Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,35 +1,35 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.RA;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class IonCannonPowerInfo : SupportPowerInfo
{
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
}
class IonCannonPower : SupportPower
{
public IonCannonPower(Actor self, IonCannonPowerInfo info) : base(self, info) { }
public override void Activate(Actor self, Order order)
{
self.World.AddFrameEndTask(w =>
{
Sound.Play(Info.LaunchSound, Game.CellSize * order.TargetLocation.ToFloat2());
w.Add(new IonCannon(self, w, order.TargetLocation));
});
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.RA;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class IonCannonPowerInfo : SupportPowerInfo
{
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
}
class IonCannonPower : SupportPower
{
public IonCannonPower(Actor self, IonCannonPowerInfo info) : base(self, info) { }
public override void Activate(Actor self, Order order)
{
self.World.AddFrameEndTask(w =>
{
Sound.Play(Info.LaunchSound, Game.CellSize * order.TargetLocation.ToFloat2());
w.Add(new IonCannon(self, w, order.TargetLocation));
});
}
}
}