Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,96 +1,96 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Graphics
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{
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public class SpriteRenderer : Renderer.IBatchRenderer
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{
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Renderer renderer;
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IShader shader;
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Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
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ushort[] indices = new ushort[Renderer.TempBufferSize];
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Sheet currentSheet = null;
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int nv = 0, ni = 0;
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public SpriteRenderer(Renderer renderer, IShader shader)
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{
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this.renderer = renderer;
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this.shader = shader;
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}
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public SpriteRenderer(Renderer renderer)
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: this(renderer, renderer.SpriteShader) { }
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public void Flush()
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{
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if (ni > 0)
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{
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shader.SetValue( "DiffuseTexture", currentSheet.Texture );
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shader.Render(() =>
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{
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var vb = renderer.GetTempVertexBuffer();
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var ib = renderer.GetTempIndexBuffer();
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vb.SetData(vertices, nv);
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ib.SetData(indices, ni);
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renderer.DrawBatch(vb, ib,
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new Range<int>(0, nv),
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new Range<int>(0, ni),
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PrimitiveType.TriangleList,
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shader);
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});
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nv = 0; ni = 0;
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currentSheet = null;
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}
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}
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public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette)
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{
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DrawSprite(s, location, wr.GetPaletteIndex(palette), s.size);
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}
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public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette, float2 size)
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{
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DrawSprite(s, location, wr.GetPaletteIndex(palette), size);
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}
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public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
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{
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Renderer.CurrentBatchRenderer = this;
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if (s.sheet != currentSheet)
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Flush();
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if( nv + 4 > Renderer.TempBufferSize )
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Flush();
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if( ni + 6 > Renderer.TempBufferSize )
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Flush();
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currentSheet = s.sheet;
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Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, paletteIndex, nv, ni, size);
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nv += 4; ni += 6;
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}
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// For RGBASpriteRenderer, which doesn't use palettes
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public void DrawSprite(Sprite s, float2 location)
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{
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DrawSprite(s, location, 0, s.size);
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}
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public void DrawSprite(Sprite s, float2 location, float2 size)
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{
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DrawSprite(s, location, 0, size);
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Graphics
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{
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public class SpriteRenderer : Renderer.IBatchRenderer
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{
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Renderer renderer;
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IShader shader;
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Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
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ushort[] indices = new ushort[Renderer.TempBufferSize];
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Sheet currentSheet = null;
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int nv = 0, ni = 0;
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public SpriteRenderer(Renderer renderer, IShader shader)
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{
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this.renderer = renderer;
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this.shader = shader;
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}
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public SpriteRenderer(Renderer renderer)
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: this(renderer, renderer.SpriteShader) { }
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public void Flush()
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{
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if (ni > 0)
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{
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shader.SetValue( "DiffuseTexture", currentSheet.Texture );
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shader.Render(() =>
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{
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var vb = renderer.GetTempVertexBuffer();
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var ib = renderer.GetTempIndexBuffer();
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vb.SetData(vertices, nv);
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ib.SetData(indices, ni);
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renderer.DrawBatch(vb, ib,
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new Range<int>(0, nv),
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new Range<int>(0, ni),
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PrimitiveType.TriangleList,
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shader);
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});
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nv = 0; ni = 0;
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currentSheet = null;
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}
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}
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public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette)
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{
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DrawSprite(s, location, wr.GetPaletteIndex(palette), s.size);
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}
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public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette, float2 size)
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{
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DrawSprite(s, location, wr.GetPaletteIndex(palette), size);
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}
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public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
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{
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Renderer.CurrentBatchRenderer = this;
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if (s.sheet != currentSheet)
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Flush();
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if( nv + 4 > Renderer.TempBufferSize )
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Flush();
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if( ni + 6 > Renderer.TempBufferSize )
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Flush();
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currentSheet = s.sheet;
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Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, paletteIndex, nv, ni, size);
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nv += 4; ni += 6;
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}
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// For RGBASpriteRenderer, which doesn't use palettes
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public void DrawSprite(Sprite s, float2 location)
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{
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DrawSprite(s, location, 0, s.size);
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}
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public void DrawSprite(Sprite s, float2 location, float2 size)
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{
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DrawSprite(s, location, 0, size);
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}
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}
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}
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