(delta, false);
|
||||
}
|
||||
|
||||
public void Scroll(float2 delta, bool ignoreBorders)
|
||||
{
|
||||
var d = delta.ToInt2();
|
||||
var newScrollPosition = scrollPosition + d;
|
||||
|
||||
if(!ignoreBorders)
|
||||
newScrollPosition = this.NormalizeScrollPosition(newScrollPosition);
|
||||
|
||||
scrollPosition = newScrollPosition;
|
||||
}
|
||||
|
||||
private int2 NormalizeScrollPosition(int2 newScrollPosition)
|
||||
{
|
||||
return newScrollPosition.Clamp(adjustedMapBounds);
|
||||
}
|
||||
|
||||
public ScrollDirection GetBlockedDirections()
|
||||
{
|
||||
ScrollDirection blockedDirections = ScrollDirection.None;
|
||||
if(scrollPosition.Y <= adjustedMapBounds.Top)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Up, true);
|
||||
if(scrollPosition.X <= adjustedMapBounds.Left)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Left, true);
|
||||
if(scrollPosition.Y >= adjustedMapBounds.Bottom)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Down, true);
|
||||
if(scrollPosition.X >= adjustedMapBounds.Right)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Right, true);
|
||||
|
||||
return blockedDirections;
|
||||
}
|
||||
|
||||
public Viewport(int2 screenSize, Rectangle mapBounds, Renderer renderer)
|
||||
{
|
||||
this.screenSize = screenSize;
|
||||
this.renderer = renderer;
|
||||
this.adjustedMapBounds = new Rectangle(Game.CellSize*mapBounds.X - screenSize.X/2,
|
||||
Game.CellSize*mapBounds.Y - screenSize.Y/2,
|
||||
Game.CellSize*mapBounds.Width,
|
||||
Game.CellSize*mapBounds.Height);
|
||||
this.scrollPosition = new int2(adjustedMapBounds.Location) + new int2(adjustedMapBounds.Size)/2;
|
||||
}
|
||||
|
||||
public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
|
||||
{
|
||||
renderer.BeginFrame(scrollPosition);
|
||||
if (wr != null)
|
||||
wr.Draw();
|
||||
|
||||
Widget.DoDraw();
|
||||
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
|
||||
new Cursor(cursorName).Draw((int)cursorFrame, Viewport.LastMousePos + Location);
|
||||
|
||||
renderer.EndFrame( inputHandler );
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
cursorFrame += 0.5f;
|
||||
}
|
||||
|
||||
public float2 ViewToWorld(int2 loc)
|
||||
{
|
||||
return (1f / Game.CellSize) * (loc.ToFloat2() + Location);
|
||||
}
|
||||
public float2 ViewToWorld(MouseInput mi)
|
||||
{
|
||||
return ViewToWorld(mi.Location);
|
||||
}
|
||||
|
||||
public void Center(float2 loc)
|
||||
{
|
||||
scrollPosition = this.NormalizeScrollPosition((Game.CellSize*loc - screenSize / 2).ToInt2());
|
||||
}
|
||||
|
||||
public void Center(IEnumerable<Actor> actors)
|
||||
{
|
||||
if (!actors.Any()) return;
|
||||
|
||||
var avgPos = actors
|
||||
.Select(a => a.CenterLocation)
|
||||
.Aggregate((a, b) => a + b) / actors.Count();
|
||||
scrollPosition = this.NormalizeScrollPosition((avgPos - screenSize / 2));
|
||||
}
|
||||
|
||||
public Rectangle ViewBounds(World world)
|
||||
{
|
||||
var r = WorldBounds(world);
|
||||
var left = (int)(Game.CellSize * r.Left - Game.viewport.Location.X);
|
||||
var top = (int)(Game.CellSize * r.Top - Game.viewport.Location.Y);
|
||||
var right = left + (int)(Game.CellSize * r.Width);
|
||||
var bottom = top + (int)(Game.CellSize * r.Height);
|
||||
|
||||
if (left < 0) left = 0;
|
||||
if (top < 0) top = 0;
|
||||
if (right > Game.viewport.Width) right = Game.viewport.Width;
|
||||
if (bottom > Game.viewport.Height) bottom = Game.viewport.Height;
|
||||
return new Rectangle(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
int2 cachedScroll = new int2(int.MaxValue, int.MaxValue);
|
||||
Rectangle cachedRect;
|
||||
|
||||
public Rectangle WorldBounds(World world)
|
||||
{
|
||||
if (cachedScroll != scrollPosition)
|
||||
{
|
||||
int2 boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
|
||||
var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
|
||||
var br = ViewToWorld(new int2(Width, Height)).ToInt2() + boundary;
|
||||
cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
|
||||
cachedScroll = scrollPosition;
|
||||
}
|
||||
|
||||
var b = world.LocalShroud.Bounds;
|
||||
return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,184 +1,184 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class WorldRenderer
|
||||
{
|
||||
public readonly World world;
|
||||
internal readonly TerrainRenderer terrainRenderer;
|
||||
internal readonly ShroudRenderer shroudRenderer;
|
||||
|
||||
public readonly UiOverlay uiOverlay;
|
||||
internal readonly HardwarePalette palette;
|
||||
|
||||
internal WorldRenderer(World world)
|
||||
{
|
||||
this.world = world;
|
||||
this.palette = Game.modData.Palette;
|
||||
foreach( var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>( world ) )
|
||||
pal.Trait.InitPalette( this );
|
||||
|
||||
