Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,75 +1,75 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Effects;
namespace OpenRA.Traits
{
public class DrawLineToTargetInfo : ITraitInfo
{
public readonly int Ticks = 60;
public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); }
}
public class DrawLineToTarget : IPostRenderSelection
{
DrawLineToTargetInfo Info;
public DrawLineToTarget(DrawLineToTargetInfo info)
{
this.Info = info;
}
Target target;
int lifetime;
Color c;
public void SetTarget(Actor self, Target target, Color c)
{
this.target = target;
lifetime = Info.Ticks;
this.c = c;
}
public void SetTargetSilently(Actor self, Target target, Color c)
{
this.target = target;
this.c = c;
}
public void RenderAfterWorld(WorldRenderer wr, Actor self)
{
if (self.IsIdle) return;
var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
if ((lifetime <= 0 || --lifetime <= 0) && !force)
return;
if (!target.IsValid)
return;
var p = target.CenterLocation;
var move = self.TraitOrDefault<IMove>();
var origin = move != null ? self.CenterLocation - new int2(0, move.Altitude) : self.CenterLocation;
Game.Renderer.LineRenderer.DrawLine(origin, p, c, c);
for (bool b = false; !b; p = origin, b = true)
{
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
}
}
using OpenRA.Effects;
namespace OpenRA.Traits
{
public class DrawLineToTargetInfo : ITraitInfo
{
public readonly int Ticks = 60;
public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); }
}
public class DrawLineToTarget : IPostRenderSelection
{
DrawLineToTargetInfo Info;
public DrawLineToTarget(DrawLineToTargetInfo info)
{
this.Info = info;
}
Target target;
int lifetime;
Color c;
public void SetTarget(Actor self, Target target, Color c)
{
this.target = target;
lifetime = Info.Ticks;
this.c = c;
}
public void SetTargetSilently(Actor self, Target target, Color c)
{
this.target = target;
this.c = c;
}
public void RenderAfterWorld(WorldRenderer wr, Actor self)
{
if (self.IsIdle) return;
var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
if ((lifetime <= 0 || --lifetime <= 0) && !force)
return;
if (!target.IsValid)
return;
var p = target.CenterLocation;
var move = self.TraitOrDefault<IMove>();
var origin = move != null ? self.CenterLocation - new int2(0, move.Altitude) : self.CenterLocation;
Game.Renderer.LineRenderer.DrawLine(origin, p, c, c);
for (bool b = false; !b; p = origin, b = true)
{
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
}
}
}
public static class LineTargetExts
@@ -98,6 +98,6 @@ namespace OpenRA.Traits
line.SetTargetSilently(self, target, color);
});
}
}
}
}