Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,52 +1,52 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA
{
public class NullInputHandler : IInputHandler
{
// ignore all input
public void ModifierKeys( Modifiers mods ) { }
public void OnKeyInput( KeyInput input ) { }
public void OnMouseInput( MouseInput input ) { }
}
public class DefaultInputHandler : IInputHandler
{
readonly World world;
public DefaultInputHandler( World world )
{
this.world = world;
}
public void ModifierKeys( Modifiers mods )
{
Game.HandleModifierKeys( mods );
}
public void OnKeyInput( KeyInput input )
{
Sync.CheckSyncUnchanged( world, () =>
{
Widget.HandleKeyPress( input );
} );
}
public void OnMouseInput( MouseInput input )
{
Sync.CheckSyncUnchanged( world, () =>
{
Widget.HandleInput( input );
} );
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA
{
public class NullInputHandler : IInputHandler
{
// ignore all input
public void ModifierKeys( Modifiers mods ) { }
public void OnKeyInput( KeyInput input ) { }
public void OnMouseInput( MouseInput input ) { }
}
public class DefaultInputHandler : IInputHandler
{
readonly World world;
public DefaultInputHandler( World world )
{
this.world = world;
}
public void ModifierKeys( Modifiers mods )
{
Game.HandleModifierKeys( mods );
}
public void OnKeyInput( KeyInput input )
{
Sync.CheckSyncUnchanged( world, () =>
{
Widget.HandleKeyPress( input );
} );
}
public void OnMouseInput( MouseInput input )
{
Sync.CheckSyncUnchanged( world, () =>
{
Widget.HandleInput( input );
} );
}
}
}