Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,48 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Effects
{
public class IonCannon : IEffect
{
Target target;
Animation anim;
Actor firedBy;
public IonCannon(Actor firedBy, World world, int2 location)
{
this.firedBy = firedBy;
target = Target.FromCell(location);
anim = new Animation("ionsfx");
anim.PlayThen("idle", () => Finish(world));
}
public void Tick(World world) { anim.Tick(); }
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image,
target.CenterLocation - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
"effect", (int)target.CenterLocation.Y);
}
void Finish( World world )
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(firedBy, "IonCannon", target.CenterLocation, 0);
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Effects
{
public class IonCannon : IEffect
{
Target target;
Animation anim;
Actor firedBy;
public IonCannon(Actor firedBy, World world, int2 location)
{
this.firedBy = firedBy;
target = Target.FromCell(location);
anim = new Animation("ionsfx");
anim.PlayThen("idle", () => Finish(world));
}
public void Tick(World world) { anim.Tick(); }
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image,
target.CenterLocation - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
"effect", (int)target.CenterLocation.Y);
}
void Finish( World world )
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(firedBy, "IonCannon", target.CenterLocation, 0);
}
}
}