Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,179 +1,179 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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[Flags]
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public enum ScrollDirection
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{
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None = 0,
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Up = 1,
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Left = 2,
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Down = 4,
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Right = 8
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}
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public class ViewportScrollControllerWidget : Widget
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{
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public int EdgeScrollThreshold = 15;
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ScrollDirection Keyboard;
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ScrollDirection Edge;
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public ViewportScrollControllerWidget() : base() { }
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protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget) : base(widget) {}
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public override void DrawInner() {}
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// TODO: ViewportScrollController doesn't support delegate methods for mouse input
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Move &&
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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{
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int InverseScroll = Game.Settings.Game.InverseDragScroll ? -1 : 1;
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Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * InverseScroll);
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return true;
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}
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return false;
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}
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public override string GetCursor(int2 pos)
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{
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if (!Game.Settings.Game.ViewportEdgeScroll)
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return null;
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if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Left)){
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ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
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if(BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Left))
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return "scroll-tl-blocked";
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else
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return "scroll-tl";
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}
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if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Right)){
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ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
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if (BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Right))
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return "scroll-tr-blocked";
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else
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return "scroll-tr";
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}
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if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Left)){
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ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
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if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Left))
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return "scroll-bl-blocked";
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else
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return "scroll-bl";
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}
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if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Right)){
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ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
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if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Right))
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return "scroll-br-blocked";
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else
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return "scroll-br";
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}
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if (Edge.Includes(ScrollDirection.Up))
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if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Up))
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return "scroll-t-blocked";
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else
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return "scroll-t";
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if (Edge.Includes(ScrollDirection.Down))
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if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Down))
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return "scroll-b-blocked";
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else
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return "scroll-b";
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if (Edge.Includes(ScrollDirection.Left))
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if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Left))
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return "scroll-l-blocked";
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else
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return "scroll-l";
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if (Edge.Includes(ScrollDirection.Right))
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if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Right))
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return "scroll-r-blocked";
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else
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return "scroll-r";
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return null;
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}
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public override bool LoseFocus (MouseInput mi)
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{
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Keyboard = ScrollDirection.None;
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return base.LoseFocus(mi);
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}
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public override bool HandleKeyPressInner(KeyInput e)
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{
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switch (e.KeyName)
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{
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case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
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case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
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case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
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case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
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}
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return false;
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}
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public override void Tick()
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{
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Edge = ScrollDirection.None;
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if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus)
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{
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// Check for edge-scroll
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if (Viewport.LastMousePos.X < EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Left, true);
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if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Up, true);
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if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Right, true);
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if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Down, true);
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}
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if(Keyboard != ScrollDirection.None || Edge != ScrollDirection.None)
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{
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var scroll = new float2(0, 0);
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// Modified to use the ViewportEdgeScrollStep setting - Gecko
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if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up))
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scroll += new float2(0, -1);
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if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right))
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scroll += new float2(1, 0);
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if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down))
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scroll += new float2(0, 1);
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if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left))
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scroll += new float2(-1, 0);
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float length = Math.Max(1, scroll.Length);
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scroll.X = (scroll.X / length) * Game.Settings.Game.ViewportEdgeScrollStep;
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scroll.Y = (scroll.Y / length) * Game.Settings.Game.ViewportEdgeScrollStep;
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Game.viewport.Scroll(scroll);
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}
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}
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public override Widget Clone() { return new ViewportScrollControllerWidget(this); }
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}
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public static class ViewportExts
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{
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public static bool Includes(this ScrollDirection d, ScrollDirection s)
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{
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return (d & s) == s;
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}
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public static ScrollDirection Set(this ScrollDirection d, ScrollDirection s, bool val)
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{
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return (d.Includes(s) != val) ? d ^ s : d;
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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[Flags]
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public enum ScrollDirection
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{
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None = 0,
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Up = 1,
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Left = 2,
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Down = 4,
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Right = 8
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}
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public class ViewportScrollControllerWidget : Widget
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{
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public int EdgeScrollThreshold = 15;
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ScrollDirection Keyboard;
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ScrollDirection Edge;
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public ViewportScrollControllerWidget() : base() { }
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protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget) : base(widget) {}
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public override void DrawInner() {}
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// TODO: ViewportScrollController doesn't support delegate methods for mouse input
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Move &&
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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{
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int InverseScroll = Game.Settings.Game.InverseDragScroll ? -1 : 1;
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Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * InverseScroll);
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return true;
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}
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return false;
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}
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public override string GetCursor(int2 pos)
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{
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if (!Game.Settings.Game.ViewportEdgeScroll)
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return null;
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if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Left)){
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ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
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if(BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Left))
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return "scroll-tl-blocked";
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else
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return "scroll-tl";
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}
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if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Right)){
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ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
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if (BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Right))
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return "scroll-tr-blocked";
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else
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return "scroll-tr";
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}
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if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Left)){
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ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
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if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Left))
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return "scroll-bl-blocked";
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else
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return "scroll-bl";
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}
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if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Right)){
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ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
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if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Right))
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return "scroll-br-blocked";
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else
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return "scroll-br";
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}
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if (Edge.Includes(ScrollDirection.Up))
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if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Up))
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return "scroll-t-blocked";
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else
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return "scroll-t";
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if (Edge.Includes(ScrollDirection.Down))
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if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Down))
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return "scroll-b-blocked";
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else
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return "scroll-b";
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if (Edge.Includes(ScrollDirection.Left))
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if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Left))
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return "scroll-l-blocked";
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else
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return "scroll-l";
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if (Edge.Includes(ScrollDirection.Right))
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if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Right))
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return "scroll-r-blocked";
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else
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return "scroll-r";
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return null;
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}
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public override bool LoseFocus (MouseInput mi)
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{
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Keyboard = ScrollDirection.None;
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return base.LoseFocus(mi);
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}
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public override bool HandleKeyPressInner(KeyInput e)
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{
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switch (e.KeyName)
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{
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case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
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case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
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case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
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case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
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}
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return false;
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}
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public override void Tick()
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{
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Edge = ScrollDirection.None;
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if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus)
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{
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// Check for edge-scroll
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if (Viewport.LastMousePos.X < EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Left, true);
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if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Up, true);
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if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Right, true);
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if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Down, true);
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}
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if(Keyboard != ScrollDirection.None || Edge != ScrollDirection.None)
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{
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var scroll = new float2(0, 0);
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// Modified to use the ViewportEdgeScrollStep setting - Gecko
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if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up))
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scroll += new float2(0, -1);
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if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right))
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scroll += new float2(1, 0);
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if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down))
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scroll += new float2(0, 1);
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if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left))
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scroll += new float2(-1, 0);
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float length = Math.Max(1, scroll.Length);
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scroll.X = (scroll.X / length) * Game.Settings.Game.ViewportEdgeScrollStep;
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scroll.Y = (scroll.Y / length) * Game.Settings.Game.ViewportEdgeScrollStep;
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Game.viewport.Scroll(scroll);
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}
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}
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public override Widget Clone() { return new ViewportScrollControllerWidget(this); }
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}
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public static class ViewportExts
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{
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public static bool Includes(this ScrollDirection d, ScrollDirection s)
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{
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return (d & s) == s;
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}
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public static ScrollDirection Set(this ScrollDirection d, ScrollDirection s, bool val)
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{
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return (d.Includes(s) != val) ? d ^ s : d;
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}
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}
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}
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