Update copyright header. Normalize line endings to LF.
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@@ -1,57 +1,57 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Xml;
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using OpenRA.FileFormats;
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namespace OpenRA.Graphics
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{
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public class CursorSequence
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{
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readonly int start, length;
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readonly string palette;
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public int Start { get { return start; } }
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public int End { get { return start + length; } }
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public int Length { get { return length; } }
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public string Palette { get { return palette; } }
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public readonly int2 Hotspot;
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Sprite[] sprites;
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public CursorSequence(string cursorSrc, string palette, MiniYaml info)
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{
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sprites = Game.modData.CursorSheetBuilder.LoadAllSprites(cursorSrc);
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var d = info.NodesDict;
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start = int.Parse(d["start"].Value);
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this.palette = palette;
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if ((d.ContainsKey("length") && d["length"].Value == "*") || (d.ContainsKey("end") && d["end"].Value == "*"))
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length = sprites.Length - start;
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else if (d.ContainsKey("length"))
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length = int.Parse(d["length"].Value);
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else if (d.ContainsKey("end"))
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length = int.Parse(d["end"].Value) - start;
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else
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length = 1;
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if (d.ContainsKey("x"))
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int.TryParse(d["x"].Value, out Hotspot.X );
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if (d.ContainsKey("y"))
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int.TryParse(d["y"].Value, out Hotspot.Y );
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}
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public Sprite GetSprite(int frame)
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{
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return sprites[(frame % length) + start];
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Xml;
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using OpenRA.FileFormats;
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namespace OpenRA.Graphics
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{
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public class CursorSequence
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{
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readonly int start, length;
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readonly string palette;
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public int Start { get { return start; } }
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public int End { get { return start + length; } }
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public int Length { get { return length; } }
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public string Palette { get { return palette; } }
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public readonly int2 Hotspot;
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Sprite[] sprites;
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public CursorSequence(string cursorSrc, string palette, MiniYaml info)
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{
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sprites = Game.modData.CursorSheetBuilder.LoadAllSprites(cursorSrc);
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var d = info.NodesDict;
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start = int.Parse(d["start"].Value);
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this.palette = palette;
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if ((d.ContainsKey("length") && d["length"].Value == "*") || (d.ContainsKey("end") && d["end"].Value == "*"))
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length = sprites.Length - start;
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else if (d.ContainsKey("length"))
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length = int.Parse(d["length"].Value);
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else if (d.ContainsKey("end"))
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length = int.Parse(d["end"].Value) - start;
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else
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length = 1;
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if (d.ContainsKey("x"))
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int.TryParse(d["x"].Value, out Hotspot.X );
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if (d.ContainsKey("y"))
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int.TryParse(d["y"].Value, out Hotspot.Y );
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}
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public Sprite GetSprite(int frame)
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{
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return sprites[(frame % length) + start];
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}
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}
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}
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