terrainRenderer = new TerrainRenderer(world, this);
|
||||
shroudRenderer = new ShroudRenderer(world);
|
||||
uiOverlay = new UiOverlay();
|
||||
}
|
||||
|
||||
public int GetPaletteIndex(string name) { return palette.GetPaletteIndex(name); }
|
||||
public Palette GetPalette(string name) { return palette.GetPalette(name); }
|
||||
public void AddPalette(string name, Palette pal) { palette.AddPalette(name, pal); }
|
||||
|
||||
class SpriteComparer : IComparer<Renderable>
|
||||
{
|
||||
public int Compare(Renderable x, Renderable y)
|
||||
{
|
||||
return (x.Z + x.ZOffset).CompareTo(y.Z + y.ZOffset);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<Renderable> SpritesToRender()
|
||||
{
|
||||
var bounds = Game.viewport.ViewBounds(world);
|
||||
var comparer = new SpriteComparer();
|
||||
|
||||
bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y);
|
||||
|
||||
var actors = world.FindUnits(
|
||||
new float2(bounds.Left, bounds.Top),
|
||||
new float2(bounds.Right, bounds.Bottom));
|
||||
|
||||
var renderables = actors.SelectMany(a => a.Render())
|
||||
.OrderBy(r => r, comparer);
|
||||
|
||||
var effects = world.Effects.SelectMany(e => e.Render());
|
||||
|
||||
return renderables.Concat(effects);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
RefreshPalette();
|
||||
var bounds = Game.viewport.ViewBounds(world);
|
||||
Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
|
||||
|
||||
terrainRenderer.Draw(this, Game.viewport);
|
||||
foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
|
||||
foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
|
||||
r.Sprite.DrawAt(r.Pos, this.GetPaletteIndex(r.Palette), r.Scale);
|
||||
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
|
||||
t.RenderBeforeWorld(this, a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderBeforeWorld(this, world);
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
foreach (var image in SpritesToRender() )
|
||||
image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
|
||||
uiOverlay.Draw(this, world);
|
||||
|
||||
// added for contrails
|
||||
foreach (var a in world.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPostRender>())
|
||||
t.RenderAfterWorld(this, a);
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderAfterWorld(this, world);
|
||||
|
||||
shroudRenderer.Draw( this );
|
||||
Game.Renderer.DisableScissor();
|
||||
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
|
||||
t.RenderAfterWorld(this, a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
void DrawBox(RectangleF r, Color color)
|
||||
{
|
||||
var a = new float2(r.Left, r.Top);
|
||||
var b = new float2(r.Right - a.X, 0);
|
||||
var c = new float2(0, r.Bottom - a.Y);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + b, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + c, color, color);
|
||||
}
|
||||
|
||||
public void DrawSelectionBox(Actor selectedUnit, Color c)
|
||||
{
|
||||
var bounds = selectedUnit.GetBounds(false);
|
||||
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
var xY = new float2(bounds.Left, bounds.Bottom);
|
||||
var XY = new float2(bounds.Right, bounds.Bottom);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
public void DrawLocus(Color c, int2[] cells)
|
||||
{
|
||||
var dict = cells.ToDictionary(a => a, a => 0);
|
||||
foreach (var t in dict.Keys)
|
||||
{
|
||||
if (!dict.ContainsKey(t + new int2(-1, 0)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(0, 1)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(1, 0)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * (t + new int2(1, 0)), Game.CellSize * (t + new int2(1, 1)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(0, -1)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(1, 0)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(0, 1)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * (t + new int2(0, 1)), Game.CellSize * (t + new int2(1, 1)),
|
||||
c, c);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawRangeCircle(Color c, float2 location, float range)
|
||||
{
|
||||
for (var i = 0; i < 32; i++)
|
||||
{
|
||||
var start = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * i) / 16);
|
||||
var end = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * (i + 0.7)) / 16);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(start, end, c, c);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshPalette()
|
||||
{
|
||||
palette.Update( world.WorldActor.TraitsImplementing<IPaletteModifier>() );
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class WorldRenderer
|
||||
{
|
||||
public readonly World world;
|
||||
internal readonly TerrainRenderer terrainRenderer;
|
||||
internal readonly ShroudRenderer shroudRenderer;
|
||||
|
||||
public readonly UiOverlay uiOverlay;
|
||||
internal readonly HardwarePalette palette;
