Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,58 +1,58 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class CallFunc : IActivity
{
public CallFunc(Action a) { this.a = a; }
public CallFunc(Action a, bool interruptable)
{
this.a = a;
this.interruptable = interruptable;
}
Action a;
bool interruptable;
IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (a != null) a();
return NextActivity;
}
public void Cancel(Actor self)
{
if (!interruptable)
return;
a = null;
NextActivity = null;
}
public void Queue( IActivity activity )
{
if( NextActivity != null )
NextActivity.Queue( activity );
else
NextActivity = activity;
}
public IEnumerable<float2> GetCurrentPath()
{
yield break;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class CallFunc : IActivity
{
public CallFunc(Action a) { this.a = a; }
public CallFunc(Action a, bool interruptable)
{
this.a = a;
this.interruptable = interruptable;
}
Action a;
bool interruptable;
IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (a != null) a();
return NextActivity;
}
public void Cancel(Actor self)
{
if (!interruptable)
return;
a = null;
NextActivity = null;
}
public void Queue( IActivity activity )
{
if( NextActivity != null )
NextActivity.Queue( activity );
else
NextActivity = activity;
}
public IEnumerable<float2> GetCurrentPath()
{
yield break;
}
}
}