Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,67 +1,67 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
namespace OpenRA.Graphics
{
public class Sheet
{
Bitmap bitmap;
ITexture texture;
bool dirty;
byte[] data;
public readonly Size Size;
public Sheet(Size size)
{
Size = size;
}
public Sheet(string filename)
{
bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
Size = bitmap.Size;
}
public ITexture Texture
{
get
{
if (texture == null)
{
texture = Game.Renderer.Device.CreateTexture();
dirty = true;
}
if (dirty)
{
if (data != null)
{
texture.SetData(data, Size.Width, Size.Height);
dirty = false;
}
else if (bitmap != null)
{
texture.SetData(bitmap);
dirty = false;
}
}
return texture;
}
}
public byte[] Data { get { if (data == null) data = new byte[4 * Size.Width * Size.Height]; return data; } }
public void MakeDirty() { dirty = true; }
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
namespace OpenRA.Graphics
{
public class Sheet
{
Bitmap bitmap;
ITexture texture;
bool dirty;
byte[] data;
public readonly Size Size;
public Sheet(Size size)
{
Size = size;
}
public Sheet(string filename)
{
bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
Size = bitmap.Size;
}
public ITexture Texture
{
get
{
if (texture == null)
{
texture = Game.Renderer.Device.CreateTexture();
dirty = true;
}
if (dirty)
{
if (data != null)
{
texture.SetData(data, Size.Width, Size.Height);
dirty = false;
}
else if (bitmap != null)
{
texture.SetData(bitmap);
dirty = false;
}
}
return texture;
}
}
public byte[] Data { get { if (data == null) data = new byte[4 * Size.Width * Size.Height]; return data; } }
public void MakeDirty() { dirty = true; }
}
}