|
||||
|
||||
internal WorldRenderer(World world)
|
||||
{
|
||||
this.world = world;
|
||||
this.palette = Game.modData.Palette;
|
||||
foreach( var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>( world ) )
|
||||
pal.Trait.InitPalette( this );
|
||||
|
||||
terrainRenderer = new TerrainRenderer(world, this);
|
||||
shroudRenderer = new ShroudRenderer(world);
|
||||
uiOverlay = new UiOverlay();
|
||||
}
|
||||
|
||||
public int GetPaletteIndex(string name) { return palette.GetPaletteIndex(name); }
|
||||
public Palette GetPalette(string name) { return palette.GetPalette(name); }
|
||||
public void AddPalette(string name, Palette pal) { palette.AddPalette(name, pal); }
|
||||
|
||||
class SpriteComparer : IComparer<Renderable>
|
||||
{
|
||||
public int Compare(Renderable x, Renderable y)
|
||||
{
|
||||
return (x.Z + x.ZOffset).CompareTo(y.Z + y.ZOffset);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<Renderable> SpritesToRender()
|
||||
{
|
||||
var bounds = Game.viewport.ViewBounds(world);
|
||||
var comparer = new SpriteComparer();
|
||||
|
||||
bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y);
|
||||
|
||||
var actors = world.FindUnits(
|
||||
new float2(bounds.Left, bounds.Top),
|
||||
new float2(bounds.Right, bounds.Bottom));
|
||||
|
||||
var renderables = actors.SelectMany(a => a.Render())
|
||||
.OrderBy(r => r, comparer);
|
||||
|
||||
var effects = world.Effects.SelectMany(e => e.Render());
|
||||
|
||||
return renderables.Concat(effects);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
RefreshPalette();
|
||||
var bounds = Game.viewport.ViewBounds(world);
|
||||
Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
|
||||
|
||||
terrainRenderer.Draw(this, Game.viewport);
|
||||
foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
|
||||
foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
|
||||
r.Sprite.DrawAt(r.Pos, this.GetPaletteIndex(r.Palette), r.Scale);
|
||||
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
|
||||
t.RenderBeforeWorld(this, a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderBeforeWorld(this, world);
|
||||
|
||||
foreach (var image in SpritesToRender() )
|
||||
image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
|
||||
uiOverlay.Draw(this, world);
|
||||
|
||||
// added for contrails
|
||||
foreach (var a in world.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPostRender>())
|
||||
t.RenderAfterWorld(this, a);
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderAfterWorld(this, world);
|
||||
|
||||
shroudRenderer.Draw( this );
|
||||
Game.Renderer.DisableScissor();
|
||||
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
|
||||
t.RenderAfterWorld(this, a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
void DrawBox(RectangleF r, Color color)
|
||||
{
|
||||
var a = new float2(r.Left, r.Top);
|
||||
var b = new float2(r.Right - a.X, 0);
|
||||
var c = new float2(0, r.Bottom - a.Y);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + b, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + c, color, color);
|
||||
}
|
||||
|
||||
public void DrawSelectionBox(Actor selectedUnit, Color c)
|
||||
{
|
||||
var bounds = selectedUnit.GetBounds(false);
|
||||
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
var xY = new float2(bounds.Left, bounds.Bottom);
|
||||
var XY = new float2(bounds.Right, bounds.Bottom);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
public void DrawLocus(Color c, int2[] cells)
|
||||
{
|
||||
var dict = cells.ToDictionary(a => a, a => 0);
|
||||
foreach (var t in dict.Keys)
|
||||
{
|
||||
if (!dict.ContainsKey(t + new int2(-1, 0)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(0, 1)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(1, 0)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * (t + new int2(1, 0)), Game.CellSize * (t + new int2(1, 1)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(0, -1)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(1, 0)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(0, 1)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * (t + new int2(0, 1)), Game.CellSize * (t + new int2(1, 1)),
|
||||
c, c);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawRangeCircle(Color c, float2 location, float range)
|
||||
{
|
||||
for (var i = 0; i < 32; i++)
|
||||
{
|
||||
var start = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * i) / 16);
|
||||
var end = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * (i + 0.7)) / 16);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(start, end, c, c);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshPalette()
|
||||
{
|
||||
palette.Update( world.WorldActor.TraitsImplementing<IPaletteModifier>() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user