Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,94 +1,94 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Orders
{
public class GenericSelectTarget : IOrderGenerator
{
readonly IEnumerable<Actor> subjects;
readonly string order;
readonly string cursor;
readonly MouseButton expectedButton;
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
{
this.subjects = subjects;
this.order = order;
this.cursor = cursor;
expectedButton = button;
}
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor)
: this(subjects, order, cursor, MouseButton.Left)
{
}
public GenericSelectTarget(Actor subject, string order, string cursor)
: this(new Actor[] { subject }, order, cursor)
{
}
public GenericSelectTarget(Actor subject, string order, string cursor, MouseButton button)
: this(new Actor[] { subject }, order, cursor, button)
{
}
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button != expectedButton)
world.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == expectedButton && world.Map.IsInMap(xy))
{
world.CancelInputMode();
foreach (var subject in subjects)
yield return new Order(order, subject, false) { TargetLocation = xy };
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Orders
{
public class GenericSelectTarget : IOrderGenerator
{
readonly IEnumerable<Actor> subjects;
readonly string order;
readonly string cursor;
readonly MouseButton expectedButton;
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
{
this.subjects = subjects;
this.order = order;
this.cursor = cursor;
expectedButton = button;
}
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor)
: this(subjects, order, cursor, MouseButton.Left)
{
}
public GenericSelectTarget(Actor subject, string order, string cursor)
: this(new Actor[] { subject }, order, cursor)
{
}
public GenericSelectTarget(Actor subject, string order, string cursor, MouseButton button)
: this(new Actor[] { subject }, order, cursor, button)
{
}
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button != expectedButton)
world.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == expectedButton && world.Map.IsInMap(xy))
{
world.CancelInputMode();
foreach (var subject in subjects)
yield return new Order(order, subject, false) { TargetLocation = xy };
}
}
public virtual void Tick(World world) { }
public void RenderBeforeWorld(WorldRenderer wr, World world) { }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
}
// variant that requires a tag trait (T) to be present on some actor owned
// by the activating player
public class GenericSelectTargetWithBuilding<T> : GenericSelectTarget
{
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor)
: base(subject, order, cursor) { }
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor, MouseButton button)
: base(subject, order, cursor, button) { }
public override void Tick(World world)
{
var hasStructure = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<T>()
.Any();
if (!hasStructure)
world.CancelInputMode();
}
}
}
public void RenderBeforeWorld(WorldRenderer wr, World world) { }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
}
// variant that requires a tag trait (T) to be present on some actor owned
// by the activating player
public class GenericSelectTargetWithBuilding<T> : GenericSelectTarget
{
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor)
: base(subject, order, cursor) { }
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor, MouseButton button)
: base(subject, order, cursor, button) { }
public override void Tick(World world)
{
var hasStructure = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<T>()
.Any();
if (!hasStructure)
world.CancelInputMode();
}
}
}