Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,81 +1,81 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class Sprite
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{
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public readonly Rectangle bounds;
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public readonly Sheet sheet;
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public readonly TextureChannel channel;
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public readonly RectangleF uv;
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public readonly float2 size;
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readonly float2[] uvhax;
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public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
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{
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this.bounds = bounds;
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this.sheet = sheet;
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this.channel = channel;
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uv = new RectangleF(
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(float)(bounds.Left) / sheet.Size.Width,
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(float)(bounds.Top) / sheet.Size.Height,
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(float)(bounds.Width) / sheet.Size.Width,
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(float)(bounds.Height) / sheet.Size.Height);
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uvhax = new float2[]
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{
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new float2( uv.Left, uv.Top ),
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new float2( uv.Right, uv.Top ),
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new float2( uv.Left, uv.Bottom ),
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new float2( uv.Right, uv.Bottom ),
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};
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this.size = new float2(bounds.Size);
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}
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public float2 FastMapTextureCoords( int k )
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{
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return uvhax[ k ];
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}
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public void DrawAt( WorldRenderer wr, float2 location, string palette )
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{
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
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}
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public void DrawAt( float2 location, int paletteIndex )
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{
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
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}
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public void DrawAt(float2 location, int paletteIndex, float scale)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
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}
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public void DrawAt( float2 location, int paletteIndex, float2 size )
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{
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
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}
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}
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public enum TextureChannel
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{
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Red = 0,
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Green = 1,
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Blue = 2,
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Alpha = 3,
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class Sprite
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{
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public readonly Rectangle bounds;
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public readonly Sheet sheet;
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public readonly TextureChannel channel;
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public readonly RectangleF uv;
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public readonly float2 size;
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readonly float2[] uvhax;
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public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
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{
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this.bounds = bounds;
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this.sheet = sheet;
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this.channel = channel;
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uv = new RectangleF(
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(float)(bounds.Left) / sheet.Size.Width,
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(float)(bounds.Top) / sheet.Size.Height,
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(float)(bounds.Width) / sheet.Size.Width,
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(float)(bounds.Height) / sheet.Size.Height);
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uvhax = new float2[]
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{
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new float2( uv.Left, uv.Top ),
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new float2( uv.Right, uv.Top ),
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new float2( uv.Left, uv.Bottom ),
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new float2( uv.Right, uv.Bottom ),
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};
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this.size = new float2(bounds.Size);
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}
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public float2 FastMapTextureCoords( int k )
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{
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return uvhax[ k ];
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}
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public void DrawAt( WorldRenderer wr, float2 location, string palette )
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{
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
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}
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public void DrawAt( float2 location, int paletteIndex )
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{
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
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}
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public void DrawAt(float2 location, int paletteIndex, float scale)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
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}
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public void DrawAt( float2 location, int paletteIndex, float2 size )
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{
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
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}
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}
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public enum TextureChannel
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{
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Red = 0,
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Green = 1,
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Blue = 2,
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Alpha = 3,
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}
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}
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