Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,194 +1,194 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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using System;
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using OpenRA.FileFormats;
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namespace OpenRA.Network
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{
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static class UnitOrders
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{
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static Player FindPlayerByClient(this World world, Session.Client c)
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{
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/* todo: this is still a hack.
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* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,
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* bots,.. */
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return world.players.Values.FirstOrDefault(
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p => p.ClientIndex == c.Index && p.PlayerName == c.Name);
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}
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public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
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{
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if (world != null)
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{
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if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
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vo.OrderValidation(orderManager, world, clientId, order)))
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return;
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}
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switch (order.OrderString)
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{
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case "Chat":
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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{
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var player = world != null ? world.FindPlayerByClient(client) : null;
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var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
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Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
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}
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else
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Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
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break;
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}
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case "Disconnected": /* reports that the target player disconnected */
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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{
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client.State = Session.ClientState.Disconnected;
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}
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break;
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}
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case "TeamChat":
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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{
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if (world == null)
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{
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if (client.Team == orderManager.LocalClient.Team)
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Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + " (Team)",
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order.TargetString);
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}
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else
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{
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var player = world.FindPlayerByClient(client);
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var display = player != null
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&&
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(world.LocalPlayer != null &&
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player.Stances[world.LocalPlayer] == Stance.Ally
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|| player.WinState == WinState.Lost);
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if (display)
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{
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var suffix = (player != null && player.WinState == WinState.Lost)
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? " (Dead)"
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: " (Team)";
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Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
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}
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}
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}
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break;
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}
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case "StartGame":
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{
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Game.AddChatLine(Color.White, "Server", "The game has started.");
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Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
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break;
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}
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case "HandshakeRequest":
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{
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var request = HandshakeRequest.Deserialize(order.TargetString);
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// Check that the map exists on the client
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if (!Game.modData.AvailableMaps.ContainsKey(request.Map))
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throw new InvalidOperationException("Missing map {0}".F(request.Map));
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var info = new Session.Client()
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{
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Name = Game.Settings.Player.Name,
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ColorRamp = Game.Settings.Player.ColorRamp,
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Country = "random",
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SpawnPoint = 0,
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Team = 0,
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State = Session.ClientState.NotReady
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};
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var localMods = orderManager.LobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray();
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var response = new HandshakeResponse()
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{
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Client = info,
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Mods = localMods,
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Password = "Foo"
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};
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orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
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break;
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}
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case "ServerError":
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orderManager.ServerError = order.TargetString;
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break;
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case "SyncInfo":
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{
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orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
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if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
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&& !orderManager.GameStarted)
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{
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orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
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Game.Debug(
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"Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
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}
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Game.SyncLobbyInfo();
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break;
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}
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case "SetStance":
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{
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if (Game.orderManager.LobbyInfo.GlobalSettings.LockTeams)
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return;
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var targetPlayer = order.Player.World.players[order.TargetLocation.X];
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var newStance = (Stance)order.TargetLocation.Y;
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SetPlayerStance(world, order.Player, targetPlayer, newStance);
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Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
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order.Player.PlayerName, targetPlayer.PlayerName, newStance));
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// automatically declare war reciprocally
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if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
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{
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SetPlayerStance(world, targetPlayer, order.Player, newStance);
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Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
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}
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break;
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}
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default:
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{
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if( !order.IsImmediate )
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{
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var self = order.Subject;
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var health = self.TraitOrDefault<Health>();
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if( health == null || !health.IsDead )
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foreach( var t in self.TraitsImplementing<IResolveOrder>() )
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t.ResolveOrder( self, order );
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}
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break;
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}
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}
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}
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static void SetPlayerStance(World w, Player p, Player target, Stance s)
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{
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var oldStance = p.Stances[target];
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p.Stances[target] = s;
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if (target == w.LocalPlayer)
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w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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using System;
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using OpenRA.FileFormats;
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namespace OpenRA.Network
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{
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static class UnitOrders
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{
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static Player FindPlayerByClient(this World world, Session.Client c)
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{
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/* todo: this is still a hack.
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* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,
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* bots,.. */
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return world.players.Values.FirstOrDefault(
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p => p.ClientIndex == c.Index && p.PlayerName == c.Name);
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}
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public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
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{
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if (world != null)
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{
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if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
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vo.OrderValidation(orderManager, world, clientId, order)))
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return;
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}
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switch (order.OrderString)
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{
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case "Chat":
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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{
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var player = world != null ? world.FindPlayerByClient(client) : null;
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var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
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Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
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}
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else
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Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
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break;
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}
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case "Disconnected": /* reports that the target player disconnected */
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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{
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client.State = Session.ClientState.Disconnected;
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}
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break;
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}
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case "TeamChat":
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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{
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if (world == null)
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{
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if (client.Team == orderManager.LocalClient.Team)
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Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + " (Team)",
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order.TargetString);
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}
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else
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{
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var player = world.FindPlayerByClient(client);
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var display = player != null
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&&
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(world.LocalPlayer != null &&
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player.Stances[world.LocalPlayer] == Stance.Ally
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|| player.WinState == WinState.Lost);
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if (display)
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{
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var suffix = (player != null && player.WinState == WinState.Lost)
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? " (Dead)"
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: " (Team)";
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Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
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}
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}
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}
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break;
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}
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case "StartGame":
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{
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Game.AddChatLine(Color.White, "Server", "The game has started.");
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Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
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break;
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}
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case "HandshakeRequest":
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{
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var request = HandshakeRequest.Deserialize(order.TargetString);
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// Check that the map exists on the client
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if (!Game.modData.AvailableMaps.ContainsKey(request.Map))
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throw new InvalidOperationException("Missing map {0}".F(request.Map));
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var info = new Session.Client()
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{
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Name = Game.Settings.Player.Name,
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ColorRamp = Game.Settings.Player.ColorRamp,
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Country = "random",
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SpawnPoint = 0,
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Team = 0,
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State = Session.ClientState.NotReady
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};
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var localMods = orderManager.LobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray();
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var response = new HandshakeResponse()
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{
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Client = info,
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Mods = localMods,
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Password = "Foo"
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};
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orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
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break;
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}
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case "ServerError":
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orderManager.ServerError = order.TargetString;
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break;
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case "SyncInfo":
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{
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orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
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if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
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&& !orderManager.GameStarted)
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{
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orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
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Game.Debug(
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"Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
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}
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Game.SyncLobbyInfo();
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break;
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}
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case "SetStance":
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{
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if (Game.orderManager.LobbyInfo.GlobalSettings.LockTeams)
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return;
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var targetPlayer = order.Player.World.players[order.TargetLocation.X];
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var newStance = (Stance)order.TargetLocation.Y;
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SetPlayerStance(world, order.Player, targetPlayer, newStance);
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Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
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order.Player.PlayerName, targetPlayer.PlayerName, newStance));
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// automatically declare war reciprocally
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if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
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{
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SetPlayerStance(world, targetPlayer, order.Player, newStance);
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Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
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}
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break;
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}
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default:
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{
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if( !order.IsImmediate )
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{
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var self = order.Subject;
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var health = self.TraitOrDefault<Health>();
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if( health == null || !health.IsDead )
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foreach( var t in self.TraitsImplementing<IResolveOrder>() )
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t.ResolveOrder( self, order );
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}
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break;
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}
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}
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}
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static void SetPlayerStance(World w, Player p, Player target, Stance s)
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{
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var oldStance = p.Stances[target];
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p.Stances[target] = s;
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if (target == w.LocalPlayer)
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w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
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}
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}
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}
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